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How to repair the UV map after using Ngv8 expansion pack ?
Rank: Newbie
Joined: 5/5/2015(UTC) Posts: 5
Thanks: 1 times Was thanked: 1 time(s) in 1 post(s)
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Hi, when a custom map has been created using the script from Expansion pack, a new surface called "Genitalia" is listed in the G8F surfaces, in the Surface tab. It makes changing the character skin impossible, as the rather large area covered by the genitalia custom surface will stay locked on the character. Is there a way to delete that custom UV, or to restore the default G8F UV to get rid of this ?
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Rank: Advanced Member
Joined: 10/22/2013(UTC) Posts: 1,051
Thanks: 330 times Was thanked: 257 time(s) in 143 post(s)
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Originally Posted by: Goofy-RC
Hi, when a custom map has been created using the script from Expansion pack, a new surface called "Genitalia" is listed in the G8F surfaces, in the Surface tab. It makes changing the character skin impossible, as the rather large area covered by the genitalia custom surface will stay locked on the character. Is there a way to delete that custom UV, or to restore the default G8F UV to get rid of this ?
Hi,
This is doable. The polygons in "Genitalia" originally belonged to "Torso" (or "Body" in G8.1F) and "Legs". So if necessary, we only need to re-assign these polygons to "Torso/Body" and "Legs" in the Geometry Editor. This operation is not complicated, I just tried it in DS and it only took a few minutes to complete. And this operation has no effect on the rendering result.
Hope my answer can help you :)
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2 users thanked 3feetwolf for this useful post.
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Rank: Newbie
Joined: 5/5/2015(UTC) Posts: 5
Thanks: 1 times Was thanked: 1 time(s) in 1 post(s)
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Hi 3feetwolf, and thanks a lot for the quick help ! I'll try this for sure. But in the meantime, I thought about a simple workaround : I'll just save characters as scene subsets before applying the "new textures" script on them, that way it'll be a one-click step to go backward and change the full body textures if needed.
Great product and add-on by the way, thank you
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1 user thanked Goofy-RC for this useful post.
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Rank: Advanced Member
Joined: 10/22/2013(UTC) Posts: 1,051
Thanks: 330 times Was thanked: 257 time(s) in 143 post(s)
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Originally Posted by: Goofy-RC
Hi 3feetwolf, and thanks a lot for the quick help ! I'll try this for sure. But in the meantime, I thought about a simple workaround : I'll just save characters as scene subsets before applying the "new textures" script on them, that way it'll be a one-click step to go backward and change the full body textures if needed.
Great product and add-on by the way, thank you
Hi,
This is a good way, well done!
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How to repair the UV map after using Ngv8 expansion pack ?
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