9/9/2024 9:30:19 AM by
Pushee-Ri
(Edited: 9/9/2024 9:32:57 AM)
Views: 146
Even if the following is somewhat technical, I would like to introduce you to various approaches ... including their problems and limits.
PAINTED ON
Sounds simple: the producer just paints a few pretty blobs on the clothes and that's it. Unfortunately, it's not that simple after all. In addition to technical problems such as UV Maps and Seams, tiled Maps, different Surface groups, etc., there is one particularly big problem: the colors.
Usually 3D garments are offered in at least 4 different colors. If the producer now wants to offer at least 3 different blotting styles, he has a lot of work to do to create a total of 12 (!) different material presets (and that would only be the minimum).
Conclusion: only for producers with a lot of time ... and even more nerves.
GEO SHELL
DAZ allows you to create a Geo Shell for each object. So why not a script that creates a shell on which patches etc. can be projected?
Unfortunately, DAZ not only creates the shell, but also takes over the UV sets (surface groups) of the template without being asked. This means that the producer, who does not know what his beautifully painted blobs will be projected onto, will very quickly be confronted with blobs that have been chopped up by the UV seeds / surface groups during testing.
The colors of the garment pose an additional problem, as different blob materials have to be created for light colors than for dark colors.
Conclusion: not such a good idea
DFORCE DRIPPER
A simple rectangular surface (even with 20k or more) onto which you can later project a blob can be simulated relatively quickly, even on slower PCs. Such a solution would be independent of the UV Seams and Surface Groups of the target object
Unfortunately, many users are not entirely comfortable with dForce or they shy away from the fiddly positioning and trial and error until they like the result. In addition, there are the same color problems that I mentioned above.
Conclusion: certainly worth a try ... but don't annoy the users too much ;-)
DECALS
Decals can be used to project anything onto any surface. Unfortunately, the creation and especially the positioning is almost as difficult as with dForce. There is also the aforementioned color problem.
Conclusion: somewhat more difficult to use but worth a try
BCiX?
With BCiX, I'm taking a slightly different approach: the project should be easy to use without any fiddling and offer a high degree of flexibility. I combine several techniques to achieve this.
The biggest problem with BCiX is: you have to (!) use the clothes I produce - but in return you also get good-looking stained clothes with the usual Pushee-Ri touch and the usual Pushee-Ri possibilities.
Interested? Then stay tuned