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DavidGB  
#1 Posted : Tuesday, September 8, 2026 10:54:14 AM(UTC)
DavidGB

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Joined: 9/15/2012(UTC)
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Hopefully my last question for awhile. All at once trying to do and use a bunch of things I haven't before.


I suspect the answer’s going to be that this is just how it is and there isn't a solution, but just in case I'm missing the obvious or doing something stupid (both likely given the brain fog side effects of some of the meds I have to take for my disability) ...


I'm trying to finish setting up a scene which includes, amongst other things, a Genesis 8.1 Female character who is gripping one of her (small) breasts hard enough that her fingers are pressing into the flesh. Now, I would be very happy to use 'her own' breasts (i.e. the G8.1F ones) in every way but one: if I put the hidden glove from the Breastacular product on her hand, and set it to collide with her - the G8.1F figure - I get the fingers pressing into her breast flesh OK but her fingers swell up. (I also tried with a similar glove from another creator, and with that her fingers crumple up.) This puzzles me as presumably the glove is a bit bigger than the hand so collision shouldn't be happening between glove and hand, let alone forcing thee hand to swell out


But this happening means I have to use Breastacular instead of her 'own' breasts ... which gets the finger dents with no swollen fingers but has its own issues as Breastacular doesn't properly support some of the morphs used in the character, and especially the FBMFreja8, FBMFreja8Bulk and FBM Freja8HD morphs. This really limits the viewpoints from which I can render.


Is there no way to have the hidden glove not affect the hand wearing it while still colliding with that same figure?


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