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Originally Posted by: Grugaloon 
Hi, This is what i am getting when i use the 8.1 material script, the skin is an 8.0 skin on the 8.1 figure
Thanks, looking forward to update
This seems to be a very specific case. Since the textures are G8, try using the Genesis 8 script instead of the G8.1, maybe it will work.
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The update as been submitted. It needs to undergo testing again so it will probably take a day or two before it is available.
Everybody will receive a notification email when the file is available.
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Congratulations on your release. I am looking forward to your advanced penis product as well, hopefully relatively soon.
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My dwarf character with the Gilrundi morph got deformed around her inner thighs and buttocks. At first, I thought there might be an issue with the stubby legs (legs length -30%). Then I tried a relatively normal, but voluptuous character. Almost the same thing happened: sunken in buttocks and a little deformation on the inner thighs.
Glad to see that I'm not alone. Eagerly awaiting any new updates.
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Rank: Advanced Member
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Originally Posted by: megagearx  My dwarf character with the Gilrundi morph got deformed around her inner thighs and buttocks. At first, I thought there might be an issue with the stubby legs (legs length -30%). Then I tried a relatively normal, but voluptuous character. Almost the same thing happened: sunken in buttocks and a little deformation on the inner thighs.
Glad to see that I'm not alone. Eagerly awaiting any new updates.
Yeah, the update completely removes these issues.
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Rank: Newbie
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Originally Posted by: Grugaloon 
Hi, This is what i am getting when i use the 8.1 material script, the skin is an 8.0 skin on the 8.1 figure
Thanks, looking forward to update
I had that issue with a purchased 8.1 character. Neither script copied the materials properly, but I used the 8.1 script and then tried different combos of UV sets on the various surfaces of the AP and was able to find a combo that fixed it. Maybe try these to see if it fixes yours too?
canal - majora uv
anus - default uv
pussy - uvs 2
vag - uvs 2
gen - default uv
legs - uvs 2
torso - uvs 2
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Originally Posted by: cbs 
Originally Posted by: Grugaloon 
Hi, This is what i am getting when i use the 8.1 material script, the skin is an 8.0 skin on the 8.1 figure
Thanks, looking forward to update
I had that issue with a purchased 8.1 character. Neither script copied the materials properly, but I used the 8.1 script and then tried different combos of UV sets on the various surfaces of the AP and was able to find a combo that fixed it. Maybe try these to see if it fixes yours too?
canal - majora uv
anus - default uv
pussy - uvs 2
vag - uvs 2
gen - default uv
legs - uvs 2
torso - uvs 2
Maybe it is caused by the character not using the base female UVs. If the character is using some other UV set then it will not work with Advanced Pussy.
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 1 user thanked Laudanum for this useful post.
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@Laudanum
Thanks for quick answer and having a quick fix in. Look forward to it.
@RangerRabbit
Thanks for moving this thread status to support lvl so users can add images. Beta-testers should have to see how morphs work in area of product's impact IMO. But thks for clarifying.
Originally Posted by: isaac3d3 
causing problems with "big ladies".
1) It's the wording. It was not just big ladies. Am having issues that this problem is being defined this way here at forums. Feels like it's just sluffing off too curvier.
2) More exact, previoulsy morphs did not work AT ALL in areas with 100% rigid weights which was insides of thighs, the pussy and large parts of buttocks.
3) adjust upper leg gap? nope. adjust pussy width ? nope.
This is why i felt this was more than a usual tweak this or that feature due to smaller issue. And why i made time to trouble-shoot and then post. Obviously am super interested in Laudanums product like you guys and subsequently - well you know the rest.
Am super glad Laudanum is quick to address this. Kudos.
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At some point, will there be an option for more glute-mesh resolution? (see attached image for comparisons)
On my wishlist. Otherwise looking at trade-off or other. Actually wanted a denser mesh for FB but guessing that won't happen for g8f.
Did also notice earlier when I turned on smoothing (for collision deforms) that my system slowed down to much. Did not have this with other geografts. Not sure if that was tied in to rigid map as well. So maybe premature.
