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Seven-ol  
#61 Posted : Thursday, May 28, 2020 2:38:14 PM(UTC)
Seven-ol

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I'm reading all of this thread with the utmost attention ;


I regularly use golden palace version 2, but less often Headlights : I really prefer 3d Kaluma's nipples, and much, much more 3feetwolf optional high res nipples, that I find much more natural and "lifelike" even if 3feetwolf is very allusive and, not often updating his,products. 


I must say that I will pay for your work, even if I'm aware of places where you can have those things for free.


When it's really worth it, I'm more than okay to pay, without any unhesitation.


 


 


 


Spanko  
#62 Posted : Thursday, May 28, 2020 2:44:29 PM(UTC)
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That is a bug with Geoshells, you have to increase the offset.
I know that problem from some of my Chars, especial when I use a teen char with a Geoshell, then do I get that problem, that can make ugly results.
https://i.imgur.com/CkPAgYf.png <- see this.
In the parameters tab.



Here see, this is when I use the geoshell on value 10 (standard is 30).


I assume thats what you get just in a different style.

Edited by user Thursday, May 28, 2020 2:47:57 PM(UTC)  | Reason: Not specified

thanks 1 user thanked Spanko for this useful post.
leegreen12 on 5/28/2020(UTC)
leegreen12  
#63 Posted : Thursday, May 28, 2020 2:51:16 PM(UTC)
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Thank You Thunder3D! Yes, it was indeed the Displacement & Bump that was causing the issue. Executing the "zDisplacement Maps REMOVE" script in the General Folder on DT-Giovanka successfully removed the Displacement Maps from the DT-Giovanka Character after script execution. I noticed this can also be achieved by just reducing the Displacement Strength to Zero on the selected Character Surface.


I decided to try to manually change the Displacement & Bump Image Maps pointers of the USM Shell to the DT-Giovanka image maps (and duplicate the associated min/max/sub-d/bump settings in the USM Shell) just for the Torso surface and this worked as well, while maintaining the original intended character geometry. It's more time intensive as I would need to do this for all Shell Surfaces (not just Torso) that had a corresponding Disp & Bump Map on the base Character but it's certainly possible while we wait for an automated Script.


Thanks as always for rapid response and fix suggestion!


Best Regards
Spanko  
#64 Posted : Thursday, May 28, 2020 2:57:27 PM(UTC)
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Originally Posted by: leegreen12 Go to Quoted Post
Thank You Thunder3D! Yes, it was indeed the Displacement & Bump that was causing the issue. Executing the "zDisplacement Maps REMOVE" script in the General Folder on DT-Giovanka successfully removed the Displacement Maps from the DT-Giovanka Character after script execution. I noticed this can also be achieved by just reducing the Displacement Strength to Zero on the selected Character Surface.


I decided to try to manually change the Displacement & Bump Image Maps pointers of the USM Shell to the DT-Giovanka image maps (and duplicate the associated min/max/sub-d/bump settings in the USM Shell) just for the Torso surface and this worked as well, while maintaining the original intended character geometry. It's more time intensive as I would need to do this for all Shell Surfaces (not just Torso) that had a corresponding Disp & Bump Map on the base Character but it's certainly possible while we wait for an automated Script.


Thanks as always for rapid response and fix suggestion!


Best Regards


Please also try what i posted ;) its just 1 slider.


Spanko  
#65 Posted : Thursday, May 28, 2020 2:59:20 PM(UTC)
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@thunder3d :
https://i.imgur.com/xwF4jyS.png
is THAT really the correct result?
(no HDRI or anything used, just the basic daz3d studio open)


Edit: can I use 2 effects, like sweet+babyoil? and how can I remove one effect? so far I saw, is there no remove button.

Edited by user Thursday, May 28, 2020 3:01:22 PM(UTC)  | Reason: Not specified

leegreen12  
#66 Posted : Thursday, May 28, 2020 3:01:38 PM(UTC)
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Thank You Spanko - I did and that worked perfectly as well; that's a very fast way to achieve the same result by just raising the shell slightly from it's default distance over the character surface. A great tip to keep in mind for the future also.

Best Regards!
Spanko  
#67 Posted : Thursday, May 28, 2020 3:03:01 PM(UTC)
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I'm happy I can help ^_^
Thunder-3D  
#68 Posted : Thursday, May 28, 2020 5:06:14 PM(UTC)
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Each time you apply a material preset to the Ultimate Moisture Shell the previous material is completely overwritten and all tool related settings are returned to default, so at this time you cannot stack effects., however you can apply as many material presets as you want over and over to the shell without "breaking" it :)


I tried making a "double shell" setup but honestly when you stack the wetness effects it really doesn't look good, the different drop sizes clash and look like pimples and boils. (yuck!) :)


I purposefully made several of the "Soaking Wet" maps incorporate a sweatty effect since I knew it was not possible to overlap the big water drops and the tiny sweat drops, so some of the Soaking Wet maps will have a wet/sweatty effect.


Also mixing sweat or water into the Baby Oil completely breaks the nice vellus pooling effect in the top coat which is what makes the baby oil look natural and not like plastic wrap :D


Thunder-3D  
#69 Posted : Thursday, May 28, 2020 5:11:02 PM(UTC)
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You CAN move the mesh offset out from the figure some to help a bit with displacement, but be careful how far your push it away from the figure skin.

