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DavidGB  
#1 Posted : Wednesday, October 14, 2026 12:44:17 PM(UTC)
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Has anyone got any good material settings/presets to make a wet Dicktator (G8M), particularly the shaft? Yes, I've got the Pumping Pole Palette and tried the presets in the Reflectivity folder, but they barely make a difference, I've got  a Dicktator, glans in a Golden Palace (attached to a G8.1F), supposed to be coming out, where part of the point of that render is supposed to be the shaft now looks wet as opposed to the just as it's going in shot before. But i've got a nice, sweaty G8M character, a nice sweaty G8.1F character, even a nice wet/sweaty looking GP, but a dry Dicktator shaft, which the PPP presets barely affect, and in as much as they do, so NOt make it look wet, just slightly plastic.


Zeppelin  
#2 Posted : Thursday, October 15, 2026 11:06:19 AM(UTC)
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These settings to the Dictator shell will give you a wet look


Zeppelin attached the following image(s):
WetSettingsforDictator.jpg
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PhantasyMaster99 on 10/17/2026(UTC)
DavidGB  
#3 Posted : Thursday, October 15, 2026 4:17:00 PM(UTC)
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Thanks ... but I'm getting a weird effect i don't understand. Looking straight down from above, Dicktator horizontal so looking at its top, Pumping Pole Palette setting applied, I put in your settings, and on rendering in Iray a get a great looking wet strip along the Dicktator, but ony a strip. The left side that can be seen and a little way in from the left on the top, it looks dry. Then there's the wet-looking strip, the full length but a bit less than a quarter of the width, which runs as far across as a displaced vein, then dry the remaining over half of the width all the way to the right. I haven't got as far as understanding the theory of dual-lobed specular, but I feel there must be some map restricting the effect, but the only map in that section is a PPP roughness map that looks symmetrical, left to right.


Hang on, on the roughness map is it the white or black bit that's going to be wet? If it's black ... I'll just try changing the map ...


Zeppelin  
#4 Posted : Thursday, October 15, 2026 4:38:48 PM(UTC)
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Not sure, I don't use Pumping Pole, just Cocky Clackers Maybe Meipe can advise
DavidGB  
#5 Posted : Thursday, October 15, 2026 7:05:12 PM(UTC)
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Well, I had next to no understanding of these shaders and what the parameters do. But I've now found that some of what I was seeing was down to the lighting and the displacement map ... and after some experimenting I'm getting a vague grasp of this dual-lobe specularity, and a lot of the issue was the particular pumping pole palettes specular roughness maps loaded. After some experimenting with roughness maps and values, starting from your settings I'm getting what i wanted. So thanks for pointing me in the right direction of what i needed to try to understand.


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Zeppelin on 10/18/2026(UTC)
Meipe  
#6 Posted : Friday, October 16, 2026 4:52:25 AM(UTC)
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DavidGB  
#7 Posted : Friday, October 16, 2026 8:53:10 AM(UTC)
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Originally Posted by: Meipe Go to Quoted Post
There are some cummy wetness options here:
https://www.renderotica....sku/59021_Texture-Wizard


Not wanting cummy yet - image sequence telling story, Dicktator's just been in the Golden Palace first thrust, withdrawn showing shaft which should now be wet from her vaginal arousal fluids but not cummy at this point. But now I've been pointed to trying to understand the effects of the specular lobe roughness maps I'm getting there.


But ...


Aaaaagh! I have Texture Wizard but had forgotten about it because it's not in the Dicktator folder in the content library, or even in Genesis 8 Male. (I've been collecting your products for years with the intention of using them, but am only now doing so for the first time, and my memory is fogged by pain medication side effects from disability, so I forget what i bought last week, let alone years ago.) And you've got a preset for the male character I'm using, after the time I've spent failing to get a good match with PPP. I just need to go bang my head on a wall ...


Ah, problem ... I'm using the Genesis 8 Male Lee7-for-Lee8 product (FBM and materials, not FHM). You've actually got a Lee 7 preset in here, but I'm reading your instructions pdf and it says the character presets will only apply if the main figure is the one the character is designed for, so because the Lee7-for-Lee8 is on a G8M not a G3M your Lee 7preset is not going to apply, then. Well, I'm sure I can work around that - just look in the .duf for the settings. Or load a G3M, then save a material preset off the Dicktator shell to sue with G8M. Oh, do i actually have the G3M Dicktator? Can't remember.


