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Sutut, I know they are making changes to AI policy content in Spring time, which is when I can resubmit to get it turned on again, which is also the reason it's banned, sorta.... They say I'm "reusing" content... I think they don't like the fact I put Emma Watson on Bella Poarch and got views. It's "confusing to the viewer"... aka we don't have a way to block you from the automated systems, we think you are Bella Poarch.
Oh well. Time for me to "gitgud"
I focused on the Head today. I also did fangs and sharp teeth. Pregnant is already done (2 days ago). Cut open and amputee wouldn't pass testing without custom maps IMO, and props. Edited by user Monday, December 11, 2023 10:01:35 PM(UTC)
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Darkseal this list of morphs for the head put my mind to fly without imagining the rest with all upcoming morphs to which LF2 will expand with your bundle!
This is truly going to be history since this upgrade that LF2 will have will be required as a prerequisite for many characters created by content developers in the store.
For me as Game / Adult Visual Novel Developer and Poser user this will be Golden Bundle!
Excellent! I am still tuned to the progress with great interest!
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Cool.
Might be neat to make a set of morphs for her for any age - though that'd likely be advertised/sold outside this site. Japan stuff OK.
Ditto with cut open, amputee then. Big C-section one sternum to beneath the navel and cut like upside down T but thick folds of skin into hollow to fill with guts, a baby, etc. Again offsite likely due to prudishness here and a later issue.
But best way to solve a big problem is to CUT it into smaller bits...
Any pics of the breast morphs? I'd like some good Long tit morphs and cool variations like long then bulge with good movement so she can be hung by her tits or have them in torture vices or being sucked by weird tentacle things! I remember ICP - well one of them going on about how he'd like a lady with super long tits so she could make him a sandwitch in the other room while he played with them... THat'd likely require a seperate props set and no not asking it- but neat and long with extra movement points so they could waterfall over crossed arms like that classic Penthouse pic!?
Originally Posted by: Darkseal
Sutut, I know they are making changes to AI policy content in Spring time, which is when I can resubmit to get it turned on again, which is also the reason it's banned, sorta.... They say I'm "reusing" content... I think they don't like the fact I put Emma Watson on Bella Poarch and got views. It's "confusing to the viewer"... aka we don't have a way to block you from the automated systems, we think you are Bella Poarch.
Oh well. Time for me to "gitgud"
I focused on the Head today. I also did fangs and sharp teeth. Pregnant is already done (2 days ago). Cut open and amputee wouldn't pass testing without custom maps IMO, and props.
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Thanks Centenox. Sutut, I haven't started the breasts morphs yet, soon!!
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Morphs took a little longer today because I included some full body morphs. Sorry I don't have any pictures yet, but I figured when I start rendering them out, they might as well be the ones I make for the promo for the product.
I think I'm done with morphs. I'll let it stew in my mind tomorrow while I render images. Later I'll have to folder them up into logical categories.
ps: Sutut, the breasts already have rigging, so you'll be able to give them move/sway in animation to bump and move, using x/y/z always helps too. I have done adjustment from the original a little too, You should see soon enough. Unless I am mistaken by what you meant for movement under a waterfall like the penthouse pics! Edited by user Tuesday, December 12, 2023 8:59:21 PM(UTC)
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Folder Clean Up on Body, everything else will just be in "Morphs" folder when selecting the body part itself.
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Originally Posted by: Darkseal
A truly Masterpiece!! Gorgeous full body Morphs!!
Just asking... This will have a Hymen morph or Hymen prop with Morph?
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You should be able to use the open inner vaginal canal, or the vaginal gape, in the negative range, to achieve that Centenox
edit: it's 12/14, I need to take a break! More to come soon. Edited by user Thursday, December 14, 2023 3:10:46 PM(UTC)
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I started trying to render in superfly today. I have almost never used this in the past because I have the Octane plug-in. But I figured I should use it to get the previews. Boy, what a day. One of the lights was showing me all kinds of weird normal seams. Then faces started flipping on my geometry. They went away when I restarted the program, but I didn't end up doing that until after I went ahead and took the obj, opened it in UVMapper, saved it as one object, welded the verts, etc... Reimported it as a obj, and used the cr2 to inject the figure back onto it.... Now I have to re-adjust the weights on the eyes, and I lost one morph, but it's a unimesh figure now. I welded all the UVs too, so yeah. It's a day spent on doing clean up, unseen progress, the worst kind. lol
here are some current results. The angle was inspecting the oddities I was seeing before, so it's odd
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I am having oddities still. I do not know why poser is acting this way for the superfly renderer. It showing me renders as if I am using a normal map incorrectly, but I am not using one. It's showing me, like a uv seam, but there is none. I am confused and tired. I'll post more images later. These images are from Octane plugin inside of Poser. I had to test it because if there really were seams in the texture I would see it here.
