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Rank: Newbie
Joined: 7/29/2019(UTC) Posts: 5
Thanks: 2 times
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I stumbled on your site by accident in my quest to find 3D modeling and found it very user friendly especially to newbies like me. THANK YOU to all members.
That said... after a few weeks of research playing with DAZ I found that I am generally just CRAP at it and way to poor. So the question is thus: Is all this "designs" just purely buying different models, "patches for textures, skin etc" clothing and scenes and you then recreate a new scene with all your purchases with a bit of your own creativity in perspective, placement and body posing? As a Fine Artist I can appreciate the work that has gone into each model and the cost involved but is your creativity then not just limited to how big your wallet is? How do I get to the part where I create my own human?
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Rank: Advanced Member
Joined: 4/21/2016(UTC) Posts: 318
Thanks: 50 times Was thanked: 90 time(s) in 63 post(s)
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Hi. Welcome to the site and welcome to the hobby! I've been doing this since around 2014, so I'm a newbie compared to some of the folks around here. I can say that Renderotica has some of the friendliest people I've seen on any of these 3d forums, no shouting matches or personal attacks. And the mods are super cool as long as you aren't a jerk.
As far as the content, I'll admit I've bought a lot, but lately, I've been learning to make my own. It is fun being able to create something from scratch (even though I'm not good at it yet). Anyone who's been in this hobby for a while can look at your art and see how much work you've put into it. They can tell what stuff you purchased and what you probably made on your own.
For learning to model, Hexagon is free and Blender is free. Hexagon is easier to learn, but older/has more bugs. Blender is way more powerful, depending on how well you can learn to use it. For rigging, I'd say start with something simple like a door or refrigerator, so you can learn how rigging controls work. Then a simple animal like a snake, so you can learn to do bends/joints. Then a simple alien or troll, so you can learn hierarchies (fingers parent to hand, hand parents to forearm, etc). Then try a human. Good luck and happy rendering!
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 2 users thanked Zaavaleta for this useful post.
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Rank: Advanced Member
Joined: 3/3/2015(UTC) Posts: 2,135
Thanks: 104 times Was thanked: 219 time(s) in 183 post(s)
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Models certainly are a shortcut in some ways. You get a 3D mannequin that you can throw into any situation and pull a 2D image out of that.
Is that "all there is"? Certainly, if you're a good 2D artist, you wouldn't NEED to do 3D... just skip that and go to a 2D image if you like.
Creating your own human? Depends on what you mean. I hardly ever use a model "as is". I spin the dials to get the face and body that I want. Yes, more money gives you more options, and it helps to have "attractive" base models to work from, but you still need to spin the dials if you want to make a figure that feels like your own. Sure, you can use Victoria 8 as she is and get good results as well. It's really up to you.
You can do the full-on modeling and texturing, as said, but why? That is more the art of modeling & texturing. Most of us want to do image creation (i.e. generation of pixel data for 2D), not the modeling to produce 3D model data. It's like a different artform. You'd want zbrush or blender or something like that to really get into the 3D modeling work. That's not Daz's purpose at all.
Also, the 3D to 2D pathway via rendering... this doesn't have to be the END of the process. In some ways, it's just a beginning, like digital photography doesn't END once you capture a photograph. Post-render photomanipulation is a big thing in itself. The art of PhotoShop isn't just in raw image creation, but image enhancement and such.
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 2 users thanked cheesymaid for this useful post.
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Rank: Advanced Member
Joined: 9/15/2012(UTC) Posts: 423
Thanks: 78 times Was thanked: 286 time(s) in 230 post(s)
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welcome top our happy asylum with the friendliest people around
with that said.. 3D programs like DAZ and Poser can cost a lot of $$ down the line
Poser does offer enough material to get started with contents included in the initial software. but the base figurer are crap compared to DAZ's Victoria and Mikey base meshes and that's where I end my debate however, if I was starting all over again, I would most likely lean to DAZ'z and their new line of base figures are awesome and almost every vendor who creates stuff leans the same way as well
When I got into this thing the first thing that jumped into my thoughts was WOW!! BARBIE AND KEN for grownups
and I've been playing with my new toys every since
My advice here is to join the DAZ Platinum club and buy some bundles, you will save on the overall price if sold seperately and get a DAZ 30% discount
Try to have some fun
Regards Shado
Who knows what lurks in the hearts of perverted artist.... The Shado Knows
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Rank: Advanced Member
Joined: 12/18/2012(UTC) Posts: 309
Thanks: 19 times Was thanked: 58 time(s) in 51 post(s)
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Welcome to the Insane Asylum, where the inmates run the place...........and ditto what everyone else before me said, unless they said something bad....:) And yea really have fun with it, what good is it if it is tedious. I'm here for the donuts..... Where are they??
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Rank: Advanced Member
Joined: 8/8/2017(UTC) Posts: 54
Thanks: 65 times
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Welcome! Allow me to try to answer your question the way I understand it: is the 3D art just mixing the stuff you buy from DAZ? Well, It can be at he beginning but far from it. Yes, you can use the resources from DAZ but if (or when) you really get to know more you will start developing your own content or modifying the resources you already own. For example, yes, you can start with a DAZ character but you can morph it and add your own textures (such as skin, hair, etc). The same with clothing, scenes, light and all other presets. Even that we all us the same resources, it doesn't mean that all the art is the same. That's just like you would assume that everyone that buys the same type of paintings will create similar paintings. I know it might seem like cheating that you get resources, but that almost like a painter using a real human model for his/her painting or using a real nature scene as his inspiration. There are other software out there that you can use to model (I guess its called 3D sculpting) or you can even use 3D scanners to re-create real scenes or objects. The possibilities are endless. Not to mention the fact that you can actually blend a real picture with your 3D rendering or other post effects that you can add to your render. Yes, there is a different approach to 3D art but also it can get pretty expensive after a while ... I hope this answers your question FixPix
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Rank: Newbie
Joined: 7/29/2019(UTC) Posts: 5
Thanks: 2 times
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Originally Posted by: Zaavaleta 
Hi. Welcome to the site and welcome to the hobby! I've been doing this since around 2014, so I'm a newbie compared to some of the folks around here. I can say that Renderotica has some of the friendliest people I've seen on any of these 3d forums, no shouting matches or personal attacks. And the mods are super cool as long as you aren't a jerk.
As far as the content, I'll admit I've bought a lot, but lately, I've been learning to make my own. It is fun being able to create something from scratch (even though I'm not good at it yet). Anyone who's been in this hobby for a while can look at your art and see how much work you've put into it. They can tell what stuff you purchased and what you probably made on your own.
For learning to model, Hexagon is free and Blender is free. Hexagon is easier to learn, but older/has more bugs. Blender is way more powerful, depending on how well you can learn to use it. For rigging, I'd say start with something simple like a door or refrigerator, so you can learn how rigging controls work. Then a simple animal like a snake, so you can learn to do bends/joints. Then a simple alien or troll, so you can learn hierarchies (fingers parent to hand, hand parents to forearm, etc). Then try a human. Good luck and happy rendering!
Thank you everyone for your very constructive advice. I will use Zaavaleta's advice and download blender and report back in a few weeks. Keep this community like it is - it is truly awesome to find a helpful community.
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Rank: Advanced Member
Joined: 5/18/2016(UTC) Posts: 33
Thanks: 10 times Was thanked: 11 time(s) in 10 post(s)
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i think it's highly possiblly depends on what kind of stuff do you want to do and how much time / $ do you have. ppl buy models are , i think ,doing illustrators, comics, sometimes games, and many many hobbists who don't want to put much time in modeling.
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