UPDATE: Thanks to the DazToBlender discord, this has been solved. Simply add a child bone to Shaft7 in the bone editor of Daz and it works great. Now just need to learn how to fix the textures :)
Meipe,
Disclaimer: I'm familiar with licensing for interactive redistribution. I'm not redistributing, working on something for myself.
I've spent the last 8 hours trying to get Dicktator into Unreal. I've tried many approaches, settings, etc. I know I can export into Blender (done that already) and have this resolved, however I'm using the DazToUnreal bridge to create all of the materials and rigging.
When I send the character to Unreal, there's the following main problems, the head of the penis is disconnected from the rest of the shaft. Bone 7 just floats around. I've tried exporting the mesh from Unreal to Blender to fix this but it is a huge pain and didn't work completely. See the following pics.
Any reason you can think that the head would be treated differently than the shaft? Also it would be great if there was a way to collapse the shader from the shell down and eliminate it completely, even if it was with a custom script or something...
DazToUnreal direct with shell:
Moving the character with an animation, notice the shell floats by as it is considered a "prop" so it isn't attached to the mesh. The head of the penis moves around lagging behind the shaft like a snake:
This is movement, exported without adding a shell in Daz:
I spent a few hours trying to clean it up, this is Unreal > export as FBX to blender > remove shell (there's actually 3 dicks this method, two not connected including the shell, and one part of the mesh, this is after deleting the other two). This is with mild rotation of shaft1. I tried cleaning up any extra verticies, collapsing holes, etc. It got a little better but did not fix.
This is the same edited fbx back into unreal to replace the mesh I exported from unreal:
Any help would be appreciated, I'm tired of staring at this dick for 9 hours of this! Figured this would be easier than working on the GP which is up next for import, I was wrong!
Edited by user Wednesday, December 29, 2021 12:31:51 AM(UTC)
| Reason: Not specified