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Fixer  
#1 Posted : Thursday, September 22, 2022 12:06:51 PM(UTC)
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Don't shoot me.....


I've been a user of Poser since version 4, long time ago, you'd think I'd have picked it up by now....


Anyway, with the advent of Victoria 9 coming out for DS, is it time to accept for us old time Poser users that the software is effectively dead....


I mean, DS users now have Vicky 9, we have LaFemme or still use Vicky 4. Now don't get me wrong, both figures are ok, but with nobody seemingly willing to make decent genitals for LaFemme, it's use for here is limited.


I've also not heard of any new female figure arriving for Poser any time soon, and indeed, the business that owns Poser are also catering more and more for DS users on their website, suggesting to me that even they have given up on it...!!


What's your polite thoughts on the situation, I know this is quite emotive for some people....


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billyben on 10/22/2022(UTC)
Masterstroke  
#2 Posted : Thursday, September 22, 2022 12:32:59 PM(UTC)
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Anybody can answer this question for himself. Just go to the renderosity gallery and compare the Poser render with the DAZ studio renders.
There is a huge difference in Quality. 
Since the P11 release, I consider Poser as scam ware.


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wrbrook  
#3 Posted : Thursday, September 22, 2022 12:37:02 PM(UTC)
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I used to hate Daz Studio, used Poser up to 11 (and paid for it). But once I made the switch and went through the pain of the learning curve, I never looked back. Maybe 10 years ago? Mainly Genesis 2 and later. I encourage people to switch. You won't regret it.
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Blir  
#4 Posted : Thursday, September 22, 2022 12:46:15 PM(UTC)
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I use Poser for what I do.  It's apparent that its days are numbered and it sucks that fewer products are being developed for it.  But for now, I'm not interested in climbing the DAZ learning curve and replicating the assets I've accumulated over the years.  Poser still works for me.


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Masterstroke  
#5 Posted : Thursday, September 22, 2022 12:52:04 PM(UTC)
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DAZ Studio is pretty much 10 years ahead of Poser, which is stagnating in its development.
To be fair, Poser's animation tools are better than DAZ Studio's.
As long as you are doing stills, go for DAZ Studio.
If you want animations, make yourself familiar with DAZ's Blender bridge or diffomorphic.
 


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Fixer  
#6 Posted : Thursday, September 22, 2022 1:10:57 PM(UTC)
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See I'm in my 60's now and have spent a ton of money on Poser over the years, much of it won't work in DS so I'm told. So not only will I need to learn how to use DS, I would also need to spend big on resources for it....


It's a tough decision to make, but when I see how DS is racing away it does make me question how long I can carry on using inferior software.......


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Twisted_Pencil  
#7 Posted : Thursday, September 22, 2022 4:44:12 PM(UTC)
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BANG :-)

Ok, I made the switch to DS for the advances in figure realism and pursuit of affordable photo-real but I still use V4 for many works, she is getting on a bit so I can't ask her to get her ankles up round her ears but she knows how to dress and still looks fantastic in many scenarios.

In short if Poser does what you want and can produce the art you enjoy why worry. If however you want the latest advancements and content then it looks like DS is the way to go.

Most Poser content will work in DS although a few tweaks to mats may be required. Some scripted content and utilities won't work and I agree it is a steep learning curve.

If you are happy on the hill you are at why climb another, but if it is adventure you seek...
I'm just here by mistake, for a friend, for science... anyway you can't prove nuffin'.
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Blir  
#8 Posted : Thursday, September 22, 2022 7:23:13 PM(UTC)
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Originally Posted by: Digital_Mercury Go to Quoted Post
BANG :-)

Ok, I made the switch to DS for the advances in figure realism and pursuit of affordable photo-real but I still use V4 for many works, she is getting on a bit so I can't ask her to get her ankles up round her ears but she knows how to dress and still looks fantastic in many scenarios.

In short if Poser does what you want and can produce the art you enjoy why worry. If however you want the latest advancements and content then it looks like DS is the way to go.