Anyway just wanted to make super clear, like many here, that appreciate your innovation. The sheer number of bones and all that weight-painting/deforms to get right is a monumental task. Impressive really.
SaxaSD attached the following image(s):
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Originally Posted by: cbs 
Originally Posted by: Grugaloon 
Hi, This is what i am getting when i use the 8.1 material script, the skin is an 8.0 skin on the 8.1 figure
Thanks, looking forward to update
I had that issue with a purchased 8.1 character. Neither script copied the materials properly, but I used the 8.1 script and then tried different combos of UV sets on the various surfaces of the AP and was able to find a combo that fixed it. Maybe try these to see if it fixes yours too?
canal - majora uv
anus - default uv
pussy - uvs 2
vag - uvs 2
gen - default uv
legs - uvs 2
torso - uvs 2
Thanks, this combo of UV's fixed the issue for me, much appreciated!
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Rank: Newbie
Joined: 3/4/2015(UTC) Posts: 1
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I've seen your "Advanced Pussy" graft in action, and it's incredible.
Only issue I've seen is, when applied to Plus Sized models, those with thicker thighs, the back of the thigh seems to cave-in when bending the leg.
If you have plans for a male genitalia, and a breasts/nipples graft with the same versatility, I'd be near the front of the line to purchase.
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This happens when I apply the graft, but I guess that is part of the update? :-D
gooHero attached the following image(s):
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Originally Posted by: Laudanum 
Originally Posted by: cbs 
Originally Posted by: Grugaloon 
Hi, This is what i am getting when i use the 8.1 material script, the skin is an 8.0 skin on the 8.1 figure
Thanks, looking forward to update
I had that issue with a purchased 8.1 character. Neither script copied the materials properly, but I used the 8.1 script and then tried different combos of UV sets on the various surfaces of the AP and was able to find a combo that fixed it. Maybe try these to see if it fixes yours too?
canal - majora uv
anus - default uv
pussy - uvs 2
vag - uvs 2
gen - default uv
legs - uvs 2
torso - uvs 2
Maybe it is caused by the character not using the base female UVs. If the character is using some other UV set then it will not work with Advanced Pussy.
It is how 8.1 is set up, The Default UV Set for Genesis 8.1 Female is Base 8.1 Female if the 8.1 textures are set using Base Female (Which is usually used on G8.1 when Legacy G8 textures are applied, (it applies as Base Female UVs and auto updates/applies the Torso surface to the Body and Head surfaces) or textures set up to use the same UVs on both G8F and G8.1F) then the script messes up and doesn't apply right because it is expecting Base 8.1 Female UVs it applies as if Base 8.1 UVs are present, if there is another UV Set present such as Base Female then the textures aren't applied correctly because the UV Sets don't match. Though solution is easy enough as switching UV Set on the Advanced Pussy Gens, Legs, and Torso Surfaces to Default UVs. Or at least on the few 8.1 characters using G8 skins or Base Female UV Set I tested with, (Cleopatra 8.1 for example is set to use Base Female rather than Base 8.1 Female UV Set), it has worked for me. And if suggestions of using the Genesis 8 Mat Copy Script with G8.1 when using 8 based textures on 8.1 it doesn't work using Genesis 8 MAT Copy, either way the materials don't copy correctly so you have to manually set the UV Set in the three surfaces mentioned to default UVs or Advanced Pussy UVs 2 on legs and torso surfaces and default UVs on Gen Surface.
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Originally Posted by: RiddledWithFilth 
How well does it work with other skintones than default G8?
There are 72 character presets to match to the majority of the numbered 8 and 8.1 characters, and Material Copy scripts for the rest (The only issue with the Material Copy scripts is with 8.1 characters using Base Female UV Set rather than the Base 8.1 Female UV Set, it doesn't apply the materials to the Advanced Pussy correctly, but even then it is as simple as changing three surfaces on Advanced Pussy to Default UVs under UV Set)
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Originally Posted by: gooHero 
This happens when I apply the graft, but I guess that is part of the update? :-D
Yes, the update completely fixes these problems.
