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Originally Posted by: matt 
I'm genuinely curious how this made it past beta. I loaded a new, unmorphed G8F into the scene, loaded AP, and did nothing but dial in the standard DAZ voluptuous morph, and I get a massive deformation of the rear thighs and glutes, like they didn't respond to the morph. I checked the parameters tab, and AP did 'see' the morph, it just didn't respond to it. Since I use this morph to some degree on most of my female characters, this obviously will not do.
Also, why can't I add images to this thread?
It could have gotten past the testers if they hadn't applied the same morphs and had only used the base character as is, factory preset. As it has been discovered, I'm glad that Laudanum has been able to resolve the issue quickly.
Originally Posted by: isaac3d3 
Is there a way to post an image other than via a URL? I noticed an interesting effect which I'd like to share.
Originally Posted by: SaxaSD 
Originally Posted by: Laudanum 
Basically, I did not setup the rigidity groups and weights properly.
A rigidity group is composed of two components; the participants and the reference. The reference tells DAZ Studio how to deform the participants. The problem was mostly caused by my reference being inside the painted area of the weight maps preventing them to deform thus confusing DAZ Studio as to what to do with the participants.
Hope that makes sense.
Glad you posted that image of before and after. That's what i wanted to share in my previous post. The rigid weights, as I said before in this thread, negatively impacted the morphing. Astounded that some people said things were fine or just make some morphs. Am glad you are on this quick.
Question though. Seriously. How did this not get caught by you or renderotica's 2 beta testers? Would love to hear from RangerRabbit re: QC on this. This is a huge issue for any morphs in geograft area. Your image was just like mine. Was just glaring.
Am grateful that a fix sounds incoming. But will wait to see first if it works normally. Spent a while figuring out it was rigid maps/weights most likely causing issue that could have used for other things. So still a bit unhappy for a paid product being released like this.
Anyway, thanks again for looking so quick at this and hopefully finding the fix.
PS. to renderotica or Rangerrabbit. How can users most easily share nsfw images to help with product issue discussion? Can a place be made at gallery for support only images?
As for not being able to post images in this thread, it was created in the Product Showcase Forum which is for product announcements, not support. I've moved this thread to Product Support now that it's been released, so you should be able to add images now. RangerRabbit Renderotica Management
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Originally Posted by: RangerRabbit 
It could have gotten past the testers if they hadn't applied the same morphs and had only used the base character as is, factory preset. As it has been discovered, I'm glad that Laudanum has been able to resolve the issue quickly.
But...that's a standard DAZ body morph, one that everyone probably has in their G8 arsenal. I've done some beta testing at the personal request of a few vendors both past and present, and the basic DAZ morphs were the very first thing that I checked. I figured that if I ran into a problem there, I'd find more later. This should have been checked, not just using the G8 base. I've found a lot of things that have passed muster here and at other sites that work great with a base G8 or G3 or whatever, but not so much when morphed. This should be standard procedure, don't you think? Pretty much everyone that uses G8 to any extent has the body morph pack.
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I'm struggling how to use when using FBX exports. Example is if the legs are rotated side-to-side, the inner thigh has a large bludge and other deformations because there's no logic to dive the extra joints. If I knew what the how the main character joints rotation was linked to the AP joints, I could write code in Cinema-4D to perform the calculations.
I was able to transfer the shell UV''s to the AP object so when it's exported the character is a single mesh and the high resolution UV's from the shell now part of the character UV's so I can delete the shell and the AP object and not get SSS edge bleed when using Redshift or Arnold render engines. I'm having the AP object merged into the character mesh during the FBX export.
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Oh boy suddenly I'm really looking forward to my next month's pay, one or two questions though:
How well does it work with other skintones than default G8?
And how easy / hard is it to edit the default texture files of Advanced Pussy if need be?
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Originally Posted by: Laudanum 
Originally Posted by: Jambones  You've created quite a complex piece of work and I'm super impressed with the outcome. There are bound to be glitches, which doesn't surprise me at all.
You take pride in your work and I'll bet your heart skipped a beat when you found out there was something amiss. So, in less than a day you've found the problem and are fixing it. Not a big deal for me and I'm not at all disappointed.
Looking forward to all of the upcoming goodies you'll be offering.
You are forgiven!! Now hurry up and get it fixed ; )
Thanks very much for your kind words.
I needed it.
This looks so promising. Awesome work!
1. As others pointed out there seemed to be compatibility issues with morphs. I don't know if it is fixed now but my question is: How does it work with morphs? Like, if I have different glute morphs applied to my character, will the graft copy them and then apply your awesome controls?
2. Does your graft support simulation or collision of objects or bodyparts with the glutes? In your screenshots it looks like the fingers create deformation on the butt but I'm not sure how it is achieved.
Thanks a lot for your effort. =)
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I've posted a couple pix in the gallery with ADVANCE PUSSY. I haven't pushed it too far and am just dipping my toes in really, but so far I love it.
Motogirl_05
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Have the files been updated already?
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Is the only way to post an image via the gallery or a URL?
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Originally Posted by: Masterstroke 
Have the files been updated already?
