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Meipe  
#21 Posted : Tuesday, December 28, 2021 5:22:50 AM(UTC)
Meipe

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gmretoica623 on 12/30/2021(UTC)
s_j_gregory  
#22 Posted : Tuesday, December 28, 2021 10:57:32 AM(UTC)
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Thanks for this. As you have explained previously and expected. Curious if there are any suggestions to deal with the issue. My thought would be to use the 'morphs' version and accomplish the collisions using Mesh Grabber or something similar. Thanks again
s_j_gregory  
#23 Posted : Wednesday, December 29, 2021 7:26:03 PM(UTC)
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Thanks again.  I undertook an experiment based on your advice.  Meipe’s suggestion is to use bump and normal maps to accomplish the veins and nipple detail all-the-while retaining Breastacular for collisions.  I have tried this first with the veins using GIMP.  It might be difficult to see but it is working.  And I think when using Breastacular I should stick, as much as possible, with the Breastacular breast morphs.  Then I produced a revision of the powerage tanline Diffuse Overlay Weight image in order to make the nipple cutout a bit larger.  The final step was to use GIMP to try to create some pebbles and texture on the areolae.  It may not be easily seen but it was somewhat successful.  The limitation likely is my skill with GIMP.  (I bashed Joanna by Mousso for the vein images that I used in the displacement channel of the shader - using a technique described by forged3DX on DeviantArt.)  With a better understanding of shaders (in particular bump, normal and displacement) it is likely that superior results are possible.


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image1189.png
Zeppelin  
#24 Posted : Thursday, December 30, 2021 5:12:39 PM(UTC)
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render both versions, take them into Photoshop or Gimp, and paste the Breastacular version on top. Place a masking layer eliminating everything except the breasts. Save as single image. This is the way I do it.
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Meipe on 12/31/2021(UTC)
s_j_gregory  
#25 Posted : Thursday, December 30, 2021 8:10:56 PM(UTC)
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Thanks for this idea Zeppelin.  I gave it a try and I did experience a bit of a challenge with registration between layers as the collision had moved the breast.  I can imagine this approach getting even more difficult in some poses.  Clearly the need for two renders is more demanding than having a nice set of displacement based veins and nipple textures but that looks to be not trivial from a time and effort perspective as well.  My conclusion, and I am likely not the first to say this, is the difference between a good render and a great render is loads of artistic talent, technical skill, perseverance, attention to detail..... 


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G8F SASE Veda 7.png
Meipe  
#26 Posted : Friday, December 31, 2021 1:53:50 PM(UTC)
Meipe

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Originally Posted by: s_j_gregory Go to Quoted Post


Thanks for this idea Zeppelin.  I gave it a try and I did experience a bit of a challenge with registration between layers as the collision had moved the breast.  I can imagine this approach getting even more difficult in some poses.  Clearly the need for two renders is more demanding than having a nice set of displacement based veins and nipple textures but that looks to be not trivial from a time and effort perspective as well.  My conclusion, and I am likely not the first to say this, is the difference between a good render and a great render is loads of artistic talent, technical skill, perseverance, attention to detail..... 



 


BTW this is a great render :)


s_j_gregory  
#27 Posted : Friday, December 31, 2021 2:18:45 PM(UTC)
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Thanks. Credit goes to: SASE Veda almost out of the box with powerage's tanline product, your Golden Palace (and JungleJewels) and Breastacular, Eva 8 brows, and Matilda hair.

SASE Veda, and others by SASE and other artists use the LIE for makeup. I have noticed in some cases, here as an example, that the face is darkened as compared to the rest of the skin. Maybe it's intentional and maybe in some cases it doesn't matter but I find it annoying. Is this me or do others see this and is there something I am not doing I should, or something I am doing and shouldn't.
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Meipe on 1/2/2022(UTC)
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