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HitmanX3Z  
#161 Posted : Wednesday, November 4, 2015 7:28:53 AM(UTC)
HitmanX3Z

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Originally Posted by: 3feetwolf Go to Quoted Post
Originally Posted by: HitmanX3Z Go to Quoted Post
Oh, god, i haven't come here to fight or hate, this is professional point of view, the fact is that NGFV7 have nothing with low poly modelling pipeline, but have done for low poly figure. This is a very controversial product, with very controversial decisions.

I have worked with it in professional 3d editor, have done bunch of morphs, but it's too far from to be superior, it have so much polys where they shouldn't be.
Still can't understand point of this thingy with anus, ok it's outside shape is almost perfect, but still can be reduced with one iteration, and insides can be done with layered triangles to reduce poly count, this is good and logical, since insides shouldn't have a perfect tube shape. And geograft size should be like it was in NGFV6, since it's causing many problems with not auto following custom morphs.

And i really hope that 3feetwolf will look deeply in current product and release something proper like Version 2.0 or something, as payed update, or standalone variation.


Hi,

People often complain about that the labia and anus of V6 gens lack of polys, they could not get enough details.
So in V7 gens, I increased the number of polygons of these places as much as possible.
And, according to my experience, it is easier for us to create the desired morphs if we have enough polygons.
I do not know what tool you are using to create morphs. If it is zbrush or modo, 5k polygons is not too much.
I have used zbrush to produce a large number of morphs for V7 gens, and did not feel inconvenient.
If you have problems with making mrophs, please email me, I am very happy to provide advice and assistance : )

I noticed you mentioned that V7 gens did not auto follow your custom morphs.
This problem is usually caused by the extra bones of V7 gens called Genitals and Anus.
If you scaled the pelvis of character when you created the custom morphs, but did not scale these two bones at the same proportion, then the problem appeared.
This problem is very easy to fix.
You just need to select Joint Editor in Tool Settings, and then select these two extra bones one by one, enable Inherit Parent Scale.


Thank you for your answer.

Please take a look at Non-uniform rational basis spline (NURBS) modeling, you really don't need so much polygons at Base Resolution in DAZ, you can do much more and much faster only with soft selection and not touching zbrush. By myself i can work more effective, aslo ten times faster with DAZ's G3F Genitail in Cinema 4D R17(with DAZ figures in Base resolution), using only soft selection and build in sculpting tools.

I really liked you previous product, have used it in all my series.

Edited by user Wednesday, November 4, 2015 7:34:42 AM(UTC)  | Reason: Not specified

pygfaust  
#162 Posted : Wednesday, November 4, 2015 7:35:51 AM(UTC)
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Originally Posted by: Masterstroke Go to Quoted Post
In the end, the only thing, that really helped was, to transfer my Morphs to the genital figure. link to tutorial here: http://sickleyield.devia...orphs-G1-to-G2-409437916


Thanks so much for the tip! I was starting to give it a try, when much to my surprise, before I took the first step, Gens just loaded perfectly to my custom G3!
I'll certainly keep this info for future reference. Hope your results proved satisfactory in the end as well.

Thanks to 3feetwolf for a great product!

PF
andromedakun  
#163 Posted : Thursday, November 5, 2015 1:37:42 AM(UTC)
andromedakun

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Got a little issue right now.

I recently bought this: http://www.daz3d.com/gen...3-female-s-wet-body-iray and no matter what I try, I can't make them work with the Gens.

Tings tested:
- Without Gens => OK
- Apply texture (Kimmy) > Gens > Wet shader => NOK, texture leaves gens
- Apply texture (Kimmy > Wet Shader > Gens => NOK, no texture on gens
- Apply texture (Kimmy) > Gens > Wet shader on Gens => OK (Gens are textured and have the Wet shader)
- After previous step apply wet shader to Gen3 => Texture leaves gen.

Weird thing is, as soon as I remove the Wet Shader from Gen3, the texutre pops back on the Gens.

Strange things are happening. I suspect this is because the Wet shader adds something to the hierarchy of the character.

