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3feetwolf’s New Genitalia For Victoria 7 Official Support Thread
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Joined: 10/22/2013(UTC) Posts: 1,058
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To Knarf and simontemplar:
I will purchase this product and test it.
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Rank: Advanced Member
Joined: 10/22/2013(UTC) Posts: 1,058
Thanks: 334 times Was thanked: 259 time(s) in 144 post(s)
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Originally Posted by: simontemplar
That pubic prop you are working on, will it be scripted and work like the one you had made for V6? (please please please :p it was GREAT)
Yes, it will still be scripted :) But the way it operate will be different from the V6 version.
Edited by user Sunday, November 6, 2016 9:03:25 AM(UTC)
| Reason: Not specified 3feetwolf attached the following image(s):
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1 user thanked 3feetwolf for this useful post.
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Rank: Advanced Member
Joined: 10/22/2013(UTC) Posts: 1,058
Thanks: 334 times Was thanked: 259 time(s) in 144 post(s)
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Originally Posted by: therat1200 Just loving your New Genitalia for Victoria 7. I've just started playing around with transferring Vicky 4 textures over to Vicky 7 but unfortunately when i try to load up the genitals I get the UV error as well. I tried loading just a pain old V7, add the genitals, then prepared V7 for V4 UV, loaded the tV4 texture I wanted, copied the hip texture & pasted it on to the torso of the genitals but the anus area just ends up wrong. I end up going back to the original V7 genitals but they just don't cut the mustard, So I guess what I'm asking is, is there any chance in the future for a V4 UV support or did I miss something?
Cheers
Hello :)
You need to download and install the free update for V4.
Please see this post for detailed informations:
http://www.renderotica.c...&m=128689#post128689
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Rank: Advanced Member
Joined: 9/15/2012(UTC) Posts: 12,955
Thanks: 70 times Was thanked: 1462 time(s) in 1458 post(s)
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Originally Posted by: 3feetwolf Originally Posted by: therat1200 Just loving your New Genitalia for Victoria 7. I've just started playing around with transferring Vicky 4 textures over to Vicky 7 but unfortunately when i try to load up the genitals I get the UV error as well. I tried loading just a pain old V7, add the genitals, then prepared V7 for V4 UV, loaded the tV4 texture I wanted, copied the hip texture & pasted it on to the torso of the genitals but the anus area just ends up wrong. I end up going back to the original V7 genitals but they just don't cut the mustard, So I guess what I'm asking is, is there any chance in the future for a V4 UV support or did I miss something?
Cheers
Hello :)
You need to download and install the free update for V4.
Please see this post for detailed informations:
http://www.renderotica.c...&m=128689#post128689
Thank you. I have downloaded it & I will install it once I've finished my current render
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Rank: Advanced Member
Joined: 9/15/2012(UTC) Posts: 12,955
Thanks: 70 times Was thanked: 1462 time(s) in 1458 post(s)
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Originally Posted by: therat1200 Originally Posted by: 3feetwolf Originally Posted by: therat1200 Just loving your New Genitalia for Victoria 7. I've just started playing around with transferring Vicky 4 textures over to Vicky 7 but unfortunately when i try to load up the genitals I get the UV error as well. I tried loading just a pain old V7, add the genitals, then prepared V7 for V4 UV, loaded the tV4 texture I wanted, copied the hip texture & pasted it on to the torso of the genitals but the anus area just ends up wrong. I end up going back to the original V7 genitals but they just don't cut the mustard, So I guess what I'm asking is, is there any chance in the future for a V4 UV support or did I miss something?
Cheers
Hello :)
You need to download and install the free update for V4.
Please see this post for detailed informations:
http://www.renderotica.c...&m=128689#post128689
Thank you. I have downloaded it & I will install it once I've finished my current render
You, sir are a genius. Works perfectly. Bravo
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Rank: Advanced Member
Joined: 12/27/2013(UTC) Posts: 30
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Originally Posted by: 3feetwolf To Knarf and simontemplar:
I will purchase this product and test it.
Great, thank you! It's a fantastic product btw.