DavidGB  
#8 Posted : Friday, October 16, 2026 10:33:07 AM(UTC)
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OK, I'm sure I'm doing something stupid and missing something simple, but ...


I did buy the G3M Dicktator years ago, updated it to v3. OS I've got my scene with a G8M with Lee7-for-Lee8 materials with Dicktator and shell, currently a PPP material on the shell, and a G8.1F with Golden Palace, posed away from the centre. Loaded, temporarily, a G3M Lee7 into middle of scene, added G3M Dicktator and shell, mat copy script didn't work (DS6 and haven't looked for update) but doesn't matter because I'm not using it. Loaded Lee 7 preset from Texture Wizard onto G3M Dicktator shell and modified it.


Then something goes wrong. I save a material preset from that Dicktator shell, select the shell of the G8M Dicktator and apply that preset saved off the G3M one to get the Lee7 TW material on the DIckatator shell on my Lee7-for-Lee8.


Nothing. No change on the G8M Dicktator shell.


Do material presets from the G3M shell not work on the G8M one? In that case I'll have to save a shader preset off each surface. Grrrr.


 


DavidGB  
#9 Posted : Friday, October 16, 2026 11:09:42 AM(UTC)
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Oh. Having started going through saving a shader per surface, my brain works very slowly but it belatedly figured the obvious - load the G3M Dicktator shell material into my text editor of choice and do a global search-and-replace-all to replace every G3M in the .duf with G8M - one click, save, apply to G8M Dicktator shell, boom, worked.


But it doesn't match the Lee7-for-Lee8 skin. Must be different material/shader settings on G8M Lee7-for-G8M to G3M Lee 7 or something. Back to my best PPP effort, I suppose. Never mind, I'll shut up now.


PhantasyMaster99  
#10 Posted : Saturday, October 17, 2026 6:02:06 AM(UTC)
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One method is increasing the opacity over 100% or creating a mini-spotlight. But yeah, sometimes the reflection is very hard (LOL) to make out, especially on Caucasians in poor lighting. Another thing you can do is adjust the values that Zeppelen graciously provided (and I will be adding to my own toolbox) in their screenshot.

The easiest route is to buy Thunder3D's USM 2 for G8-8.1M and apply the sweat texture on Diktator (really great product btw). He provides instructions for how to do this. I've also found that some oil shaders can give good results if put on a geoshell with the opacity turned way down. If you do your own shell, make sure the shell's opacity map doesn't change after applying the shader. Non-liquid shaders work best in most cases; Helena's Water Shaders includes an Oil shader that works well this way, or just plain olive oil with the coloring adjusted can do the trick.

In most cases, I find the easiest fix is to either adjust the lighting to make sure light shines directly on the area or increasing the opacity beyond normal limits



Hope one of these helps! ;-)

Edited by user Saturday, October 17, 2026 6:07:59 AM(UTC)  | Reason: Not specified

DavidGB  
#11 Posted : Saturday, October 17, 2026 9:36:42 AM(UTC)
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Yeah, I've got the USM 2 sweat product (and the full USM 1.2 inc. sweat). During the many years of not rendering but thinking/hoping  i'd get back to it someday, I kept my eye on the stores and bought things I thought I'd want, so I've had many of these things sitting in my library for years without ever using them - like Dicktator with PPP and Texture Wizard, Golden Palace with add-ons, and a whole bunch of different sweat products. For body sweat, when i started BDATB1 to post on DA, I tried rendering the same picture again and again just with different Sweat/wet products (that are for G8F): both USM versions, a Sickleyield one, V3Digitimes, SimonWM, KindredArts, db-xxx, DragiHadzitosic, more than you can shake a stick at. I think I settled on USM as my 2nd favourite, and actually it's used in quite a few of BDATB1. I was having a lot of trouble (still am) with lighting that scene given the set I'd unwisely (from the lighting point of view) chosen, was having to re-light almost every render in the story sequence, and am painfully aware that if someone looks, given the incident in the image sequence plays out in one location over just a couple of minutes, the way the shadows change direction image to image makes absolutely no sense. But for some reason my favourite G8F sweat effect - Squarepeg3D's Mapped Glisten for G8F and Futalicious - just wasn't working in some of those images so i swapped to USM 2 as my backup, and a lot of BDATB1 has Freya in USM 2.


in BDATB2 I've been trying to get some kind of grip on this. Now, it does move to different locations, but i am trying to keep the lighting consistent within each location and avoid any re-lighting in the same location to preserve some kind of reality. I did resort to adding a 'sweat light' in just one specific part of one set. And I've stuck to SP3D's Glisten sweat except for just two - the body conditioning two in the dojo where again the SP3D's glisten just failed to show up for reasons I couldn't figure out, even with added extra light, and those two only do use USM 2.