It shouldn’t be too long for the updated version to be available.
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Originally Posted by: SaxaSD 
Did also notice earlier when I turned on smoothing (for collision deforms) that my system slowed down to much. Did not have this with other geografts. Not sure if that was tied in to rigid map as well. So maybe premature.
Whilst I've not bought this yet (waiting for the update to see how it reacts), my general notes on geografts are that applying smoothing to a geograft will initially add collision to the base figure which will cause an infinite loop and will result in always recalculating. On smaller geografts you may not notice the cpu overhead, but a more complex geograft will bog the system down. A work around is to add a collision proxy (I use a tiny, invisible, cube) to act as the collider - just setting it to none won't work when reloading a scene or scene subset as it will default back to the figure it is attached to. I've also found sometimes it's necessary to toggle Interactive Update (it seems the actual value can become inverted to the state of the ui button).
HTH
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Originally Posted by: isaac3d3 
This may be redundant now that you have identified the issue causing problems with "big ladies". However, I would be grateful if you could check the issue is solved for the slender, narrow hipped ladies too.
Thanks
I have applied AP to a number of Gf8 and Gf8.1 characters with slender hips and the result is generally the same:
1) The both the front/side of the thighs and the glutes are inflated.
2) The amount of inflation of the thighs is less than the inflation of the glutes.
3) The amount of inflation does not directly correlate with how slender the hips are. (see below)
4) Morphs not affecting the hips/thighs do not change the distortion in AP (unsurprisingly).
To illustrate this I found a character where the hips are not especially slender but the distortion is great.
The Gf8.1 HSTW Aurora character (from DAZ3d) comes in two flavours; human and fae. The fae version is generally much more slender, though not especially so in the hips. However the effect of AP on these two body shapes is dramatically different.
As can be seen in the attached image:
A) for the human version (which has more slightly more slender hips than standard Gf8.1) AP causes only very slightly inflated thighs (hardly noticable in the image) and the glutes are enlarged.
B) for the fae version (which has slightly more slender hips than the human version) AP causes significant inflation of the thighs and very large inflation of the glutes.
Since I found that the absolute size of the hips does not correlate with the amount of inflation in every character, I assume that there is a specific hip/thigh morph which is reacting badly with AP.
Hopefully this hip/thigh inflation issue can be solved because the level of control of the genitalia is outstanding! Excellent work.
I bought AP now because what's 15$ compared to the huge effort that went into this product?
However, I have this exact problem (huge hips & glutes on character with slender butt). I'm guessing it will be fixed in the upcoming update? =)
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Originally Posted by: crappycrapperton1 
I bought AP now because what's 15$ compared to the huge effort that went into this product?
However, I have this exact problem (huge hips & glutes on character with slender butt). I'm guessing it will be fixed in the upcoming update? =)
Yes, the update fixes all these problems.
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Originally Posted by: 2scoops5 
my general notes on geografts are that applying smoothing to a geograft will initially add collision to the base figure which will cause an infinite loop and will result in always recalculating.
re: smoothing
have 3 geografts going at same time - each figure. Those 3 should have more verts than adv pussy (have not confirmed yet). Was never an issue. Key is to set collision with hidden gloves ie. not base figure mesh. Suspect that is similar to your invis. small cube? Changes everything. Works everytime. Always have interactive on. Custom smoothing values though.
Whereas, tried this smoothing with 1st release of adv. pussy and suddenly smoothing not resolved. That is with collision on adv. pussy set to hidden glove. Was like hypothermia set in. Still guessing rn that it was also related to rigid vert categorizations.
Also, see no answer on glute mesh res increase for later on. Good to know. Get the rationale why. Will see what i decide.
@Laudanum. Sorry if i seem that i am polluting your product and release. Felt like thread consensus was starting to pin this on user-figure-preferences, when it was not. Felt had no choice but to post. Was (and still am) just quite excited to check out this innovation like everyone else. Edited by user Monday, November 28, 2022 6:06:05 PM(UTC)
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The updated version of Advanced Pussy is finally available to download.
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