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Dicktator Pubic Mound + Body Hair
Rank: Newbie
Joined: 4/21/2019(UTC) Posts: 3
Thanks: 4 times
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Is there a way to soften the edges of the pubic mound and where it meets the abs/thighs? I have a nice bodyhair mod but the shell covers it up, and I can't find a way to make the hair show over the shell.
This is the body hair mod: https://www.daz3d.com/jepes-bodyhair-project-78
And this is what things look like:
Any tips on how to blend this more seamlessly?
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Rank: Advanced Member
Joined: 9/15/2012(UTC) Posts: 1,746
Thanks: 910 times Was thanked: 1234 time(s) in 614 post(s)
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Did you try the 'Bulge Remove' and 'Genitalia Backwards' morphs? If you don't have them, here they are: https://www.dropbox.com/...0Bulge%20Remove.zip?dl=0
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1 user thanked Meipe for this useful post.
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Rank: Newbie
Joined: 4/21/2019(UTC) Posts: 3
Thanks: 4 times
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Hey! Thanks for the idea. That seems to just depress the shell, but not bring it underneath the other layers. I'll keep playing with it to see if there's something I'm missing!
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Rank: Newbie
Joined: 7/27/2015(UTC) Posts: 2
Thanks: 5 times Was thanked: 1 time(s) in 1 post(s)
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Hmm, I think because the jeppe's body hair geo shell doesn't recognize dicktator so it doesn't load the necessary maps. You could try loading a genesis 8 male character with the Daz Anatomical Elements that come with pro bundle and apply the body hair, then you should be able to copy the surface settings from the Michael 8 body hair shell to your other character with dicktator, if the UV maps are the same or similar it should probably work.
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Dicktator Pubic Mound + Body Hair
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