But the Dicktator! It's in a sequence where he's just thrust in the first time, this is when he pulls the shaft - but not the glans - out, and I'd actually written in the bit of accompanying text while it was rendering how the shaft was now wet. But as the render converged ... it wasn't! And I'd used the PPP reflectivity settings so assumed it would be! Hence panic post here. And it couldn't just be the light because it's a close in render where one can see the Golden Palace the glans is still in and some of her thighs and lower abdomen framing the Dicktator shaft, and they're all very SP3D Glisten sweaty. (And I did try adding a 'wet light' but couldn't get that to help.) So ...


But problem solved -ish. Rather over-solved. Zeppelen's settings initially produced a partial effect, but that led me to experiment on certain material properties I didn't understand at all (which was most Iray material properties). Tricky, because my memory issues mean I immediately forget what the last change did or which parameter i'm supposed to be varying, but looking at the parameters Zeppelen's settings appeared to target, then playing with the dual-lobe specular roughness, with lots of changing one parameter at a time and re-rendering, I started to understand what that does, what visual effect changing the settings produces, and managed to modify Zeppelen's settings and get a wet dick shaft! Preset saved. Taking this new semi-understanding I then re-applied a PPP reflectivity preset as I'd originally used with no visible effect, and modified the dual lobe specular roughness and got another, different actual wet dick. Different preset saved. And THEN ...SP3D's Mapped Glisten for G8F and Futalicious isn't quite what it says it is. It basically just adds mapped metallicity and top-coat to whatever materials are being used on the G8F, but first he saved it from a G8.1F, and it doesn't work on G8F!, only G8.1F (G8F torso surface re-named to Body in G8.1F by DAZ, and while DS willl automatically apply the Torso surface in a G8F preset to G8.1F's body surface, it doesn't work the other way round.) I edited the .duf in a text editor to get a version that works on both 8 and 8.1. Because I like the effect (even had a comment on DA particularly liking the sweat on one of the images) I've then run the maps through Map Transfer (G8M UVs are close to G8F's but not exactl the same) and edited the preset .duf again to produce a G8M version (also works on G8.1M as long as using the G8M UVs) so G8/8.1F and G8/8.1M cna get sweaty together. But there's the Futalicious part, claimed to be a shader preset 'should be useable on other genetalia' as the maps are just general squares for that, so useable on Dicktator, Golden Palace etc - but it isn't. It's a Futalicioua material preset, and includes a few other channels other than the relevant metallicity and top-coat, using maps from products I don't have that were obviously in use on SP3D's Futalicious when he saved it and were included in error, and even has a wrong path to one of this own maps! Bit of surgery in the text editor and then saving a preset that IS only the channels it's supposed to be, I now also have an SP3D Mapped Glisten Dicktator preset that works, and cna be applied on wahtever DIcktator material is on the shell.


So I've now actually got three different working wet dicks - modified Zeppelen, modified PPP Reflectivity, and SP3D Mapped Glisten! And understand how to manually change the degree of effect and e.g. use the roughness maps in PPP to vary how far down the shaft the wetness extends. Unfortunately, for me having choices is a bad thing, as I find it hard to make them through the brain fog.


Oh - I should say that I'm NOT saying there' anything generally wrong with either Zeppelen's settings or the PPP Reflectivity ones. The issue's just in THIS particular set-up and I'm sure the issues are largely dependent on the lighting in this particualr case, but I didn't want to radically change the lighting due to it being  render in a sequence telling a story.


Zeppelin  
#12 Posted : Sunday, October 18, 2026 12:57:53 PM(UTC)
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Originally Posted by: DavidGB Go to Quoted Post


Oh - I should say that I'm NOT saying there' anything generally wrong with either Zeppelin’s settings or the PPP Reflectivity ones. The issue's just in THIS particular set-up and I'm sure the issues are largely dependent on the lighting in this particular case, but I didn't want to radically change the lighting due to it being  render in a sequence telling a story.



