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For those not familiar with Map Transfer, here's how to convert from body to anatomical elements maps.
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Originally Posted by: illrigger
Related, HumanXYStudio has released some basic open/close morphs for the G9 base female gens, and a new character with their usual hires textures as well. As expected from them, the morphs are cheap, the character is super expensive (although IMO their stuff is worth the price).
They are on *deleted*, search for Genesis 9 Female Anatomical Elements Morphs
I saw those and decided to pass. Hopefully Eroticalist and/or Laudanum can get some morphs out soon so we will have something tom play with until Meipe and 3FeetWolf can get their G9 products out. Besides I like having multiple female Gens. Allows for quite a variety. Just like I like having the DAZ, Meipe's , & DB XXX's male gens. Variety is the spice of life. And I need varied sacrificial phalluses to sacrifice the virgins on. Bill I used to be disgusted, now I'm just amused
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Originally Posted by: Hellboy
For those not familiar with Map Transfer, here's how to convert from body to anatomical elements maps.
Will try this out this evening. Thanks. Bill I used to be disgusted, now I'm just amused
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Where in DAZ Studio is Map Transfer? Cheers
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Originally Posted by: arrow1
Where in DAZ Studio is Map Transfer? Cheers
Select Genesis 9 and right-click in the Surfaces tab. DAZ STUDIO USER SINCE 2006
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I'm hoping Ambrosia3d does a Genesis 9 version of 'Regions'
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Originally Posted by: Hellboy
For those not familiar with Map Transfer, here's how to convert from body to anatomical elements maps.
Wow, didn't know you could do that. I've never messed with the map transfer, always figured it was for like moving textures from one item to another.
Thank you, good sir.
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RAW Werwulf have male materials, but no female. Not a problem for me.
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Pardon me...
I'm just trying to work my way through the confusion here, were it seems to exist.
The basics... I will assume everyone has applied the female gens that came with the "Genesis 9 Starter Essentials Expansion" to Victoria 9.
To apply the material to the Genesis 9 Female Genitals select the Victoria 9 Figure in the scene and go to the Smart Content Tab and select "Figures > People > Female > Victoria 9 HD > Materials" and double click the icon labeled "Victoria 9 Genitalia Female (Female GENS)" This is the default install location for the materials.
Does that make sense?
It was confusing that the genital materials were not in the same folder as the genitals.
The Victoria 9 Female genital material maps are as follows:
Base Color: victoria9_gensf_d_1001.jpg
Transparency Color: victoria9_gensf_sss_1001.jpg
Specular Lobe 1 Roughness: victoria9_gensf_r_1001.jpg
Detail Normal Map: genesis9_gensf_nm_1001.jpg
Hope this helps someone. :-)
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@Hellboy... Thank you for the mini tutorial,
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Originally Posted by: billyben
Well DAZ is finally selling their gens, such as they are separately from the bundles now. However, if you buy the anatomical elements they do nto come with any materials. I am hoping someone out there is enterprising enough to create male and female materials maps for the 4 base male and female G9 skins released at the G9 launch. Or maybe a product similar to Texture Wizard for G9 DAZ gens.
Thanks,
I've got something in the pipeline that covers that (for the female side anyway).
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Originally Posted by: Ciaran
To apply the material to the Genesis 9 Female Genitals select the Victoria 9 Figure in the scene and go to the Smart Content Tab and select "Figures > People > Female > Victoria 9 HD > Materials" and double click the icon labeled "Victoria 9 Genitalia Female (Female GENS)" This is the default install location for the materials.
Does that make sense?
It was confusing that the genital materials were not in the same folder as the genitals.
It makes sense to me to have the character's anatomical elements materials within the character's materials. Otherwise, it would be like having the eye materials in the Base Anatomy folder among the eyeballs.
Imagine going back and forth between each character's folder and the Base Anatomy folder when trying different characters in a row. DAZ STUDIO USER SINCE 2006
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Originally Posted by: Hellboy
It makes sense to me to have the character's anatomical elements materials within the character's materials. Otherwise, it would be like having the eye materials in the Base Anatomy folder among the eyeballs.
Imagine going back and forth between each character's folder and the Base Anatomy folder when trying different characters in a row.
@Hellboy... Point taken. :-)
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Originally Posted by: volf
Will have a products soon that does a torso map copy to the AE (using a new UV) with added options.
Will this be Skin Builder 9 or a different product?
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