Rank: Newbie
Joined: 10/12/2019(UTC) Posts: 3
Thanks: 1 times
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Hello,
I've got a texture bug when I use displacements on the Full Monty BBQ:

It's really bad, specifically in this scene. Though it's always noticeable. I don't have this problem with futalicious.
Does anyone know how to fix it?
Any help would be much appreciated. :-)
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Rank: Advanced Member
Joined: 2/14/2016(UTC) Posts: 670
Thanks: 35 times Was thanked: 371 time(s) in 288 post(s)
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Odd
Try playing with the shell offset setting a bit and see if that helps. It appears that the negative setting of the displacement map is pushing the shell to intersect with the graft. You could also try adjusting the displacement values on the shell surface, but I think the shell offset might be the easier fix of the options.
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 2 users thanked BrotherHades for this useful post.
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Rank: Newbie
Joined: 10/12/2019(UTC) Posts: 3
Thanks: 1 times
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Thank you very much!
Increasing the offset fixed it. It's a little strange tho', that I have to adjust it for every model. But I can live with that. :P
Thx again!
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