|
Renderotica
»
General
»
General Discussion
»
Products for V4 & poser abandoned?
Rank: Advanced Member
Joined: 1/16/2016(UTC) Posts: 332
Thanks: 15 times Was thanked: 122 time(s) in 77 post(s)
|
This. All of this.
You also see a lot of the under 30's modding Unreal and SFM models from video games and doing so in Blender and proprietary readers. There's a whole crop of artists that aren't even going the Daz route, nonetheless the Poser one.
Originally Posted by: diogenese19348 Guys, this really is a Smith Micro problem and DAZ has nothing to do with it. The reason Poser Items are selling less and less is Poser is not attracting new users because Smith Micro is useless at marketing to end users. When was the last time you saw an ad for Poser Software? You do realize you are all long term Poser users, do you see any short term ones around?
To put it bluntly, who under the age of 30 knows anything about Poser? They are going to use DAZ, Blender, the Unreal Engine, Iclone, for pities sake check out those sites to see how they market. Then go look at Smith Micro and Poser and relive the 2000's vintage marketing. And DAZ is the reason Poser is dying? Really??
If you are creating your own content in Poser, good for you, keep using it. Just keep in mind the reality is that there isn't any new generation of users coming and attrition is hell.
|
|
|
|
Rank: Advanced Member
Joined: 9/15/2012(UTC) Posts: 426
Thanks: 98 times Was thanked: 156 time(s) in 95 post(s)
|
Originally Posted by: SnarltheWerewolf
Serious question, is there much money left to be made in Poser?
I think there is, but for me to find it I'm trying to ask for people feedback and suggestions. I've gotten none.
Originally Posted by: SnarltheWerewolf
...I've seen new figures get released and then everyone shits on the poor person who made it, and that figure goes no where.
I think the key might be to get the community hyped. I feel like it needs to be done much like the new Dawn 2.0 is being done. They have a super long thread asking for direct feedback and suggestions. Do something like that long enough with a whole community and I bet none of them really shit on it after release. Only time will tell...
Originally Posted by: SnarltheWerewolf
... I'm wondering if you'd be make more cashing making props for Daz Studio and the more recent generation of figures instead of Poser.
More than likely yes, 99% sure you are right with that. Sadly, I've never gotten used to the daz interface, I don't really like the way if feels at all. I think I might have to bail completely from the Poser space to find a new income :( But before that I want to try one more time...
|
|
|
|
Rank: Advanced Member
Joined: 9/15/2012(UTC) Posts: 142
Was thanked: 3 time(s) in 3 post(s)
|
@darkseal
Yeah I dunno man. I made the switch to DS in 2013 or so after using Poser since 2001. It was initially a pain, but after I figured out how easy and intuitive the interface is, I actually go into fits of rage anytime I have to go into Poser for anything at how shit it is to use.
My point... my conversion took about 3 days after learning how to adjust the DS interface to how you want. Sadly now I have 3 Octane licenses I don't use, because I prefer Iray.
My images have improved like... I still use your stuff in DS... Just used the beholder for my next project this month.
|
|
|
|
Rank: Advanced Member
Joined: 9/15/2012(UTC) Posts: 978
Thanks: 707 times Was thanked: 194 time(s) in 171 post(s)
|
Originally Posted by: SnarltheWerewolf
The community itself (especially on the Rendo and Smith Micro forums) seems very combative and cranky. On multiple occasion I've seen new figures get released and then everyone shits on the poor person who made it, and that figure goes no where.
Actually, I have not seen it. Erogenesis and Blackhearted got pretty good reviews. Well deserved.
Aside, that so many figures got bashed, is because they indeed are terrible. Bad joints, bad geometry like a messed up mesh design. There is nothing to cheer about.
On top of it, Smith Micro cannot provide any proper native poser figure on their own software releases. That's why Poser is having difficulties- plus the hardcore nostalgics, who want all new, without anything changed.
So those users cling to V4, sometimes even ignoring V4 improvment Sasha-16.
Look through the *deleted* gallery. You can clearly spot Poser renders by their inferiors render quality. On top of it, there are users posting pictures for more than 10 years, without having any noticeable improvements. They still seem to use the ancient Poser4 render engine.
It is part SM, part the Poser community, that makes this boat sink.
|
|
|
|
Rank: Newbie
Joined: 5/22/2019(UTC) Posts: 7
Thanks: 5 times
|
Originally Posted by: SnarltheWerewolf
This. All of this.
You also see a lot of the under 30's modding Unreal and SFM models from video games and doing so in Blender and proprietary readers. There's a whole crop of artists that aren't even going the Daz route, nonetheless the Poser one.
I would say that the two programs, Blender and Daz does not even attract the same type of people because even though you do 3D Renders in both - Daz is so limited compared to Blender. The only(?) upside Daz has is time (which can be a huge upside), because you have a (well multiple) store(s) filled with assets made by other people so all you have to do is spend some cash and start composing a render. You're more likely to invest time in Blender than you are investing money. Sure you can import objects and what not into Blender, but if you're going to do a whole scene based off other people's work you're better of using something like Daz.
