Here are two new Material Copy scripts:
https://www.dropbox.com/scl/fi/fxvylouvtqd84za32fb0a/GoldenPalaceG9_MatCopy_Update.zip?rlkey=g64z7y6rd7xdq1p8l309dw1jj&dl=0
- The first one is the older MC, adapted to work for DS 4.23 / 4.24 / 2025 / DS5+. This one uses internal deep shader copy methods. Sometimes it has gloss issues.
- The second one saves the G9's body shader somewhere on your computer, reload and apply it on the graft. It's less friendly, as it'll ask you where to save the shader, and to locate it when reloading (just save it on the desktop), but as far as I tested the result should be bulletproof (see picture attached).
So the rule should be to normally use the first script, and if there is a bug, try the second one.
If you have bugged characters, please test the second script and tell be if it solves the problem! :)
I've also built a "Superficial" Mat Copy script, super fast. I works if the graft already includes the current G9 shader, so I'm thinking about including the Daz PBRSkin as the default GP graft shader in order to be able to use this fast MC in most of cases.
Meipe attached the following image(s):