Edited by user Friday, December 15, 2023 3:03:46 AM(UTC)
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but here is the issue I have in superfly. As you can see around the hands and wrist and otrher areas, wherever the uv map meets, it's normals do not match. This is only happening in superfly. Not firefly, not octane, not maya. Edited by user Friday, December 15, 2023 3:13:21 AM(UTC)
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OK. It's after 4am... but it looks like, if you render at subdivision level 2, it gets rid of this issue. Subdivision level 1 still shows the normals issue but lessons it. I don't understand. If anyone has any tips to try I'll give it a go. As it sits now, I don't know if it would pass testing in the store to release. If you know someone who is familiar with this kind of issue, let me know. I've welded, uvmapper'd to a single mesh to use unimesh. The normals are changing at the uv map island seams. It's not a Texture/Bump/Disp/Map issue. It has to do with the way poser is reading the surface. I've checked for double vertices. What am I missing? Darkseal attached the following image(s):
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OK.... I FOUND IT!
Uncheck Enable Legacy Welding. FML. I spent all day fixing / tweaking.... doing/undoing, hooking up/ disconnecting textures... Oh well. At least I found the issue. edit: Turns out I had to unimesh for this figure anyway. It didn't like the non unimesh figure and just unchecking that box. It's been a hot minute since I had been working on someone else's figures in poser. Images are without needing to subdivide, just unchecked the enable legacy welding box.
I will be readjusting the textures tomorrow. Basically fix what I've done/undone today for the skin. I don't really like the "physical shader", I like the poser shader node. Do you all have any preference?
i also made a morph for the eyebrows when using octane... in case anyone else gets shadowing from the brow mesh too close. Anyway, I'm going to bed! Edited by user Friday, December 15, 2023 5:14:22 AM(UTC)
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don't know if you are, but in superfly, to get rid of the seams you need to, (although she already should), have unimesh selected for the skinning method. Ooops.. disregard, see that you already found that out.
I know.. I know..... Where was I with this information a day ago, huh. Lol. :)
Anyway, looking good. Edited by user Friday, December 15, 2023 10:22:19 AM(UTC)
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Thanks Bwldrd, but the issue was larger than that. I do have unimesh skinning selected since the first day. This is Poser's quirkiness when using unimesh and having legacy welding on. As the post says above you, I found it/fixed it. Thanks for the reply though! Sometimes you never know, it can just be 1 small simple thing missed in front of your face. Like, for example, I can't believe I forgot to make an open mouth wide morph. Looks like I'll be adding more morphs later today. First, coffee.
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Darkseal, looking great! I have one question, and I haven't been keeping up on the whole thread so if this has been covered please forgive... is the vagina and its morphs a separate package from a lot of the other morphs I'm seeing?
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Originally Posted by: davo Darkseal, looking great! I have one question, and I haven't been keeping up on the whole thread so if this has been covered please forgive... is the vagina and its morphs a separate package from a lot of the other morphs I'm seeing?
Hi Davo. No. Due to the way the "geograft" "works", this is a completely remastered figure. I've taken the base figure, added the vagina and anus, and then started refining the controls for the breasts and genitalia, as well as adding a TON of morphs. It's an all in one complete figure. Newly painted maps, using the vendor resource textures as the source, has been done. I am in the finishing stages now. But this is why I was asking for morph suggestions.... so they can be added to the figure before I ship her out!
I think i have all the bases covered though... impossible fit vaginal, dwarfism, barrel belly, breasts out, breasts large and fake, elf ears, snake tongue, inflate lips, open mouth wide, fangs, all sharp teeth ... and that's just in this bottom image.
Edited by user Friday, December 15, 2023 7:00:20 PM(UTC)
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Total transparency, I lost the shapes of the controllers. I don't know when it happened. I'm afraid to add them back in right now. Oops. They are still just as easy to use. No wonder I was missing artifacts in Octane... invisible handles intersecting the geometry always leaves black artifacts in octane. Out of sight, out of mind.
edit: now that I look at the original geo and the cr2.... I don't even know where those custom controls come from! I don't see physical geometry for them in the obj, and the cr2 simply says geomCustom.
Edited by user Friday, December 15, 2023 7:35:33 PM(UTC)
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So can this new figure be used as a base to add other peoples morphs and texture sets? I ask because Erogenesis kind of did the same thing with Lali's Bits I think. Since he included so many custom morphs, it knocked some of the usability of the V4.2+ morphs, made the dials show up, but not be able to use them. Just curious how this will work as I have never used La Femme for anything.
D
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Absolutely Davo. You'd be able to use it to add morphs and textures for sure. It's a whole figure, used as a vendor resource, edited to include the anus and vagina. I think I understand now that some of what I thought was unwelded vertices we those handles.... I might try to add them back, I may not. I would rather spend the time making more morphs. Impossible fit Anal added.
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