Most Poser content will work in DS although a few tweaks to mats may be required. Some scripted content and utilities won't work and I agree it is a steep learning curve.

If you are happy on the hill you are at why climb another, but if it is adventure you seek...


No offense intended, but when I read about "if you want the latest advancements and highest quality" I translate that as "You need to buy a new computer with a top of the line dedicated NVIDIA graphics card and even then you'll wait and wait and wait for those perfect renders to complete."  I do my work on a 15" laptop with relatively low level integrated Intel graphics.  My final renders are usually done in less than 15 minutes @ 300 dpi for 9x7" images.  May not be the prettiest work, but I can produce a lot of images fairly quickly and that works for me.


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Twisted_Pencil  
#9 Posted : Thursday, September 22, 2022 7:50:47 PM(UTC)
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Originally Posted by: Blir Go to Quoted Post


Originally Posted by: Digital_Mercury Go to Quoted Post
BANG :-)

Ok, I made the switch to DS for the advances in figure realism and pursuit of affordable photo-real but I still use V4 for many works, she is getting on a bit so I can't ask her to get her ankles up round her ears but she knows how to dress and still looks fantastic in many scenarios.

In short if Poser does what you want and can produce the art you enjoy why worry. If however you want the latest advancements and content then it looks like DS is the way to go.

Most Poser content will work in DS although a few tweaks to mats may be required. Some scripted content and utilities won't work and I agree it is a steep learning curve.

If you are happy on the hill you are at why climb another, but if it is adventure you seek...


No offense intended, but when I read about "if you want the latest advancements and highest quality" I translate that as "You need to buy a new computer with a top of the line dedicated NVIDIA graphics card and even then you'll wait and wait and wait for those perfect renders to complete."  I do my work on a 15" laptop with relatively low level integrated Intel graphics.  My final renders are usually done in less than 15 minutes @ 300 dpi for 9x7" images.  May not be the prettiest work, but I can produce a lot of images fairly quickly and that works for me.



 


None taken, it's part of the learning curve - Iray will do things to the enth degree by default but with a couple of tweaks you can get acceptable renders in seconds, or you can halt the render when it gets to an acceptable quality and save that or you can use one of the other render engines including 3Delight if you want.


But I don;t recall mentioning quality, I was just sayin' if you want the latest figures etc you will need to use DS and whatever that entails but if Poser does what you want, no problem.


 


I'm just here by mistake, for a friend, for science... anyway you can't prove nuffin'.
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Twisted_Pencil  
#10 Posted : Thursday, September 22, 2022 8:26:00 PM(UTC)
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...Sorry, yes I did mention quality and I'm afraid DS does have the edge there too but only if that's what you want, quality is not necessarily art.
I'm just here by mistake, for a friend, for science... anyway you can't prove nuffin'.
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billyben on 10/22/2022(UTC)
davo  
#11 Posted : Thursday, September 22, 2022 9:19:45 PM(UTC)
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Poser is finished and it hurts me to say that because I fuckin love the program. Now if you see images from DS that you know you'll never be able to attain, and I'm talking about the versatility of the figures, not the quality of photo-realism, but you desire to have that juicy looking babe with the nice bending body and you know you'll never get to do that in Poser, then time to face the music and make the switch. I kicked and screamed the whole way, put it off for years, but after actually delving into it and figuring it out, it's not that bad of an experience as I thought it would be. Because you know Poser and have some feel for how things work, you will be able to navigate the program in a shorter amount of time than a total newcomer to 3d.