Amazing results with portraits, realism get a step further again :-)
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Rank: Advanced Member
Joined: 3/15/2014(UTC) Posts: 182
Thanks: 44 times Was thanked: 32 time(s) in 20 post(s)
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I looked into the glowing white issue and it doesn't have to do with LIE, it's because Anagenessis uses only 2 maps normally. It used the diffuse map for almost everything except for 4 settings. Metal Flakes Weight, Top Coat Weight, Top Coat Color & Top Coat Curve 0 all use a map called Micros and is a deep charcoal color. When you apply the New Gens, for some reason it mixes those 4 settings with the displacement map from the New Gens. Those 4 settings need to be changed back to the regular Micros image and then it'll look fine. I'll attach some images to show what I'm talking about. After you do that I would suggest to save that particular material preset if you use that character skin often. Edited by user Sunday, November 6, 2016 8:53:15 PM(UTC)
| Reason: Not specified tattooedillusions attached the following image(s):
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1 user thanked tattooedillusions for this useful post.
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Rank: Advanced Member
Joined: 9/15/2012(UTC) Posts: 575
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Ahhhh! Genius you! It was right under my damn nose and I saw nothing. *Facepalmslapself*. "That was fun. Let's do it again."
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Rank: Advanced Member
Joined: 10/22/2013(UTC) Posts: 1,058
Thanks: 334 times Was thanked: 259 time(s) in 144 post(s)
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Originally Posted by: tattooedillusions I looked into the glowing white issue and it doesn't have to do with LIE, it's because Anagenessis uses only 2 maps normally. It used the diffuse map for almost everything except for 4 settings. Metal Flakes Weight, Top Coat Weight, Top Coat Color & Top Coat Curve 0 all use a map called Micros and is a deep charcoal color. When you apply the New Gens, for some reason it mixes those 4 settings with the displacement map from the New Gens. Those 4 settings need to be changed back to the regular Micros image and then it'll look fine. I'll attach some images to show what I'm talking about. After you do that I would suggest to save that particular material preset if you use that character skin often.
Thank you very much :) I have also found this problem. So I'll modify the script of new gens to make it compatible with this new shader.
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Rank: Advanced Member
Joined: 12/27/2013(UTC) Posts: 30
Thanks: 2 times Was thanked: 1 time(s) in 1 post(s)
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Originally Posted by: tattooedillusions I looked into the glowing white issue and it doesn't have to do with LIE, it's because Anagenessis uses only 2 maps normally. It used the diffuse map for almost everything except for 4 settings. Metal Flakes Weight, Top Coat Weight, Top Coat Color & Top Coat Curve 0 all use a map called Micros and is a deep charcoal color. When you apply the New Gens, for some reason it mixes those 4 settings with the displacement map from the New Gens. Those 4 settings need to be changed back to the regular Micros image and then it'll look fine. I'll attach some images to show what I'm talking about. After you do that I would suggest to save that particular material preset if you use that character skin often.
Thank you very much! Never could find this myself :-)
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Rank: Advanced Member
Joined: 9/15/2012(UTC) Posts: 575
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Thanks for this!
I should probably point out another oddity. Using Second Circle's "Michelle" character, I applied NGV7, I ran the Anagenessis II shader, updated the materials on it via the updated and made
the corrections on the "micro" maps as per tatooedillusins' method. All fine, no more glowing asshole and clit but... something strange happens. An odd seam at the edge of the
geograft appeared. It almost looks as if the genital figure gets "pushed inside" g3f...
I applied the same character, shaders and all to a g3f using the conventional genital figure, adjusted a couple maps to show the same tint on the g3f and the g3f gens, which
worked only this time, there was no seam. Picture follows. On the left, conventional genitalia. On the right, NGV7.
Any idea of what' could cause this? It is worth noting that this doesn't happen with *all* characters but I thought it might be noteworthy.
Edited by user Monday, November 7, 2016 6:35:08 AM(UTC)
| Reason: Not specified "That was fun. Let's do it again."
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Rank: Advanced Member
Joined: 10/22/2013(UTC) Posts: 1,058
Thanks: 334 times Was thanked: 259 time(s) in 144 post(s)
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Originally Posted by: simontemplar
Thanks for this!
I should probably point out another oddity. Using Second Circle's "Michelle" character, I applied NGV7, I ran the Anagenessis II shader, updated the materials on it via the updated and made
the corrections on the "micro" maps as per tatooedillusins' method. All fine, no more glowing asshole and clit but... something strange happens. An odd seam at the edge of the
geograft appeared. It almost looks as if the genital figure gets "pushed inside" g3f...
I applied the same character, shaders and all to a g3f using the conventional genital figure, adjusted a couple maps to show the same tint on the g3f and the g3f gens, which
worked only this time, there was no seam. Picture follows. On the left, conventional genitalia. On the right, NGV7.
