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Goofy-RC  
#1 Posted : Thursday, July 8, 2021 11:42:51 AM(UTC)
Goofy-RC

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Hi, when a custom map has been created using the script from Expansion pack, a new surface called "Genitalia" is listed in the G8F surfaces, in the Surface tab. It makes changing the character skin impossible, as the rather large area covered by the genitalia custom surface will stay locked on the character. Is there a way to delete that custom UV, or to restore the default G8F UV to get rid of this ?

3feetwolf  
#2 Posted : Friday, July 9, 2021 7:28:41 AM(UTC)
3feetwolf

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Originally Posted by: Goofy-RC Go to Quoted Post


Hi, when a custom map has been created using the script from Expansion pack, a new surface called "Genitalia" is listed in the G8F surfaces, in the Surface tab. It makes changing the character skin impossible, as the rather large area covered by the genitalia custom surface will stay locked on the character. Is there a way to delete that custom UV, or to restore the default G8F UV to get rid of this ?



Hi, 
This is doable. The polygons in "Genitalia" originally belonged to "Torso" (or "Body" in G8.1F) and "Legs". So if necessary, we only need to re-assign these polygons to "Torso/Body" and "Legs" in the Geometry Editor. This operation is not complicated, I just tried it in DS and it only took a few minutes to complete. And this operation has no effect on the rendering result. 
Hope my answer can help you :) 


thanks 2 users thanked 3feetwolf for this useful post.
Goofy-RC on 7/9/2021(UTC), Akirael on 7/12/2021(UTC)
Goofy-RC  
#3 Posted : Friday, July 9, 2021 1:37:58 PM(UTC)
Goofy-RC

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Hi 3feetwolf, and thanks a lot for the quick help ! I'll try this for sure. But in the meantime, I thought about a simple workaround : I'll just save characters as scene subsets before applying the "new textures" script on them, that way it'll be a one-click step to go backward and change the full body textures if needed. 


Great product and add-on by the way, thank you 


thanks 1 user thanked Goofy-RC for this useful post.
3feetwolf on 7/10/2021(UTC)
3feetwolf  
#4 Posted : Saturday, July 10, 2021 10:05:37 PM(UTC)
3feetwolf

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Originally Posted by: Goofy-RC Go to Quoted Post


Hi 3feetwolf, and thanks a lot for the quick help ! I'll try this for sure. But in the meantime, I thought about a simple workaround : I'll just save characters as scene subsets before applying the "new textures" script on them, that way it'll be a one-click step to go backward and change the full body textures if needed. 


Great product and add-on by the way, thank you 



Hi, 


This is a good way, well done!


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