Whereas Poser and Daz are somewhat similar in how you use them and what you use them for, although compared to Daz I found Poser incredibly confusing, I honestly couldn't even get a proper scene going. whereas in Daz you can get a scene going in five minutes - it might not be world class, but at least you're getting somewhere, you see results fairly quickly. Daz operates like a slightly worse version of Blender (that GUI is smooth as hell), which is pretty damn good. Anyway my point was actually just that those people who use Blender would have no use for Daz or Poser. Using Blender is more akin to using ZBrush than Daz or Poser.
|
|
|
|
Rank: Advanced Member
Joined: 12/31/2016(UTC) Posts: 413
Thanks: 186 times Was thanked: 238 time(s) in 159 post(s)
|
Originally Posted by: Darkseal
I think there is, but for me to find it I'm trying to ask for people feedback and suggestions. I've gotten none.
Darkseal, you make awesome stuff. Come join us on the dark side, make Studio products.
|
1 user thanked Thunder-3D for this useful post.
|
|
|
Rank: Advanced Member
Joined: 3/14/2013(UTC) Posts: 1,820
Thanks: 1257 times Was thanked: 1504 time(s) in 1278 post(s)
|
Originally Posted by: Thunder-3D
Originally Posted by: Darkseal
I think there is, but for me to find it I'm trying to ask for people feedback and suggestions. I've gotten none.
Darkseal, you make awesome stuff. Come join us on the dark side, make Studio products.
Yes, yes. I second the motion. Especially sme of your bondage/fetish items. Bill I used to be disgusted, now I'm just amused
|
|
|
|
Rank: Advanced Member
Joined: 4/21/2016(UTC) Posts: 318
Thanks: 50 times Was thanked: 88 time(s) in 63 post(s)
|
Originally Posted by: billyben
Originally Posted by: Thunder-3D
Originally Posted by: Darkseal
I think there is, but for me to find it I'm trying to ask for people feedback and suggestions. I've gotten none.
Darkseal, you make awesome stuff. Come join us on the dark side, make Studio products.
Yes, yes. I second the motion. Especially sme of your bondage/fetish items.
@Darkseal. You're halfway there, really. I bought one of your items to use in DS and it works fine. The only thing you'd need to do is add Iray materials.
BTW are you or any others working on genitals for LaFemme? Edited by user Friday, June 14, 2019 7:42:15 PM(UTC)
| Reason: correction
|
|
|
|
Rank: Advanced Member
Joined: 9/15/2012(UTC) Posts: 426
Thanks: 98 times Was thanked: 156 time(s) in 95 post(s)
|
BTW are you or any others working on genitals for LaFemme? - I don't think so, I played with her for an hour... I don't see it happening, at least from me.
Darkseal, you make awesome stuff. Come join us on the dark side, make Studio products. - I might. I might have to force myself to "like" daz.
Yes, yes. I second the motion. Especially sme of your bondage/fetish items. - Yeah... I have gotten better too, it would be the first type thing to do!
Anyone know of any up to date content creation tutorials?? I would need them. I don't even know how to save item to the library or what kind of steps I would need to do.
... and if so, it's just that easy to get seduced by the darkside. I can to defend poser and ended up in my late night supor asking for tutorials to learn how to switch to daz. Is Iray even updated to work on an RTX yet? I know I had to buy a new Octane, and superfly no longer works for me at all on this new card. (cause poser hasn't updated for support)
Edited by user Saturday, June 15, 2019 2:30:18 AM(UTC)
| Reason: Not specified
|
|
|
|
Rank: Advanced Member
Joined: 2/14/2016(UTC) Posts: 600
Thanks: 29 times Was thanked: 303 time(s) in 240 post(s)
|
Originally Posted by: Darkseal
Is Iray even updated to work on an RTX yet? I know I had to buy a new Octane, and superfly no longer works for me at all on this new card. (cause poser hasn't updated for support)
With Daz Studio 4.11 RTX cards will work but I'm not sure if they are utilized 100% yet.
|
|
|
|
Rank: Advanced Member
Joined: 9/15/2012(UTC) Posts: 426
Thanks: 98 times Was thanked: 156 time(s) in 95 post(s)
|
Thanks, I probably have no choice but to give it a try :(
|
|
|
|
Rank: Advanced Member
Joined: 2/14/2016(UTC) Posts: 600
Thanks: 29 times Was thanked: 303 time(s) in 240 post(s)
|
Maybe things will improve now, looks like Smith Micro finally rid themselves of Poser, they sold it off to.......................................*deleted*.
"We are excited to be a part of the future of Poser and continue our support of the digital art community. We look at this as an opportunity to support the Poser community while we continue to encourage artists no matter the software. We hope this is something all parts of our community can get excited about," said Tim Choate, CEO Bondware Inc. Edited by user Thursday, June 20, 2019 9:01:35 AM(UTC)
| Reason: Added quote
|
1 user thanked BrotherHades for this useful post.
|
|
|
Rank: Advanced Member
Joined: 12/18/2012(UTC) Posts: 1,200
Thanks: 226 times Was thanked: 134 time(s) in 121 post(s)
|
That is actually very good news, now maybe Poser will be revived and not allowed the slow death of a thousand cuts that's been happening for the last few years.
