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Gaylord  
#1 Posted : Tuesday, January 5, 2021 10:59:01 AM(UTC)
Gaylord

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Joined: 12/3/2020(UTC)
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My issue is that the texture shows up properly in the viewport and sceneeditor but it becomes flat & stretched in the final render. I follow the instructions properly, or so I think atleast. 


  1. Select the G8M, add genitalia, the mats & the shell
  2. Select the shell, add a texture
  3. Going into the Texture Wizard menu
  4. Making sure the shell is still selected, add the options I want

The end result is the following: 


Gaylord attached the following image(s):
fcb63955f5d03223882114cab6af2a4a.png
6f02b4e1c1e04590a9e18e39eba49c4b2.png
matt  
#2 Posted : Tuesday, January 5, 2021 2:54:29 PM(UTC)
matt

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Joined: 9/15/2012(UTC)
Posts: 623

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Originally Posted by: Gaylord Go to Quoted Post


My issue is that the texture shows up properly in the viewport and sceneeditor but it becomes flat & stretched in the final render. I follow the instructions properly, or so I think atleast. 


  1. Select the G8M, add genitalia, the mats & the shell
  2. Select the shell, add a texture
  3. Going into the Texture Wizard menu
  4. Making sure the shell is still selected, add the options I want

The end result is the following: 



I ran into that issue with the Shariana Demon character from DAZ. What's probably happening is the displacement maps from the torso are getting copied to Dicktator, and they cause it to push through the shell when you render. You can try bumping up the shell offset, or do what I did, and remove the displacement maps from the character before running the mat copy script. 


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