Yes the lighting is very important. Some scenarios give you a good wet look, while others may not produce much a shine at all. You have to experiment and save your light presets with the best examples. Sounds like you have it covered


DavidGB  
#13 Posted : Sunday, October 18, 2026 1:35:30 PM(UTC)
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The big problem was this was one render in a sequence telling a story. First one I did I had real orobmes lighting it as the characters moved round the set, ended up re-lighting many bits, and became very conscious that as a conscious  that , as a sequence, the lighting made no sense, shadows wildly changing direction etc. I was trying to avoid that this time, so was trying not to change the lighting in obvious ways between the renders in the sequence. But managed that in the end with your settings as a start point, and inspiring me to get a bit of a grip on what dual lobe specular roughness maps do, so thanks very much for the help.


Meipe  
#14 Posted : Friday, October 30, 2026 1:35:29 PM(UTC)
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DavidGB  
#15 Posted : Friday, October 30, 2026 2:06:38 PM(UTC)
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At the moment I'm sticking to the G8/8.1s - mostly due to the most important character needing HD morphs, and issues over the HD morphs not projecting onto grafts, especially Breastacular, Headlights or your competitors products, leaving them misaligned at the edges.


But i did sort out the issue I was having with the G8M DIcktator. You do have presets in the G8M Texture Wizard and Pumping Pole Palettes, but no effect was showing up in the render I was trying to do - at least partly down to the lighting, but I didn't want o change that much as this was part way through a series telling a story, and I didn't want visual inconsistencies. However, some of the advice I received here led me to finally understand a bit about the dual-lobe specularity settings, and using the PPP dual-lobe roughness maps still but changing some other things I managed to get the visibly wet Dicktator coming out of the Golden Palace.


And in the current sequence - same location and lighting but different position under the lights, the Dicktator looks seriously wet and sloppy from the blowjob he's currently getting, way WAY more than in that G9 example you've posted above!


Hm - can't expect you to go and get access to a DeviantArt Premium Gallery even at the minimum price of 1 USD (I'd rather they were all free, but not allowed at DeviantArt for anything explicit) - maybe I should put a couple in my empty gallery space here so you can see what i'm talking about ...


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Meipe on 11/2/2026(UTC)
Meipe  
#16 Posted : Monday, November 2, 2026 2:08:00 PM(UTC)
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Originally Posted by: DavidGB Go to Quoted Post


 


Hm - can't expect you to go and get access to a DeviantArt Premium Gallery even at the minimum price of 1 USD (I'd rather they were all free, but not allowed at DeviantArt for anything explicit) - maybe I should put a couple in my empty gallery space here so you can see what i'm talking about ...



Can you post a picture here?


DavidGB  
#17 Posted : Monday, November 2, 2026 2:52:17 PM(UTC)
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In this thread?. Er- I did manage to post one about the issues with Breastacular and the Freja 8 morph, so I suppose ...


Can I post three in one post? If this works there'll be one that was Dicktator just using the Reflectivity settings in PPP where it was supposed to look wet (as opposed to a previous picture as it was going in for the first time) as per the accompanying narrative text, but wsn't and that was when i started this thread. Then another after taking a suggestion up above and learning at least vaguely about dual-lobe secular roughness maps (so it's using your PPP roughness maps but altered settings). Then same but after a sloppy blowjob, looking ... pretty wet. :) (Same Set and lighting in all)


 

Edited by user Monday, November 2, 2026 3:05:19 PM(UTC)  | Reason: Not specified

DavidGB attached the following image(s):
BDATB2-35-6B.jpg
wetdick-RO1.jpg
BDATB2-40-3-1.jpg
rotica  
#18 Posted : Wednesday, November 4, 2026 8:18:38 AM(UTC)
rotica

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Originally Posted by: DavidGB Go to Quoted Post


In this thread?. Er- I did manage to post one about the issues with Breastacular and the Freja 8 morph, so I suppose ...