Pros: (This is coming from somebody who just learned it recently and has been using Poser since version 4 and posette)

-The clothing just freaking works on the characters, even heavily morphed. No more bulky shoulders in clothing and having to copy morphs from one figure to another, don't ask me how they did this but it's a godsend. I rarely, if ever, have a poke-though.
-If using Iray, and mind you, that's about all people support anymore, it is a WYSIWYG preview. No more guessing if the shadows and lighting is going to look like they do in poser preview versus the final render. You get what you see. PBR was dabbled with, but they never address transparencies with it and that's fucking useless. What is useful about the PBR preview is that it's fast, not color or texture accurate, but very fast previewing, then you can do an iray preview and final render. Hint, switch back to PBR preview before doing an iray render, that way your machine won't be trying to do two iray processes at a time.
-You can adjust the environments hue, saturation, lightness, intensity and all that stuff before a render.
-Light emitting materials work in iray preview and do leaps and bounds better than poser.
-You can actually bring in poser models and access poser runtimes. If it's a custom poser character, you will have some issues maybe, but props and environments load fine, you just have to adjust the texturing.
-DS is free. I know, I know, if poser had a free version there might be more newcomer interest in it which might spark more vendor effort, but it's not free and I have whipped that horse to death at the other site to no avail. The poser 'new products' section is, well, you know what it is, and no, you are probably never going to see a LaFemme pussy because DS outsells Poser more than 2:1, way more than that actually and vendors are in it for the money (for the most part).
-A vendor like myself can choose to put all the product content into one convenient folder and subfolders. For example, bondage table 1 product has a subfolder for the table, poses (broken down by figure), materials, props, etc, all in one product folder, no more hopping around to figures, then poses, then materials, then hands, then props, then lights, then back and forth. It can all be in the same folder in the same library if I choose.
There are some other things I do like about it but don't want to be here trying to remember everything.

Cons: (Please be kind to me, I have just learned DS this year and still have a ways to go on my knowledge base, this is my disclaimer and I'm sticking with it).

- Iray seems to be the render engine of choice. I don't even do any other material settings for my products than iray. 3delight is now off my list. Iray yes, it takes longer to process and is a slowdown. Like I mentioned above, you can do a PBR preview and it's fast, then switch to iray to poke around your image to see if most things look good, then switch back to PBR preview and do the render (the render will always be whatever you tell it to be, 3delight, pbr or iray).
- Renders are always output at 96 dpi. I did ask this question at the other site and got the prompt reply this is what it is. It turned into quite the argument about why this is or is not important and the response will always be "just render the width and height larger than you want and downsample it". I thought this would be an issue, but it hasn't been.
- Yes, iray is an NVIDIA bitch. It does do better on higher cudda core graphics cards such as the 20 or 30 series. If your image uses low lighting for a scene, there will be these awful white pixels until they wash out after a long render time, but you can use the render settings to de-noise the image, you can set the render settings to only render for a certain amount of time. There are work-arounds for these issues. I do have a high end machine, so I can't really feel your laptop pain. DS is better on a higher end system. Did I mention DS was free and the figure are much more awesome?
- I don't like photo-real and DS doesn't really offer much on the graphic art side. You will be told there are some nice shaders that do this, but they are outdated and some of the scripting doesn't work on the new version of DS apparently.
- Here is a little something I both LOVE and HATE about DS. When you get DS, you get the Genesis 8 bases for free. There are a couple of standard morph upgrade packages that will get you by and you should get them. After that, like V4 or M4, you get custom characters. Here's the catch. When you buy 4 of 5 custom characters, and I'm talking about body morphs and shaping, you install them to your PC like you do poser. What is different, is the morphs are already going to be available and built into your base character. All the siders and dials will automatically be added. I thought that was great, until I had a shit load of characters, like 20 to 30 that I got all at once when I made the switch. Suddenly, the base G8F character takes a long time to load and a long time to reset to default pose, she's now loaded with a ton of shit, unlike poser, where you pull up your V4 base and only load the one custom character you purchased, saved that back to the library and your base character was pure and morph free. I learned the hard way, I had to create a new external folder for all my G8F custom characters and load that path into DS paths when I want to use it. When I want a faster loading model for say creating several poses (as a vendor I have to do this), then I remove the G8F library path and it reverts back to the base. Like I say, it's a LOVE/HATE relationship. I know people are going to chime in and tell me about the morph management system somebody created so only the morphs I want will load, and I will look into it, but until then, that is what I know.

For those folks that are Poser users and nervous about my future intentions about Poser....

