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ok lets start with I followed the instructions in the readme. with one added thing, I remove all the clothing and hair from the character, that way I can eliminate those as the problem. When it gets to about 5 on the timeline of 20 that is when it just explodes into a horrible mess....
Any and all help is appreciated. As I really like the idea of this I am not ready to give up just yet.... I'm here for the donuts..... Where are they??
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Hi,
The positioning of the props is crucial, avoid air travel as much as possible, keep them as close as possible to the colliding surface and if it does explode try reposition the prop a bit and try again. Keep in mind that small drops can detach from the rest and fall down by the side of your figure which can cause explosion.
Hope that helps cause that's as much as I can tell you without knowing more about your configuration or your scene.
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1 user thanked dbxxx for this useful post.
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Try lowering the bending stiffness and stretch stiffness. That usually fixes it on clothing. Really lower the bending stiffness.
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1 user thanked SnarltheWerewolf for this useful post.
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dbxx yup tried that, it is in the instructions. I did get it as close as possible and after the first explosion I moved it out a bit, put the character at more of an angle. Nothing worked. Snarl yea will try that to see if that helps. Thanks dbxx and Snarl I'm here for the donuts..... Where are they??
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Rank: Advanced Member
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Were you ever able to get this working? On the fence about buying it and curious to see if you're still having issues.
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Rank: Advanced Member
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I followed dbxx's, and your recommendations and still no joy. after about 5 minutes it still explodes. Cannot figure it out. I'm here for the donuts..... Where are they??
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Rank: Advanced Member
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I've noticed the drip simulation will explode, when a part of the drip "freefalls"/ has no ground surface. The drip gets to stretched the longer you run the simulation ending up in an exploded drip
Not sure which setting you need to change. I use "simulate current frame" and as soon it looks good i cancel the simulation instead of letting it run to 100%
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I think that Hamer66 is to the point but as I said earlier it's really hard to tell what is going on without seeing it. Inertia is wrong in dForce and it messes up the simulation if you let it get wild. That's what caused most of explosions I encountered. To limit this load a floor. I could help more if you post or send me a screenshot of your scene and also your system's specs would be usefull.
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Rank: Advanced Member
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ok will do. The specs are i7 x99 twined 12 core, 64 GB Ram, Nvidia GTX 960 2. Windows 10. The screenie I will have to do later. I'm here for the donuts..... Where are they??
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Rank: Advanced Member
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A quick example with what i see
in the first screenshot screenshot the simulation is canceled at around 30 %
in the second screenshot the simulation is canceled around 50% (running longer it will explode completely)
Both with cum 06
System specs, AMD Ryzen 2700x, 32 GB Ram, RTX 2070 / GTX 1070
Run the simulation with the RTX 2070/daz beta 4.11.382 and with the GTX 1070/ Daz 4.10
Hamer66 attached the following image(s):
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Rank: Advanced Member
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Yes, explosions can happen, but you can stop the simulation if it happens before it does if you really want that exact placement. I am still working on that one and will update the product as soon as I finish.
For now too much rolling causes explosions so careful placement can prevent explosions in most cases and you can temporary rotate your base figure so that you avoid hitting any surface at a too steep of an angle during the simulation and then pick a frame, parent the cum figure to your genesis and rotate it back into the original position. As for the puddles on the floor and lap and so on you can use "CUM 04" figure in a separate simulation so you can keep the top one on the correct body-part. For example I used six or seven cum figures in separate simulations to make the main promo for "Cum PRO pack 2".
If you really want a certain position and can't get more then 10 frames before explosion you can move the start of the simulation for that figure to a custom frame by using custom simulation range.
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Curious of something...
Try changing the dforce settings to this:
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I tried it. I can see a problem already, mesh offset is set to 0.2 which is 2mm above the skin. Anyway it crashes my daz studio even with "self collide" off.
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Worth a shot, it's the settings to fix clothing explosions and tends to work most of the time with clothing explosion on older non dforce clothing.
Originally Posted by: dbxxx I tried it. I can see a problem already, mesh offset is set to 0.2 which is 2mm above the skin. Anyway it crashes my daz studio even with "self collide" off.
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I will try to implement those settings in mine and see what happens. Thank you for trying to help.
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Hey Snarl I will give that a go. I'm here for the donuts..... Where are they??
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Rank: Advanced Member
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ok so here are some images. Hope this helps. https://www.renderotica....1255/dbxx-out-of-the-boxThis happened at frame 16 https://www.renderotica....501256/starting-positionThis is how close or far away it is when it starts https://www.renderotica....501257/snarly-s-settingsThis is Snarly's settings at current frame. This is very odd it started to float I'm here for the donuts..... Where are they??
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Rank: Advanced Member
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Hmm..... Interesting. Rbug, one question... when you load the prop and you start the dforce simulation, there's a step at first where dforce runs through all the nodes in the object. Does that seem to take like 1 second and runs super fast or are there a ton of nodes and it's taking like a minute or so to go through?
I tried for shits and giggles to run the existing cumshot kit through with dforce and it took like 4 minutes to go through all of the nodes. Objects that are super node heavy tend to explode and do funky things. I did have an old sweatshirt I tried to rig from the genesis 1 era and it was node heavy and literally simulate through the floor 2 frames in :/
I'm curious for dbxx, what does it look like on your side? I'm assuming this worked correctly when you were making and testing this out. Can we get an example?
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Rank: Advanced Member
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Snarly to answer your question, yea it took like 3 to 4 minutes to get through then went into stabilization, and then as you can see by the image BOOM! You know what is real strange, when i do like clothing for lets say a commercial, or something it works perfectly every time, now with that being said it is a different program, but, and it is a big one, i tried dbxx's dforce cum in the program and it came out fairly decent. never even dawned on me that it might be too node heavy for daz. I'm here for the donuts..... Where are they??
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Rank: Advanced Member
Joined: 1/16/2016(UTC) Posts: 332
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There could be too many nodes and it's going crazy when it's simulating. I'd wait to see what dbxx has to say, but sorry to hear you're having issues with it. It's kinda why I asked about it first :/
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