Can I post three in one post? If this works there'll be one that was Dicktator just using the Reflectivity settings in PPP where it was supposed to look wet (as opposed to a previous picture as it was going in for the first time) as per the accompanying narrative text, but wsn't and that was when i started this thread. Then another after taking a suggestion up above and learning at least vaguely about dual-lobe secular roughness maps (so it's using your PPP roughness maps but altered settings). Then same but after a sloppy blowjob, looking ... pretty wet. :) (Same Set and lighting in all)



Nice pubic hair DavidGB! Is that a product that can be bought, or did you make it yourself via the Strand Based Editor or ZBRUSH? It sucks there's so many bald pussies in porn. I prefer the 70s big bush look, hopefully  it will make a comeback. I guess bald pussies are nice for variety. I also want to see a lot more pussy penetration vs anal. Most of my animations and renderings will be pussy only. Here's the pubic hair I built via the built-in SBE in Daz. I layered it with nine for the pubic mound, and three for the Golden Palace Labia Majoras. There's also a fixed hair prop in the center. The renderings come out decent straight from Daz. But I will sometimes add hair brushes via Photoshop and save out as a transparent PNG. Then I overlay it over the animations in DaVinci with the Surface Tracker tool which works fantastic.


I also have Golden Palace dialed in exactly to my preference. I modified the displacement and other maps based on Hydii May's labia. It looks like you can completely tweak Golden Palace's look by messing around with the texture maps. I'll buy Platinum Pussy at some point, but I mostly work with G8F and G8M. I don't like the look of many G9 models, and they are also more of a resource hog


The Dicktator shininess in these examples are a bit dry - I applied the Pumping Pole wet map. It can be made a lot more shiny by manually tweaking the Dicktator Shell surface settings.







DavidGB  
#19 Posted : Wednesday, November 4, 2026 9:43:48 AM(UTC)
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Originally Posted by: rotica Go to Quoted Post


Originally Posted by: DavidGB Go to Quoted Post


In this thread?. Er- I did manage to post one about the issues with Breastacular and the Freja 8 morph, so I suppose ...


Can I post three in one post? If this works there'll be one that was Dicktator just using the Reflectivity settings in PPP where it was supposed to look wet (as opposed to a previous picture as it was going in for the first time) as per the accompanying narrative text, but wsn't and that was when i started this thread. Then another after taking a suggestion up above and learning at least vaguely about dual-lobe secular roughness maps (so it's using your PPP roughness maps but altered settings). Then same but after a sloppy blowjob, looking ... pretty wet. :) (Same Set and lighting in all)



Nice pubic hair DavidGB! Is that a product that can be bought, or did you make it yourself via the Strand Based Editor or ZBRUSH? It sucks there's so many bald pussies in porn. I prefer the 70s big bush look, hopefully  it will make a comeback. I guess bald pussies are nice for variety. I also want to see a lot more pussy penetration vs anal. Most of my animations and renderings will be pussy only. Here's the pubic hair I built via the built-in SBE in Daz. I layered it with nine for the pubic mound, and three for the Golden Palace Labia Majoras. There's also a fixed hair prop in the center. The renderings come out decent straight from Daz. But I will sometimes add hair brushes via Photoshop and save out as a transparent PNG. Then I overlay it over the animations in DaVinci with the Surface Tracker tool which works fantastic.



It's one of the hairs from LightBLUE's Natural Golden Growler Pro, plus one from Natural Golden Growler G8.1F, plus one from Curly Golden Growler 8.1, all LightBLUE and for sale here. (To get the upper part the way I wanted, i originally had two more from the Pro set and one more from the Curly set too, but it got a bit too out of control in the thigh crease area.) It's a bit frustrating. The Lightblue sets for each figure, G8F/G8.1F/G9 are quite different, The ones I can use ob Golden Palace on G8/8.1F don't come up as far as I actually want.  The set for 3feetwolf's NextGen AE were more extensive and gave me more what i wanted for her, so I switched from GP to that, but then ran into limitations with that and had to go back to GP. I was discussing this with LightBLUE here on the forums, and they made some of the set for the new 3feetwolf Sofft Pussy with me in mind, would ahve been perfect  ... but it was only when I'd bought and loaded the Soft Pussy that i realised it replaced the whole hip and buttock region, and my character needed some HD morphs on the abdomen that don't propagate to geografts. So back to GP and not quite the pubic bush I want (3feetwolf has been working on a means to get HD morphs from figure to geografts so I'm hoping that will happen and I can go to Soft Pussy and the LightBlue pubic hair pack). I haven't learned to do strand based hair myself yet (which these are) other than enough to edit one of LightBLUE's to be just the little tuft that pokes out above her gym shorts (when she's dressed).