Any idea of what' could cause this? It is worth noting that this doesn't happen with *all* characters but I thought it might be noteworthy.
This problem is usually related to the settings of displacement map. Could you tell me which character you are using? Does she has a displacement map?
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Rank: Advanced Member
Joined: 9/15/2012(UTC) Posts: 575
Thanks: 14 times Was thanked: 133 time(s) in 100 post(s)
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Originally Posted by: 3feetwolf
This problem is usually related to the settings of displacement map. Could you tell me which character you are using? Does she has a displacement map?
The character is this one. Since there are textures labelled in the "nameD.jpg'" fashion for every body serction, it seems indeed to have displacement maps.
"That was fun. Let's do it again."
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Rank: Advanced Member
Joined: 10/22/2013(UTC) Posts: 1,058
Thanks: 334 times Was thanked: 259 time(s) in 144 post(s)
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Originally Posted by: simontemplar Originally Posted by: 3feetwolf
This problem is usually related to the settings of displacement map. Could you tell me which character you are using? Does she has a displacement map?
The character is this one. Since there are textures labelled in the "nameD.jpg'" fashion for every body serction, it seems indeed to have displacement maps.
Thank you, I have tested this character. It uses a displacement map. That's the reason why a seam appeared at the edge of the new gens.
The thing is that the new shader only has one parameter, Displacement Strength. While the original Iray Uber Shader has 3 other parameters, Minimum Displacement, Maximum Displacement and SubD Displacement Level. So this issue could not be fixed by editing the parameters.
So I think the only solution is to remove the displacement map of the character. The author has provided a Displacement Remove.duf. You can use it to quickly do this work.
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Rank: Advanced Member
Joined: 9/15/2012(UTC) Posts: 575
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Yep, wolfie, that nailed it! Thanks again, you're a star. "That was fun. Let's do it again."
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Rank: Advanced Member
Joined: 10/22/2013(UTC) Posts: 1,058
Thanks: 334 times Was thanked: 259 time(s) in 144 post(s)
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Originally Posted by: simontemplar Yep, wolfie, that nailed it! Thanks again, you're a star.
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Rank: Newbie
Joined: 12/1/2015(UTC) Posts: 2
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Hi 3feetwolf,
hi community of Renderotica!
NGS Anagenesis 2 Revolution, which came out some days, is a really nice Shader Product which works fine with the New Gen - Products. :)
But there is no official way or support for the use of it with the DAZ Genitals for G3F and G3F or other Props like Horns, Tails and so on. Dimension-Z told us he might add a Addon or a Manual to use them together. But there isn´t anything yet.
Does someone here know a way to use the NGS Shader with the DAZ Genitals or other Props? Any help would be great. Because i like the new "Romantically Entangled" Sex-Pose-Package by ZetaSquid which comes with included DAZ Genital Morphs. A very nice package in my opinion.
Hoping for some answers, equal if positive or negative...
Greetings,
Akabane
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Rank: Advanced Member
Joined: 9/15/2012(UTC) Posts: 575
Thanks: 14 times Was thanked: 133 time(s) in 100 post(s)
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If you scroll up in this thread to post #447 you'll find tatooedillusion's excellent workflow for this. Enjoy :) "That was fun. Let's do it again."
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Rank: Newbie
Joined: 12/1/2015(UTC) Posts: 2
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@Simon:
Nah, didn´t mean a fix for 3fw New Gens, i meant a fix for using it with the DAZ Original Genitalias. It´s working pretty perfect with the New Gens.
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Rank: Advanced Member
Joined: 10/22/2013(UTC) Posts: 1,058
Thanks: 334 times Was thanked: 259 time(s) in 144 post(s)
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Originally Posted by: Akabane @Simon:
Nah, didn´t mean a fix for 3fw New Gens, i meant a fix for using it with the DAZ Original Genitalias. It´s working pretty perfect with the New Gens.
I have tested the daz gens and found a workround.
1. load you character, apply N.G.S to it.
2. add the daz gens to it.
3. make sure the daz gens is selected, change it's shader to Iray Uber.
4. make sure the daz gens is selected, run the following script(you can copy the code to Script IDE and then run it).
https://www.dropbox.com/s/laiflvfm26h0juy/copyMaterial.dsa
5. manually change the diffuse map of the daz gens, done.
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