My only concern is will they have deep enough pockets to enable this.
|
|
|
|
Rank: Advanced Member
Joined: 9/15/2012(UTC) Posts: 7,178
Thanks: 78 times Was thanked: 285 time(s) in 229 post(s)
|
I agree that This might help many poser users, but I think *deleted* will now have to get some specialist to redesign the base meshes that come with Poser.. and encourage some sort of support for those new figures.
It will be interesting to see if we see any new version of Poser on the horision or will they just try to improve on the product
Regards Shadoman. Who knows what lurks in the hearts of perverted artist.... The Shado Knows
|
|
|
|
Rank: Advanced Member
Joined: 9/15/2012(UTC) Posts: 978
Thanks: 707 times Was thanked: 194 time(s) in 171 post(s)
|
Originally Posted by: shadoman
I agree that This might help many poser users, but I think *deleted* will now have to get some specialist to redesign the base meshes that come with Poser.. and encourage some sort of support for those new figures.
It will be interesting to see if we see any new version of Poser on the horision or will they just try to improve on the product
Regards Shadoman.
....and I do hope, they' ll do something about how Poser handles Figure meshes at all, e.g. by finally putting a stop to the geometry breaking, when grouping in Poser.
|
|
|
|
Rank: Advanced Member
Joined: 9/15/2012(UTC) Posts: 79
Thanks: 4 times Was thanked: 13 time(s) in 10 post(s)
|
I think this is the best news Poser users have had in years. I'm optimistic at this point, the first time I can say that about Poser in quite a while now. Since about 2012 actually... They make clothes for V4? Why??
|
|
|
|
Rank: Advanced Member
Joined: 9/15/2012(UTC) Posts: 7,178
Thanks: 78 times Was thanked: 285 time(s) in 229 post(s)
|
I think that what needs to be done is have a Male figure created by the Le Femme creators
Now this might never happen as vendors seem to favor female products to make products by a margin of 50 to 1 or greater.
Obviaously male items just do not sell and I scoop up new textures whenever I can Who knows what lurks in the hearts of perverted artist.... The Shado Knows
|
|
|
|
Rank: Advanced Member
Joined: 9/15/2012(UTC) Posts: 426
Thanks: 98 times Was thanked: 156 time(s) in 95 post(s)
|
Speaking of textures shadoman, anyone have any great FREE textures for figures commonly used in poser? I'm broke and want to render :/
Yes, now that Osity bought poser it might reinvigorate the users/creators, and who knows what kind of support me might see. I might just need to start posting stuff there again... how i hate that store. But hey, it's really no different than the practices over at the daz store so who knows.
Masterstroke, you should make your groups out of poser, no breaking that way. Or, you can just add them to your weights if using the more recent poser editions.
gazukull, are you talking from a creators point of view? Like, it only took you 3 days to get familiar with making a figure? Or are you talking from a end user point of view, like it only took 3 days to get used to daz to render out some images? 'Cause we might be talking about 2 totally different things.
Here's what i'm currently working on, for fun, but might release, we will see...
Darkseal attached the following image(s):
|
1 user thanked Darkseal for this useful post.
|
|
|
Rank: Advanced Member
Joined: 9/15/2012(UTC) Posts: 142
Was thanked: 3 time(s) in 3 post(s)
|
Originally Posted by: Darkseal
gazukull, are you talking from a creators point of view? Like, it only took you 3 days to get familiar with making a figure? Or are you talking from a end user point of view, like it only took 3 days to get used to daz to render out some images? 'Cause we might be talking about 2 totally different things.
Oh yeah, no as an end user comic creator. I am sure the process of being a figure creator would take a little bit more. BUT as an end user, I can say using DS over Poser increased my production rate exponentially. Like... Not having a scene tab in Poser is infuriating, and there is the hierarchy tab but it has like 1/10 the functionality of the DS scene tab.
Or even a simple thing that could be done in Poser... having the materials be in the same place as the figure? FUCKING CRAZY!
Either way, I keep buying your stuff, cuz it all works great in DS.
|
|
|
|
Rank: Advanced Member
Joined: 9/15/2012(UTC) Posts: 426
Thanks: 98 times Was thanked: 156 time(s) in 95 post(s)
|
I don't really make complex scenes too much but I have no idea what a scene tab would even do. I just click on the items in the 3d view I want to edit/move/etc... I don't mind the materials having a separate tab, it's pretty much like other 3d softwares like maya where you need to open a separate tab to use the more complex features (hypershade).... which for the most part i don't use anymore since I render with the octane plugin. Superfly no longer renders for me since I use a rtx card now.
|
|
|
|
Renderotica
»
General
»
General Discussion
»
Products for V4 & poser abandoned?
Forum Jump
You cannot post new topics in this forum.
You cannot reply to topics in this forum.
You cannot delete your posts in this forum.
You cannot edit your posts in this forum.
You cannot create polls in this forum.
You cannot vote in polls in this forum.
|