I just find it weird that I - and you it seems - are considered weird for wanting to see women looking like women and not pre-pubescent girls (and find it rather worrying that ao many people do want women to look like pre-pubescent girls). Full untrimmed pussy was the norm, at least in the West, until 1915, when Gillette, with over 90% of the market for or razor blades for men in the US but wanting to expand somehow, realised that 50% of the population weren't buying razor blades, so if they could convince women they needed to shave ... something, Gillette could go on growing as a business, and they created a massive marketing campaign to convince women, out of nowhere, that they needed to shave their legs and armpits, and men that they should want women who shaved, and were massively successful in the US. Reached the UK basically in the 60s, other European countries over the next few decades, then from there the push to trim pubes and then shave the pubes off completely. It's all the fault of Gillette, abetted later by the fashion industry, purely to make more money from selling hair removal products and services, and billions spent on massive advertising campaigns over the decades to convince everyone that the natural is unnatural, and that people who like the natural look are weird fetishists. And, sadly, how sesceptible so many people are to advertising. All the claimed thing about hygiene and cleanliness is complete bollocks, and the body hair is a product of millions of years of evolution, existing for good reasons.


Sorry: rant over.


rotica  
#20 Posted : Wednesday, November 4, 2026 11:14:26 PM(UTC)
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Originally Posted by: DavidGB Go to Quoted Post


Originally Posted by: rotica Go to Quoted Post


Originally Posted by: DavidGB Go to Quoted Post


In this thread?. Er- I did manage to post one about the issues with Breastacular and the Freja 8 morph, so I suppose ...


Can I post three in one post? If this works there'll be one that was Dicktator just using the Reflectivity settings in PPP where it was supposed to look wet (as opposed to a previous picture as it was going in for the first time) as per the accompanying narrative text, but wsn't and that was when i started this thread. Then another after taking a suggestion up above and learning at least vaguely about dual-lobe secular roughness maps (so it's using your PPP roughness maps but altered settings). Then same but after a sloppy blowjob, looking ... pretty wet. :) (Same Set and lighting in all)



Nice pubic hair DavidGB! Is that a product that can be bought, or did you make it yourself via the Strand Based Editor or ZBRUSH? It sucks there's so many bald pussies in porn. I prefer the 70s big bush look, hopefully  it will make a comeback. I guess bald pussies are nice for variety. I also want to see a lot more pussy penetration vs anal. Most of my animations and renderings will be pussy only. Here's the pubic hair I built via the built-in SBE in Daz. I layered it with nine for the pubic mound, and three for the Golden Palace Labia Majoras. There's also a fixed hair prop in the center. The renderings come out decent straight from Daz. But I will sometimes add hair brushes via Photoshop and save out as a transparent PNG. Then I overlay it over the animations in DaVinci with the Surface Tracker tool which works fantastic.



It's one of the hairs from LightBLUE's Natural Golden Growler Pro, plus one from Natural Golden Growler G8.1F, plus one from Curly Golden Growler 8.1, all LightBLUE and for sale here. (To get the upper part the way I wanted, i originally had two more from the Pro set and one more from the Curly set too, but it got a bit too out of control in the thigh crease area.) It's a bit frustrating. The Lightblue sets for each figure, G8F/G8.1F/G9 are quite different, The ones I can use ob Golden Palace on G8/8.1F don't come up as far as I actually want.  The set for 3feetwolf's NextGen AE were more extensive and gave me more what i wanted for her, so I switched from GP to that, but then ran into limitations with that and had to go back to GP. I was discussing this with LightBLUE here on the forums, and they made some of the set for the new 3feetwolf Sofft Pussy with me in mind, would ahve been perfect  ... but it was only when I'd bought and loaded the Soft Pussy that i realised it replaced the whole hip and buttock region, and my character needed some HD morphs on the abdomen that don't propagate to geografts. So back to GP and not quite the pubic bush I want (3feetwolf has been working on a means to get HD morphs from figure to geografts so I'm hoping that will happen and I can go to Soft Pussy and the LightBlue pubic hair pack). I haven't learned to do strand based hair myself yet (which these are) other than enough to edit one of LightBLUE's to be just the little tuft that pokes out above her gym shorts (when she's dressed).


