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SRG32  
#1 Posted : Sunday, September 11, 2022 1:50:25 PM(UTC)
SRG32

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i like the look of the product, but i have this graphical glitch on every model i apply the armpit hair to.


here's an image of what it looks like: https://i.imgur.com/2cD3WLM.png


how do i fix it?


 


matt  
#2 Posted : Sunday, September 11, 2022 4:14:30 PM(UTC)
matt

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Originally Posted by: SRG32 Go to Quoted Post


i like the look of the product, but i have this graphical glitch on every model i apply the armpit hair to.


here's an image of what it looks like: https://i.imgur.com/2cD3WLM.png


how do i fix it?


 



Have you tried adding a smoothing modifier?


lightBLUE  
#3 Posted : Sunday, September 11, 2022 8:27:35 PM(UTC)
lightBLUE

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Unfortunately, I can't open that link.
Is that something that happens on basic g8f as well, or only when some characters are applied to it?
Please send the renders to my email so I can take a look.
SRG32  
#4 Posted : Sunday, September 11, 2022 8:27:35 PM(UTC)
SRG32

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Originally Posted by: matt Go to Quoted Post


Originally Posted by: SRG32 Go to Quoted Post


i like the look of the product, but i have this graphical glitch on every model i apply the armpit hair to.


here's an image of what it looks like: https://i.imgur.com/2cD3WLM.png


how do i fix it?


 



Have you tried adding a smoothing modifier?



Yes ... Adding a smoothing modifier just makes the whole thing look horrible. Here's a before (no smoothing) and after (2 smoothing iterations): https://i.imgur.com/tCUeXWg.png


Do you have the same issue if you take a standard G8F and raise her arms like this with the asset?


SRG32  
#5 Posted : Sunday, September 11, 2022 8:29:45 PM(UTC)
SRG32

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Originally Posted by: lightBLUE Go to Quoted Post
Unfortunately, I can't open that link.
Is that something that happens on basic g8f as well, or only when some characters are applied to it?
Please send the renders to my email so I can take a look.


Hello, lightBLUE. The link is a standard imgur upload, there should be no reason you cannot open it.


Here is an image attached, if this works. The first is your asset applied to a normal G8F, arms raised. The second is with the attempted smoothing iteration.


lightBLUE  
#6 Posted : Sunday, September 11, 2022 8:38:55 PM(UTC)
lightBLUE

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That's the thing with fiber mesh, it may follow the morphs in unexpected ways sometimes. It usually happens when some extreme poses or characters are applied. Some polygons get stretched too much.
A quick workaround is to go to Tool Settings/Geometry Editor and select and hide problematic polygons.
SRG32  
#7 Posted : Sunday, September 11, 2022 9:40:32 PM(UTC)
SRG32

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Originally Posted by: lightBLUE Go to Quoted Post
That's the thing with fiber mesh, it may follow the morphs in unexpected ways sometimes. It usually happens when some extreme poses or characters are applied. Some polygons get stretched too much.
A quick workaround is to go to Tool Settings/Geometry Editor and select and hide problematic polygons.


I did what you suggested and went in and manually deleted over two dozen polygons.



As you can see, most of the ugly ones are deleted, but there are still some obvious problems.


These aren't extreme poses. They're just the character lifting up her arms, which is a common pose. Here's a screenshot of just selecting the arm and bending it up.



Having to go in and painstakingly and precisely pick out the glitching polygons every time you load in the asset ... I hope that's not the case ... But if it isn't just on my end, I hope there will be an update in the future.


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