I still rig, add morphs and externalize geometries in poser, so it is one of my tools to get products into DS. That being said, there will be a time when I am going to grow tired of supporting lots of poses for multiple figures, it's time consuming and when this is my only income, time is money. I've asked and asked for a LaFemme pussy time and again, all I hear is crickets, nobody wants to touch her.

In a nutshell, Poser is finished and when some really good suggestions on bondwares own website for product suggestions get shot down, it's just not a good sign they have a lot of plans for it's future other than tweaking a few things here and there. I'm not on any inside loop about their plans, I could be dead wrong, but Daz Studio presses forward while Poser stagnates. I really, honestly never thought I'd be saying these things and honestly, it hurts.

Davo

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Ehliasys  
#12 Posted : Friday, September 23, 2022 2:45:52 AM(UTC)
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Originally Posted by: davo Go to Quoted Post
 Daz Studio presses forward while Poser stagnates. I really, honestly never thought I'd be saying these things and honestly, it hurts.


Yeah, that pretty much sums it up.


Creating SFW and NSFW 3D images. Guaranteed natural and AI-free.
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Giantsquid  
#13 Posted : Friday, September 23, 2022 2:51:20 AM(UTC)
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I used to use Poser exclusively (Again, like Davo from way back with posette.).  Then, I began to see this Daz Studio thing take shape and release after release it got better and better and it was free.  I bought 4 or 5 upgrades to poser and I decided to stop when I kept seeing the price comparisons and decided it was just way to much for me to continue to afford. 


 


If she's a sinking ship, I'm sorry to hear it because I know I really liked it back when I was using it and I feel bad for those who liked it and wont be able to get newer versions. 


 


For my part, I decided to take the plunge and learn Daz Studio and im so glad I took the time to do it.  It gives me pretty much everything I want out of these types of programs and the basic program is free.  Realistically, when I saw they were offering it free I figured Poser was living on borrowed time.  Over the years, I have spent a shit load on stuff to use from a variety of different companies and especially the last couple years where daz introduced the ability to conform older outfits to newer figures I was floored and never looked back... I dont know if poser has something similar or if/when it occurred as compared to studio, but when it did I really had no more reason to do poser at all.  Now it sits on my hard drive taking up space in case I want to use some of my old resources in studio.


 


The only problem I have in Studio is learning how to make more complex animations (like people having sex, etc).  I wish there was a really good tutorial showing an actual scene being created. It would be a huge help...but there you have it.


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eldritchcellar  
#14 Posted : Friday, September 23, 2022 1:03:14 PM(UTC)
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Long time Poser User here. I've dabbled a little bit with DS. La Femme needs more than a pussy. I can make a working pussy for that figure. I've already created some genital morphs (subdivision level morphs in Zbrush) for her. The problem is that La Femme is just butt ugly out of the box and is very low poly. It's difficult to change this unless you use subdivision morphs, which can be unpredictable in result. I've had more than one instance where I would spend time working on a morph in Zbrush, bring it back to Poser and either it would blow up (similar to a wrong winding order error) or just not copy properly to an injection.

Compound this with the fact that La Femme's limbs bend terribly, her knees are a wreck, and her hands are so atrocious as to be virtually unfixable unless you use match centers morphs. In this case because her thumbs are some of the worst I've ever seen on a Poser figure. As far as I can see you would need to create a bunch of JCMs, some of them HD, do a bunch of animated origins/match centers stuff, and create all of her morphs using subdivision morphs. And successfully copy all that over to her clothing crosstalk.

So many people have left Poser for DS that you're left with a small pool of talent, and very few have the technical knowledge to do these things, or be bothered with it if they can. Add to the fact the vocal public Poser user base seems to only care about Superfly and are completely clueless on the content creation front. I mean completely clueless. Strap on the fact that in order to create subdivision morphs you are saddled with only 2 options; the virtually useless for detail work Morph Brush or Godawful overkill Zbrush. That's it. If you want to use Blender or Mudbox or some other sculpting solution you are SOL.