I have fixed the issues and have updated files ready. I’m waiting on store management to move forward.
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I'm having problems with the material transfer step not working correctly. All of my characters are Genesis 8 that were converted to Genesis 8.1, with the Genesis 8 skins applied to the 8.1 bodies. That process works just fine, but I'm guessing maybe there's something with the UV's that AP can't deal with. The texture it's applying is either the wrong one, or badly distorted. Probably something to do with the body/torso difference between 8 and 8.1.
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Originally Posted by: isaac3d3 
Is the only way to post an image via the gallery or a URL?
You can post images right here. It works fine.
You just need to click the upload button after adding your image. A lot of people forget to do so.
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Originally Posted by: panthercom  I'm having problems with the material transfer step not working correctly. All of my characters are Genesis 8 that were converted to
Genesis 8.1, with the Genesis 8 skins applied to the 8.1 bodies. That process works just fine, but I'm guessing maybe there's something
with the UV's that AP can't deal with. The texture it's applying is either the wrong one, or badly distorted. Probably something to do with
the body/torso difference between 8 and 8.1.
If the base figure is Genesis 8.1, make sure your using the copy materials for Genesis 8.1.
Even if you’re using textures from Genesis 8, it should still work properly unless there’s something that I’m missing.
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In relation to pathercom’s problem I experienced what sounds like the same issue. Which was easily resolved by selecting Advanced Pussy and under the surfaces tab selecting the areas that were distorted, then changing the UV base. By default it set to the AP UV’s, I can’t specifically remember which one I selected (I believe I changed it to genesis 8 base) however, there are limited options and that completely fixed the texture distortion.
Apologies I can’t cite your post to show a direct response, I’m on mobile and couldn’t figure out how to do it. Hope this helps.
Also Laudanum, man, what a awesome product, thanks for making it!
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Originally Posted by: Laudanum 
Originally Posted by: isaac3d3 
Is the only way to post an image via the gallery or a URL?
You can post images right here. It works fine.
You just need to click the upload button after adding your image. A lot of people forget to do so.
Thanks for the quick reply.
How do I add the image in the first place?
If I try copy/paste, nothing happens.
If I try the "Insert/Edit image or media" icon, I get an option to add a URL to the image.
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Originally Posted by: isaac3d3 
Originally Posted by: Laudanum 
Originally Posted by: isaac3d3 
Is the only way to post an image via the gallery or a URL?
You can post images right here. It works fine.
You just need to click the upload button after adding your image. A lot of people forget to do so.
Thanks for the quick reply.
How do I add the image in the first place?
If I try copy/paste, nothing happens.
If I try the "Insert/Edit image or media" icon, I get an option to add a URL to the image.
Once you click on Post Reply, bellow the text box there’s an options tab with two check boxes. One of which says Attach files to this post? You need to check it and click Post. It then brings you to the upload page. Choose your file you want to upload and click the upload button. Then click the back button and you’re done.
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This may be redundant now that you have identified the issue causing problems with "big ladies". However, I would be grateful if you could check the issue is solved for the slender, narrow hipped ladies too.
Thanks
I have applied AP to a number of Gf8 and Gf8.1 characters with slender hips and the result is generally the same:
1) The both the front/side of the thighs and the glutes are inflated.
2) The amount of inflation of the thighs is less than the inflation of the glutes.
3) The amount of inflation does not directly correlate with how slender the hips are. (see below)
4) Morphs not affecting the hips/thighs do not change the distortion in AP (unsurprisingly).
To illustrate this I found a character where the hips are not especially slender but the distortion is great.
The Gf8.1 HSTW Aurora character (from DAZ3d) comes in two flavours; human and fae. The fae version is generally much more slender, though not especially so in the hips. However the effect of AP on these two body shapes is dramatically different.
As can be seen in the attached image:
A) for the human version (which has more slightly more slender hips than standard Gf8.1) AP causes only very slightly inflated thighs (hardly noticable in the image) and the glutes are enlarged.
B) for the fae version (which has slightly more slender hips than the human version) AP causes significant inflation of the thighs and very large inflation of the glutes.
Since I found that the absolute size of the hips does not correlate with the amount of inflation in every character, I assume that there is a specific hip/thigh morph which is reacting badly with AP.
Hopefully this hip/thigh inflation issue can be solved because the level of control of the genitalia is outstanding! Excellent work. isaac3d3 attached the following image(s):
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PS: Maybe my brain works differently than the person who designed the web page, but pressing "Post" would be the last thing to do, not the thing to do before inserting an image... hey ho!
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Originally Posted by: isaac3d3  PS: Maybe my brain works differently than the person who designed the web page, but pressing "Post" would be the last thing to do, not the thing to do before inserting an image... hey ho!
Yeah, I agree. The process is confusing.
Anyway, Advanced Pussy works really well with slender character too.
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Great! Thanks for all the hard work.
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Hi, This is what i am getting when i use the 8.1 material script, the skin is an 8.0 skin on the 8.1 figure
Thanks, looking forward to update
Grugaloon attached the following image(s):
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