Sadly, I don't know how to attach images, so I can't add the print screens.
tattooedillusions  
#164 Posted : Thursday, November 5, 2015 4:36:06 AM(UTC)
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The wet body product is actually a geometry shell so what you do is

1. put the gens on your character
2. in the scene pane look for "Rolling Water" or whatever setting you used and highlight it like the image I attached
3. look for all the gen settings under surfaces tab like the pic. You'll notice they revert back to Daz Default shader so...
4. add the Iray Uber Base to those 4 gen settings (otherwise copy/paste won't work)
5. click on torso in the surfaces tab and copy
6. Select the gens parts then paste and you'll be good to go

What I like about it being a geo shell is that it doesn't matter what UV map is used because it doesn't do anything to the base textures of the characters

Edited by user Thursday, November 5, 2015 4:42:23 AM(UTC)  | Reason: Not specified

tattooedillusions attached the following image(s):
wetbodyg3fplusgens.jpg
wetbodyg3fplusgens2.jpg
thanks 6 users thanked tattooedillusions for this useful post.
EhJay on 11/5/2015(UTC), andromedakun on 11/5/2015(UTC), Hamer66 on 11/7/2015(UTC), 3feetwolf on 11/7/2015(UTC), greent on 11/21/2015(UTC), blaster578 on 8/17/2016(UTC)
andromedakun  
#165 Posted : Thursday, November 5, 2015 1:38:45 PM(UTC)
andromedakun

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Thank you very much tattooedillusions , this indeed solved my issue
tattooedillusions  
#166 Posted : Thursday, November 5, 2015 2:23:40 PM(UTC)
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Anytime glad to help.
nightwolf1982  
#167 Posted : Tuesday, November 10, 2015 3:57:07 PM(UTC)
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Any news on Arabella 7 update?
DjShame  
#168 Posted : Monday, December 14, 2015 5:27:39 AM(UTC)
DjShame

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Hi,

Have a Prob with the Gen...
Have Loadet my Character, EJ Tatiana, then the Base Mat and the new Gen.
But it always looks Grey...

When i Try it with Victoria it matches Perfectly...
What do I wrong?

Sorry for my Bad English, hope you Understand my Prob.

Here 2 Pics
DjShame attached the following image(s):
Tatiana.jpg
Victoria.jpg
Trollkungett  
#169 Posted : Tuesday, December 15, 2015 9:53:50 AM(UTC)
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Originally Posted by: DjShame Go to Quoted Post
Hi,
Have a Prob with the Gen...
Have Loadet my Character, EJ Tatiana, then the Base Mat and the new Gen.
But it always looks Grey...
When i Try it with Victoria it matches Perfectly...
What do I wrong?
Sorry for my Bad English, hope you Understand my Prob.
Here 2 Pics


Had the same problem but this solved it for me (Found in the first post)
https://www.dropbox.com/...20For%20Victoria%207.dsa

thanks 1 user thanked Trollkungett for this useful post.
3feetwolf on 12/15/2015(UTC)
DjShame  
#170 Posted : Tuesday, December 15, 2015 1:05:17 PM(UTC)
DjShame

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Thx...Dropbox, dead Link...
3feetwolf  
#171 Posted : Tuesday, December 15, 2015 11:25:40 PM(UTC)
3feetwolf

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Originally Posted by: Trollkungett Go to Quoted Post
Originally Posted by: DjShame Go to Quoted Post
Hi,
Have a Prob with the Gen...
Have Loadet my Character, EJ Tatiana, then the Base Mat and the new Gen.
But it always looks Grey...
When i Try it with Victoria it matches Perfectly...
What do I wrong?
Sorry for my Bad English, hope you Understand my Prob.
Here 2 Pics


Had the same problem but this solved it for me (Found in the first post)
https://www.dropbox.com/...20For%20Victoria%207.dsa



It seems that we could not copy and paste the link directly :)
3feetwolf  
#172 Posted : Tuesday, December 15, 2015 11:26:44 PM(UTC)
3feetwolf

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Originally Posted by: DjShame Go to Quoted Post
Thx...Dropbox, dead Link...


