3/3/2015 1:56:27 PM by
Community Manager
(Edited: 2/12/2024 11:04:36 PM)
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Artist Name:
matthacker
Artist Gallery:
http://www.renderotica.com/artists/matthacker/Gallery.aspx
1) what brought you into 3D?
Games or more accurately, game mods. I started with making models for games, like Quake III and other games with the same engine. First it was making levels, then progressed to game models. If I had to point at a single reason though, it's Paul Steed's low poly Lovedoll contests.
2) How did you choose your nickname?
It's a play of words of Mad Hatter from Alice in Wonderland, altered so it sounds more like a human name. Turns out there are lots of Matt Hacker out there though. :)
3) How long have you been creating your artwork?
I wouldn't call them artwork. :) Most of my renders are just test renders, figuring out lighting/shaders and stuff. But I've been posting in Renderotica for quite a while and a member even longer. Can't remember the exact year though.
4) Where do you draw your inspirations from?
From everything really. Generally I start with a song, see what emotions comes up and try to capture that into a pose. Pose reference varies, of course, depending on the mood. It could be anything from Passion HD stuff to fetish stuff like Kink or Bang Bros clips. There's also pinup/glamour stuff as well, like X-Art, Hegre and Met-Art.
5) what are the specs of your render machine?
Just a very modest, single desktop PC with Core i7 4770K and 8 GB of RAM. I don't even use a dedicated graphics card :) Hopefully, I can buy a two-way Xeon node this year.
6) what is your favorite work you’ve created?
Hmm. That's kinda of a tough one, because I generally hate my renders after a while. :) If I had to choose, it would be 'Julie and the Brothers' tests, mostly because I put a lot of work into posing for those.
7) Out of all the various art mediums why 3D?
Mostly lazyness. :) I never could learn how to draw things properly, both in real life and via software like Photoshop or Illustrator. With 3D, I could use premade assets and pretend I'm an artist. That also explains why I don't do postwork. :)
8) What are your plans for the future?
Finish the 'Julie and the Brothers' series. Then start working on some other story ideas. But I probably need to do some technical stuff first like figuring how to make/use poseable hair and/or clothing. Then there's the genitals. Current ones don't exactly do what I want.
9) who are your favorite artists other than yourself?
From days of old, Inverse Kinematics and Rajdarge. I still look at their renders and wondered, how did they do that? It's amazing to see what they did when you realize how archaic the tools were several years ago. Others are Lestat Design and Studio AD.
Current ones that still post regularly are Geramdir and Hzr. Hellboy too, though he hasn't posted thngs in awhile.
10) If someone reading this wants to start creating their own artwork what words of advice would you give them?
There will be mostly bad stuff in the beginning, but don't be discouraged. Put the time and effort to learn the tools you use, be it the application, renderer and pose/animation tools. Learn, understand and implement religiously key concepts like linear workflow, plausible lighting and materials. They are very complicated to grasp, but once you understand them, you'll get good renders regardless of renderer or application.
Some skills I rarely see well developed are posing and composition. Posing is a tough one, since up till now, human 3d models have horrendous looking limbs when posed. Still do without resorting to fixes. Look at real life references to understand how bones interact with each other. There will be limits with any model, so instead of forcing the models to do what you want, limit yourself to do what the models can do.
Don't go overboard with expressions. Sometimes, little touches are just what you need.
Composition is a lot easier. Look at shots from movies, both mainstream and porn. There's a lot of good tutorial and references. Pick a style that best convey what you want.
11) When developing your poses, what's been your most influential source for ideas?
First and foremost will be real life. Second will be artworks of the great masters, how they both mimic and break conventional rules and traditions.
For porn stuff, probably Jules Jordan for the gonzo stuff and Stoya for the glamour stuff. Pierre Woodman too, though mostly limited to his casting series.
12) Any hints on what your next project is going to include?
That's actually very difficult to answer. :)
It will probably be quite different from the stuffs that's prevalent in the market now (fantasy and anime/manga inspired). Nothing goth too. One idea that I have fleshed out a bit is making a series of series, telling the story of your not-so-average porn stud with a very different take. Kind of comical parody basically, ala Tag and Bink in the Star Wars universe or Damage Inc.
That's a huge undertaking though and the idea will probably be changed 1000 times and the completed work ended up very different.
One idea that's more likely and much easier to implement is an amateurish, home-style sex tape series of images. It can be all gonzo, complete with all the shaky camera angle and bad interior lighting :) Or maybe a static camera angle ala webcam streams. It can also be a casting series, as a tribute to Woodman but with a female as the director/actor and different guys/girls.
13) Do you have a job outside of 3D or do you consider this your full time occupation?
I consider this a full time hobby. :)
14) With all the recent advancements in 3D technology what excites you the most? What do you dread the most?
Oddly enough, improvements to the 3delight renderer. DNA research is doing some amazing things. Just a few days ago I found one option that brought down render times with indirect light from 20 minutes to just 2 to 4 minutes (with the same result/quality). There's also raytraced SSS and some additional options for modelling refractions that makes it possible to do dispersion easily.
What I dread is learning RSL (Renderman Shading Language). I kept postponing learning it, but I think it's unavoidable if you really want to use the maximum potential of the renderer. Of course, the reward is big enough in itself and arned with such skill you can play with big boys renderers like Houdini Mantra or Renderman Pro Server.
15) Speech time! any final words you have for your, fans and fellow 3D community?
Quality takes time and a whole lot of effort. Try not to pick up a lot of bad habits. Never be satisfied with your current level of proficiency. There's always something you can improve or do better, though it doesn't have to be right now or with the set you're working on. Finally, it's your expression so do it mostly for your own sake, rather than what others want.