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vashon6969  
#1 Posted : Sunday, July 7, 2024 6:07:55 PM(UTC)
vashon6969

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Bought some Powerage stuff n loven em for the most part


Adult Entertainment Place, AEP, 5/5 whole scene chews up ~ 3 to 3.2GB of Vram. Doors "roll up" or move. Waited months for that one to go on sale.


LowRez Porn crowd, 5/5 its lowrez crowds ~ 48 peoples chew up ~ .2gb Vram has a preset for ^AEP which is a nice touch so it matches the AEP ad :D


Experimental LAB - FB Station, 3.5 / 5, chews up ~ .7GB of Vram easy to use poses which is nice, too many others show poses in the ads and dont even offer as a buyable . Not using the provide poses does lead to some complications with posing, suction cup dials for side to side no vertical dials but can pose when selected tho :) . IMO its funny that this small item chews up almost 1/5 the Vam that the AEP does but theres nothing Ive found like this, if anyone has any links to like items Id be grateful.

Edited by user Sunday, July 7, 2024 7:59:08 PM(UTC)  | Reason: Not specified

ZenMaster3D  
#2 Posted : Thursday, August 15, 2024 2:59:10 PM(UTC)
ZenMaster3D

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You _do_ realize that VRam usage isn't solely decided upon by the product, right? It's mostly Daz Studio + your OS deciding on that, and even then much of this depends on how you set things up.

With all due respect (!), no: seriously, that's not just a punchline for me... but still: you can't "just" compare usage and think it means anything. It doesn't, not within your boundaries. Also... you do realize that VRam is linked these days? Virtual storage / caching has been a thing like forever, and this has also poked into this realm. Fun fact: virtual usage is often added up because most "important software" is just too stupid to even grasp the frickin' basic mechanics. It's all about how things look (good), not about how they work.

Just my 2 cents here so far... sorry, know I'm kinda late..
BigBlueProstatePoker  
#3 Posted : Saturday, August 17, 2024 4:22:00 PM(UTC)
BigBlueProstatePoker

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Originally Posted by: ZenMaster3D Go to Quoted Post
You _do_ realize that VRam usage isn't solely decided upon by the product, right? It's mostly Daz Studio + your OS deciding on that, and even then much of this depends on how you set things up.

With all due respect (!), no: seriously, that's not just a punchline for me... but still: you can't "just" compare usage and think it means anything. It doesn't, not within your boundaries. Also... you do realize that VRam is linked these days? Virtual storage / caching has been a thing like forever, and this has also poked into this realm. Fun fact: virtual usage is often added up because most "important software" is just too stupid to even grasp the frickin' basic mechanics. It's all about how things look (good), not about how they work.

Just my 2 cents here so far... sorry, know I'm kinda late..


I think you're the one not grasping what the guy is saying. He's referring to Video Ram or the memory that the set takes up in the gpu's video memory. That is an important thing to know.


ZenMaster3D  
#4 Posted : Sunday, August 18, 2024 4:58:26 AM(UTC)
ZenMaster3D

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Originally Posted by: BigBlueProstatePoker Go to Quoted Post


I think you're the one not grasping what the guy is saying. He's referring to Video Ram or the memory that the set takes up in the gpu's video memory. That is an important thing to know.



And like I said... there is no direct correlation between the two, simply because it doesn't work that way anymore in modern operating systems.


Take Windows... your OS is pretty much always using "swap space", any idea why it's doing that? Memory management: no matter how much memory you have installed the OS will normally always try to "manage" it meaning so much that processes are monitored and if certain processes (or programs) have been deemed idle they're more than often "swapped out" aka their memory space gets temporarily stored on other storage media (usually disk) after which their part of the active memory gets freed up so that it can be used by something else, usually something more active.


And that same process of memory management also applies to VRam these days; though it works a little differently because virtual storage isn't used because of the speed requirements. Usually parts of VRam get swapped out to regular memory. 


Thing is... just because it's VRam doesn't imply that it gets used for everything that appears on your screen. Or in this case: everything that deals with video, like 3D objects.


Like I said in my first comment: it's still your OS managing things, NOT Daz Studio. While Daz Studio supports the Iray standard this doesn't imply that it keeps full control over everything, such as memory management.


And there isn't a direct correlation between these two. When I load a Genesis figure into Daz Studio's viewport then this doesn't imply that VRam (or a certain amount thereof) gets used right away. Of course that becomes a different story if I'm using viewport rendering like Filament or Iray but even then there is no 1:1 correlation between the object / product and its memory use. If anything your shaders and render settings will have much more impact on all that.


As such my above comment.... 


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