I'm still using Poser 11. Poser 12 is a complete joke at this point. I'm not spending 200 dollars that only adds a Principled node and renders my python scripts useless. Since the migration to DS there simply isn't the python talent left to replace these workflow scripts. The things that have been offered for Poser 12 in the python front are not even barely on the same level as the scripts I have by Dimension3D, Netherworks, and Colorcurvature. In fact the solutions that are being released have half the functionality at a more costly price point. Poser is getting murdered on the talent front and by it's own user base's in the box desires. It is looking terribly dire for Poser unless they pull a serious rabbit out of a hat.

I could rant more at length, I don't say these things at the Rendo forum, in fact this particular namesake Eldritchcellar is banned from commenting there. I also go by the user name Primorge.

DS is looking more attractive, I like genesis and Iray quite a bit. I'm just not crazy over the interface and the library. It's probably because I haven't been forced to get used to it at this point. I'll keep using Poser simply because I've spent so long with it and have gained a good grasp of content creation practices with it. Or I might say screw both of them and go entirely over to Blender, which I'm growing more comfortable with. There's plenty of Genesis clones rigged to Blender and a legit bridge.

If I were new to 3d I would definitely go with DS. Poser's always be online requirements and lackluster development handicap is a big stop sign.
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Ciaran  
#15 Posted : Friday, September 23, 2022 2:55:32 PM(UTC)
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I started with "Poser 3" when it was owned by MetaCreations. Back then MetaCreations also owned Bryce and RayDream (RayDream later become Carrara). At the time I naively hoped MetaCreations would integrate these three software packages, but it wasn't to be. Then Poser was sold and I really started to fear that Poser was on its way out. For a while I held out some hope when Curious labs took over Poser, but then it ended up being sold again and development on it seemed to cease. Then, I believe, to impart protect their content creation business , DAZ3D (formerly Zygote) developed DAZ Studio, which I think was pretty much the proverbial nail in Poser's coffin. Then the current owner acquired Poser and there was some hope on the horizon for Poser. So, I don't think Poser is dead yet, but I do think its continued existence is precarious despite the size of its user base. Poser's development has been ignored for so long that I don't know if it will ever catch up to DAZ Studio


Although I started with Poser, I used to use both Poser and DAZ Studio, but stopped using Poser around version 10 or 11, and switched over to only using DAZ Studio. I'm one of those weirdos who prefers DAZ Studio over Poser. I was never a big user of Poser to begin with, because it simply wouldn't do the things I wanted to do. I used Poser as a digital replacement for artist's mannequins as originally intended, but anything beyond that was just too difficult at the time.


My one gripe with DAZ Studio has always been the lack of a detailed User Manual. There is a lot of utility hidden in Studio which would have remained hidden if it wasn't for the growth of tutorial videos on YouTube.


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matt  
#16 Posted : Friday, September 23, 2022 8:48:45 PM(UTC)
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Ciaran, you missed an owner of Poser. Between Curious Labs and Bondware, it was owned for a while by Smith Micro. They did do some updates and improvements to it, but it was never their baby, and that was pretty obvious.


Poser isn't dead if Bondware decides that it's not, but they have one hell of a battle in front of them if they want to make it current and relevant again. What can be done with a few clicks and popups in Studio used to take me hours in Poser, and the end result was always a compromise.


I know I've talked about this in other threads, but I'll restate it here: the one thing that really made me decide to switch was geografts. Other than the Poser Dork's nearly useless dick, there was no built in anatomy in Poser. It was all parented props, and while some were better than others, simply changing a pose caused them to move out of place, requiring me to interrupt my workflow to fix it, assuming it was fixable. I found out later that DAZ had tried to get SM to jump on the geograft train, but they weren't interested in developing it. That's when the DSON movement sputtered out. SM just didn't care to do anything with Poser. So...DAZ decided that they weren't going to, either. That's when Studio really became relevant and cutting edge, for what it is. 


