This is a 1:1 copy of my mini tutorial on RH. Since I might want to link to this tutorial in my cgbytes/'rotica products in the future, you can now find it here as well :)
More tutorials will follow shortly
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Do you know poses in which your model turns into a roast chicken in a three-dimensional grill and turns in all possible directions ... just not in the one you want? Here's a simple tip and some info.
Old Hands
The following is common knowledge - so nothing great. But as I tend to forget the simplest things and some of you may not know this simple trick, I apologize. And if you want to throw cotton balls or pickles at me: go ahead! Not everyone can be as experienced as you ;)
The situation
A number of more artistic or contorted poses are complicated to use, as the model rotates in all possible directions at the same time as soon as it is to be turned, making it impossible to turn on a single axis. This applies to many of my older poses ... but also for DAZ Originals and Base poses. And no: this is not about sloppy work when developing the poses, but about one of the few (well ... ) DAZ quirks: the pivot point.
The Pivot Point (in the DAZ interpretation)
A pivot point - also called the center of mass - is actually a simple thing: in a 3D object it sits in the middle (sic) of the object and ensures uniform rotation in all axes. Unfortunately, DAZ does not locate the center of an object in the middle, but at the bottom edge - i.e. for human models: at the feet. Why keep it simple when you can make it difficult ;)
Following a logic that is incomprehensible or barely comprehensible to us mere mortals, this pivot point does not remain in place when models wil be posed (extremely), but begins to move while they are posed. This can lead to a pivot point that lies completely outside the model ... and then no longer knows how or what to rotate. For this reason, DAZ invented an important thing: the NULL
The Null object
Honestly: the Null object was only invented to make it easier for you with my poses. The invention has nothing to do with the fact that the DAZ pivot point is simply ##@!!!++**### and therefore also causes confusion with DAZ poses. In all honesty!
So - and now that I have (once again) strung a few too many letters together, finally the tip
THE SOLUTION
* Load the model and the pose. Do not move the model!
* Use Create -> New Null ... from the main menu and hit " Accept "
* Shift-select the Null and your model in the SCENE pane and use Create -> New Group ... from the main menu. Hit " Accept " ... and that's it :)
You can now rotate your new group until you get dizzy ... and without the fried chicken effect described above.
Happy rotating :)