I just find it weird that I - and you it seems - are considered weird for wanting to see women looking like women and not pre-pubescent girls (and find it rather worrying that ao many people do want women to look like pre-pubescent girls). Full untrimmed pussy was the norm, at least in the West, until 1915, when Gillette, with over 90% of the market for or razor blades for men in the US but wanting to expand somehow, realised that 50% of the population weren't buying razor blades, so if they could convince women they needed to shave ... something, Gillette could go on growing as a business, and they created a massive marketing campaign to convince women, out of nowhere, that they needed to shave their legs and armpits, and men that they should want women who shaved, and were massively successful in the US. Reached the UK basically in the 60s, other European countries over the next few decades, then from there the push to trim pubes and then shave the pubes off completely. It's all the fault of Gillette, abetted later by the fashion industry, purely to make more money from selling hair removal products and services, and billions spent on massive advertising campaigns over the decades to convince everyone that the natural is unnatural, and that people who like the natural look are weird fetishists. And, sadly, how sesceptible so many people are to advertising. All the claimed thing about hygiene and cleanliness is complete bollocks, and the body hair is a product of millions of years of evolution, existing for good reasons.


Sorry: rant over.



I agree 100%. Shaven pubes can be nice on occasion. But I want more variety. I used to also be a fan of pubic hair running into the thighs. But now I think I prefer a big bush, but trimmed to create a nice v-shape. The hirsute look with hairy legs is not my thing. So I like a combination of shaven and hairy. I think I prefer shaven armpits on women. Btw, women were still hairy in the 50s-80s. When I grew up, most women I saw had big bushes. That was the biggest turn on for me, because it signaled she was an adult ready for action. Instant boner when I saw a big bush on a woman. In high school, my buddies and I were exactly like those guys from Porky's, peeping on all the girls and their bushes as they were getting dressed at a pool party. One of us (me) bumped into a window and they realized we were watching and we all had to scatter real fast and make it seem like we weren't creeping on them.


Pubic hair acts as a natural protective barrier that reduces friction, traps harmful bacteria, and guards sensitive genital skin against infections. Some women have razor burn from all the shaving. Not sure why they think that's better than their own, natural bushes. Screw all these bikini waxes being performed. Women should start visiting clinics to get pubic hair implants so they can all have full, majestic bushes.


One thing that can be a turn-on is a petite, thin female with a flat chest, with hints of hourglass and child-bearing hips. And then you slap on a massive trimmed bush, and big pussy lips. Hell yeah that's hot! So it is a combo on mature and  pre pubescent.


I hate all the anal in porn. It looks like their dicks are stuck in there and you see little movement. I am all for balls deep fast pussy fucking sequences. None of this slow, shallow penetrations. Some anal is ok, but there's just too much of it in the industry now.


I've spent many hours morphing existing porn videos to try and get something I like. I usually 1.5x or 2x the anatomy on the males and females. You can get amazing results with DaVinci via the surface tracker, tracker, magic mask, planar tracker, etc. I also upscale with Topaz. There are all sorts of options. The problem is real humans don't have dicks that are as long as I want in my erotic media. So you can only go so far with editing existing porn. I am leaning more and more to making my own porn from scratch. I am still tweaking animation sequences, poses, etc. You can do a lot with only 30 frames rendered. You can speedramp up and down. I even wrote powershell scripts to speedramp and pause frames without even needing Davinci. You just run the scripts, and it takes all the frames, duplicate and remove as needed, and dump them into another folder so you can splice it into your animation. You get amazing results at 60 FPS or even 120 FPS. I go up to 8K.


Another must have is FaceFusion and LivePortrait. With LivePortrait you can literally take a pornstar's or anyones facial animated expressions and dump them on your animated faces. Then you run a FaceFusion with face enhancer on that to bring out the details. I have both installed in Pinokio. Works fantastic. You can also make them speak with LatentSync. And then add eye blinks or even head movement via LivePortrait. You then bring back details with FaceFusion. LatentSync runs from a gradio web interface in your browser, all locally. I have not checked if it can be installed in Pinokio. All these face edits are then composited back over your original animation in DaVinci. I might 2x upscale the faces, and the 0.5x them back in DaVinci. I use either magic mask with matter blurring and erosion to overlay the head, or if I am lazy just a circular mask with a soft edge.

Edited by user Wednesday, November 4, 2026 11:17:24 PM(UTC)  | Reason: Not specified

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