Hi, please try this :)
https://www.dropbox.com/...20For%20Victoria%207.dsa
3feetwolf  
#173 Posted : Tuesday, December 15, 2015 11:40:15 PM(UTC)
3feetwolf

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Originally Posted by: nightwolf1982 Go to Quoted Post
Any news on Arabella 7 update?


Almost finished.
I'm working on a comprehensive update for NGV7, which includes new textures templates, scripts and a lot of bending correction morphs.
Of course, it also includes Arabella 7 update.
I hope this update will greatly improve the quality of NGV7.

thanks 3 users thanked 3feetwolf for this useful post.
cheesymaid on 12/16/2015(UTC), tattooedillusions on 12/16/2015(UTC), dsv4600 on 12/16/2015(UTC)
Optika  
#174 Posted : Wednesday, December 16, 2015 6:39:28 AM(UTC)
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Please also include Olympia 7 if possible.
3feetwolf  
#175 Posted : Thursday, December 17, 2015 11:34:02 PM(UTC)
3feetwolf

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Originally Posted by: Optika Go to Quoted Post
Please also include Olympia 7 if possible.


blink I'm afraid that I could not promptly finish Olympia 7 update, but I think I can make this update and the bending corrective morphs for v6 2.0 at the same time.
timnaas  
#176 Posted : Friday, December 18, 2015 6:25:45 PM(UTC)
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Take you time! I look forward to the updates.
simontemplar  
#177 Posted : Sunday, December 20, 2015 1:02:47 PM(UTC)
simontemplar

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Originally Posted by: 3feetwolf Go to Quoted Post
Originally Posted by: nightwolf1982 Go to Quoted Post
Any news on Arabella 7 update?


Almost finished.
I'm working on a comprehensive update for NGV7, which includes new textures templates, scripts and a lot of bending correction morphs.
Of course, it also includes Arabella 7 update.
I hope this update will greatly improve the quality of NGV7.



Man, I am looking forward to this too! Your stuff is what sold me Genesis 3 :p
Would that update include new adjustments for the holes' open/dilate options too by any chance? *nosy, nosy me*
"That was fun. Let's do it again."
3feetwolf  
#178 Posted : Tuesday, December 22, 2015 9:55:20 AM(UTC)
3feetwolf

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Originally Posted by: timnaas Go to Quoted Post
Take you time! I look forward to the updates.


Thank you and happy holidays :)

Edited by user Tuesday, December 22, 2015 10:05:14 AM(UTC)  | Reason: Not specified

3feetwolf  
#179 Posted : Tuesday, December 22, 2015 10:04:31 AM(UTC)
3feetwolf

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Originally Posted by: simontemplar Go to Quoted Post
Originally Posted by: 3feetwolf Go to Quoted Post
Originally Posted by: nightwolf1982 Go to Quoted Post
Any news on Arabella 7 update?


Almost finished.
I'm working on a comprehensive update for NGV7, which includes new textures templates, scripts and a lot of bending correction morphs.
Of course, it also includes Arabella 7 update.
I hope this update will greatly improve the quality of NGV7.



Man, I am looking forward to this too! Your stuff is what sold me Genesis 3 :p
Would that update include new adjustments for the holes' open/dilate options too by any chance? *nosy, nosy me*


Nope, this update doesn't has any new morphs, maybe I could create some in next update.
Happy Holidays :)
reelyor  
#180 Posted : Wednesday, December 23, 2015 12:40:58 PM(UTC)
reelyor

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Joined: 7/18/2015(UTC)
Posts: 1

Are all of the update past, present and future posted to this thread?
Thank you for a great product!

Also - where do I find the latest update package? I bought the package in July. I now have Bethany 7 (tells me it isn't supported but reading the script includes Bethany but the textures aren't in your texture directory), Teen Josie (loads OK but textures are not shown in your texture directory), Eva 7 (Textures ARE in the texture directory, V7 and Base Female. I now have Olympia 7 as well.
I guess I'm confused about what the latest files are that I should have as of this date.

Thank you

Edited by user Wednesday, December 23, 2015 4:48:13 PM(UTC)  | Reason: Not specified

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