My Poser Runtime folder is still in it's old place on my hard drive, but the core program is long gone to conserve disc space. I can access all of my old content in Studio, and most of it still loads and works just fine, after I tweak the materials. Regardless of what Bondware decides to do, I doubt I'll ever use Poser again. Studio's interface has become second nature to me after using it for the last six years, which followed 16 years of using Poser, since version 4, Posette, and Victoria 2.


For me, looking at my old Poser artwork, what remains of it, is like looking at a mid-eighties GM sedan with 'digital fuel injection' badges on it. Neat and cutting edge at the time, but it hasn't aged well at all. Like I said, if Bondware wants to keep Poser going, they've got a lot of work to do.


But...if Poser is what you like to use to create your art, keep at it, friend. You'll get no judgment from me.


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Ciaran  
#17 Posted : Friday, September 23, 2022 9:05:17 PM(UTC)
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Originally Posted by: matt Go to Quoted Post
Ciaran, you missed an owner of Poser. Between Curious Labs and Bondware, it was owned for a while by Smith Micro. They did do some updates and improvements to it, but it was never their baby, and that was pretty obvious.


Thanks Matt. I knew I forgot one or two owners, but couldn't remember the names. I suppose I should have mentioned something to that effect. Jeezu, it was discouraging how many times Poser changed hands!


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BrotherHades  
#18 Posted : Friday, September 23, 2022 11:29:16 PM(UTC)
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Originally Posted by: Ciaran Go to Quoted Post


Originally Posted by: matt Go to Quoted Post
Ciaran, you missed an owner of Poser. Between Curious Labs and Bondware, it was owned for a while by Smith Micro. They did do some updates and improvements to it, but it was never their baby, and that was pretty obvious.


Thanks Matt. I knew I forgot one or two owners, but couldn't remember the names. I suppose I should have mentioned something to that effect. Jeezu, it was discouraging how many times Poser changed hands!



 


You both forgot one, between Curious Labs, and Smith Micro, E-Frontier owned Poser. Though Smith Micro did own Poser for a decade, and never seemed like they really knew what to do with it. And with how Smith Micro managed it, I'm not sure Bondware will be able to do much with it. I mean in just the decade Smith Micro had Poser, Daz Studio grew by leaps and bounds and went from a program to keep the Poser files, and content alive, to going their own direction even if it meant dropping cross program compatibility, and now they have surpassed Poser in so many ways. (I think animation is still one area where Poser is superior)


thanks 4 users thanked BrotherHades for this useful post.
Fixer on 9/24/2022(UTC), matt on 9/24/2022(UTC), Ciaran on 10/21/2022(UTC), billyben on 10/22/2022(UTC)
Masterstroke  
#19 Posted : Saturday, September 24, 2022 3:00:56 AM(UTC)
Masterstroke

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Originally Posted by: BrotherHades Go to Quoted Post


[...]
(I think animation is still one area where Poser is superior)



That is true, and I miss painfully a morph Brush, like Poser's in DAZ Studio. 
Aside from all that I am so done with Poser. In fact, I sometimes still use it for splitting morph targets into left and right. It is so much easier in Poser.


thanks 1 user thanked Masterstroke for this useful post.
billyben on 10/22/2022(UTC)
kanshinin  
#20 Posted : Sunday, September 25, 2022 5:42:13 AM(UTC)
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I'm not going to diss any software, but I do think Poser is dying.

I went from Daz, when they had Victoria 3, over to Poser because of the material files. There was next to nothing for Daz at the time. So, I learned on Poser. Although, I still liked DAZ's ability to pivot the camera around on a single object to make sure it was positioned correctly. When my computer crashed several years ago, I lost Poser including the package to re-install it (my download expired). So I went back to Daz, about the time Genesis 8 was in the early stages and never went back.

I think we should have seen something was up when Daz gave the G8M figure the ability to become pregnant and take female morphs. As I look back on it, I think they were testing to see if they could get away with creating only 1 character.
thanks 3 users thanked kanshinin for this useful post.
banditcameraman on 9/25/2022(UTC), ZenMaster3D on 10/6/2022(UTC), billyben on 10/22/2022(UTC)
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