I went with a fairly tight shell because at default distance the droplets can appear to be floating above the skin, breaking the effect. This can be especially apparent at high rez in close ups, it can look pretty weird :)
thanks 1 user thanked Thunder-3D for this useful post.
leegreen12 on 5/28/2020(UTC)
Thunder-3D  
#70 Posted : Thursday, May 28, 2020 5:17:46 PM(UTC)
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Originally Posted by: Spanko Go to Quoted Post


@thunder3d :
https://i.imgur.com/xwF4jyS.png
is THAT really the correct result?
(no HDRI or anything used, just the basic daz3d studio open)


Edit: can I use 2 effects, like sweet+babyoil? and how can I remove one effect? so far I saw, is there no remove button.



Try using a lower opacity tool setting on the shell, and rotate the sun or dome so there's a little more light on the figure


The toolkit is VERY powerful, I recommend people play around with it for a while to get a sense of what can be done, just be sure to observe the warnings and make a material backup of your figure just in case :)


Spanko  
#71 Posted : Thursday, May 28, 2020 5:22:48 PM(UTC)
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Yeah I just tested it, I think I used a Teen shape for testing the geoshell bug and then I just didnt changed it back, so maybe it lookson adult better (teens can sweat too^^; i think a teenager does even more sweat as a adult/kid because of the hormons; atleast what I got told with ~14+).

And yeah I didnt used ANY light, just the standard daz3d Studio^^. My graphiccard is broken and is on the way back to the vendor, so atm, do I use my AMD ryzen 5 and... it sucks, even with a hexacore cpu -_- (6cores).
simontemplar  
#72 Posted : Saturday, May 30, 2020 3:50:59 AM(UTC)
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Will the sweaty effect and the flushed effect be entirely exclusive to each other or will it bez possible to combine them? One can be red from heat and sweat at the same time :)
"That was fun. Let's do it again."
Thunder-3D  
#73 Posted : Saturday, May 30, 2020 8:33:37 AM(UTC)
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Originally Posted by: simontemplar Go to Quoted Post
Will the sweaty effect and the flushed effect be entirely exclusive to each other or will it bez possible to combine them? One can be red from heat and sweat at the same time :)


That's correct, when Body Blush releases, it will be a separate shell, so you can have Body Blush active and USM active at the same time, they don't conflict at all :)


Spanko  
#74 Posted : Saturday, May 30, 2020 8:34:27 AM(UTC)
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What is Blody BLush ? can you show me some image? I am not native english dont understand all ;(....
simontemplar  
#75 Posted : Saturday, May 30, 2020 8:47:26 AM(UTC)
simontemplar

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"blush/flush" is that phenomenon when someone's skin gets more reddish or a stronger pink due to excitation, physical activity or shyness.
"That was fun. Let's do it again."
simontemplar  
#76 Posted : Saturday, May 30, 2020 8:48:19 AM(UTC)
simontemplar

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Originally Posted by: Thunder-3D Go to Quoted Post


That's correct, when Body Blush releases, it will be a separate shell, so you can have Body Blush active and USM active at the same time, they don't conflict at all :)



Cool! That'll definitely look nice. 


"That was fun. Let's do it again."
Spanko  
#77 Posted : Saturday, May 30, 2020 8:51:16 AM(UTC)
Spanko

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Originally Posted by: simontemplar Go to Quoted Post
"blush/flush" is that phenomenon when someone's skin gets more reddish or a stronger pink due to excitation, physical activity or shyness.


Or a warm spanked butt? :D


When I hear Flush, I think about a toilet, flushing the toilet? xD

simontemplar  
#78 Posted : Saturday, May 30, 2020 9:04:10 AM(UTC)
simontemplar

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Originally Posted by: Spanko Go to Quoted Post


Or a warm spanked butt? :D


When I hear Flush, I think about a toilet, flushing the toilet? xD



I promise you it's a thing. Check here :)   I wuold supposed that the word "flush" being used in both context refers to the fact that there is a flow of someting going on. Ina reddening face, a blood flow, while in the toilet, you set off a flow of water. I suppose. Kinda :p


"That was fun. Let's do it again."
Thunder-3D  
#79 Posted : Saturday, May 30, 2020 9:58:10 AM(UTC)
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Body Blush or "flush" happens to a lot of people during heavy excercise, high stress/excitement or orgasm. Blood pressure skyrockets for a very short period and causes the skin to turn red where it's closest to muscle. Orgasm blush typically centers on the neck/upper chest and radiates outward from there, sometimes to the cheeks, shoulders, and very rarely the stomach and upper back.


If you look at porn actors who have very fair skin, it's pretty apparent when it happens, sometimes turning VERY red, however it can be seen on any skin type to some degree.


This is an early prototype test render, the final product will still be textured but a little less "blotchy".

Thunder-3D attached the following image(s):
blush 001.jpg
Thunder-3D  
#80 Posted : Saturday, May 30, 2020 10:02:09 AM(UTC)
Thunder-3D

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Originally Posted by: Spanko Go to Quoted Post


Originally Posted by: simontemplar Go to Quoted Post
"blush/flush" is that phenomenon when someone's skin gets more reddish or a stronger pink due to excitation, physical activity or shyness.


Or a warm spanked butt? :D


When I hear Flush, I think about a toilet, flushing the toilet? xD



There will be optional versions of the body presets that have a light crotch blush, as well as lower buttox. There is alos a tool to add "rug burn" to the knees ;)


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