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MissFortune  
#1 Posted : Thursday, June 27, 2024 5:56:05 PM(UTC)
MissFortune

Rank: Newbie

Joined: 7/29/2021(UTC)
Posts: 2

Was thanked: 1 time(s) in 1 post(s)

I'm experiencing a couple of issues here. First, I just added Dicktator (along with the shells and Pumping Pole) and got this result: https://i.ibb.co/vP5ryfN/error2.png. With this error: https://i.ibb.co/pJ3gDjF/error.png. Which led me to this page on the Diffeomorphic website/blog: https://diffeomorphic.blogspot.com/2020/09/hd-meshes-and-geografts-revisited.html.


While following the above link form the Diffeo Blog got rid of the error, it opened up more issues:


When I go into the Geometry Editor in Daz as the directions from Diffeo state to do, I get this weird deformation that I've never seen with Daz before: https://i.ibb.co/30fWDwP/geoeditor-weirdness.png


It seems to import somewhat fine into Blender (meaning no errors and such), but then I'm left with texture issues on Dicktator: https://i.ibb.co/DDGjKJX/texture-weirdness.png


I'm basically stumped here. I've googled and googled and can't really seem to find anything that replicates this issue.


Just in case it's needed, the figure I'm using is a mishmash of several figures, but the original one was FN Noah HD. The skin is Joan 9, and the normals are Michael 9. Any help is appreciated here. Thanks. :)


 


 


 


 


MissFortune  
#2 Posted : Friday, June 28, 2024 6:56:18 PM(UTC)
MissFortune

Rank: Newbie

Joined: 7/29/2021(UTC)
Posts: 2

Was thanked: 1 time(s) in 1 post(s)

Finally got it fixed. Either Diffeo's directions were wrong, or I misunderstood them. What you're supposed to do is add everything on, get your textures right, match the Dicktator SubD to the figure, and then save the Daz file before going into Geometry Editor > Go into Geometry Editor and do nothing else to the figure > Export HD to Blender.


thanks 1 user thanked MissFortune for this useful post.
Meipe on 7/3/2024(UTC)
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