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Pushee-Ri  
#1 Posted : Saturday, July 25, 2026 7:13:16 PM(UTC)
Pushee-Ri

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This is a 1:1 copy of my mini tutorial on RH. Since I might want to link to this tutorial in my cgbytes/'rotica products in the future, you can now find it here as well :) 


More tutorials will follow shortly


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Do you know poses in which your model turns into a roast chicken in a three-dimensional grill and turns in all possible directions ... just not in the one you want? Here's a simple tip and some info.


Old Hands
The following is common knowledge - so nothing great. But as I tend to forget the simplest things and some of you may not know this simple trick, I apologize. And if you want to throw cotton balls or pickles at me: go ahead! Not everyone can be as experienced as you ;)


The situation
A number of more artistic or contorted poses are complicated to use, as the model rotates in all possible directions at the same time as soon as it is to be turned, making it impossible to turn on a single axis. This applies to many of my older poses ... but also for DAZ Originals and Base poses. And no: this is not about sloppy work when developing the poses, but about one of the few (well ... ) DAZ quirks: the pivot point.


The Pivot Point (in the DAZ interpretation)
A pivot point - also called the center of mass - is actually a simple thing: in a 3D object it sits in the middle (sic) of the object and ensures uniform rotation in all axes. Unfortunately, DAZ does not locate the center of an object in the middle, but at the bottom edge - i.e. for human models: at the feet. Why keep it simple when you can make it difficult ;)
Following a logic that is incomprehensible or barely comprehensible to us mere mortals, this pivot point does not remain in place when models wil be posed (extremely), but begins to move while they are posed. This can lead to a pivot point that lies completely outside the model ... and then no longer knows how or what to rotate. For this reason, DAZ invented an important thing: the NULL


The Null object
Honestly: the Null object was only invented to make it easier for you with my poses. The invention has nothing to do with the fact that the DAZ pivot point is simply ##@!!!++**### and therefore also causes confusion with DAZ poses. In all honesty!


So - and now that I have (once again) strung a few too many letters together, finally the tip


THE SOLUTION


* Load the model and the pose. Do not move the model!


* Use Create -> New Null ... from the main menu and hit " Accept "


* Shift-select the Null and your model in the SCENE pane and use Create -> New Group ... from the main menu. Hit " Accept " ... and that's it :)


You can now rotate your new group until you get dizzy ... and without the fried chicken effect described above.


Happy rotating :)


 


 


thanks 2 users thanked Pushee-Ri for this useful post.
dsv4600 on 7/26/2026(UTC), Masterstroke on 7/26/2026(UTC)
nightwolf1982  
#2 Posted : Saturday, July 25, 2026 7:50:31 PM(UTC)
nightwolf1982

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I would suggest including a copy of this or any tutorial in any future products you decide to link to it, that way, if there's ever an issue with the forums customers can still access the tutorial.
thanks 1 user thanked nightwolf1982 for this useful post.
Pushee-Ri on 7/25/2026(UTC)
Pushee-Ri  
#3 Posted : Saturday, July 25, 2026 9:40:55 PM(UTC)
Pushee-Ri

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@nightwolf1982


That's a great idea!
For text-only posts like this one, that wouldn’t be a big problem (except that I already write a lot about the projects even without tutorials ;)

Unfortunately, things are different for tutorials with screenshots: I’m just too lazy to create PDFs ;) ... plus, a PDF makes the compressed file unnecessarily large.

We’ll see—right now I don’t have any projects here that require a lot of explanation… but they’ll come :)

matt  
#4 Posted : Sunday, July 26, 2026 8:52:23 AM(UTC)
matt

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A method that I use when the rotations send the posed character into orbit is to select the hip, and then zero all rotations/translations. This may put the figure into a weird position, but after that I can select the entire figure and rotate/translate them predictably.
thanks 1 user thanked matt for this useful post.
Pushee-Ri on 7/26/2026(UTC)
Pushee-Ri  
#5 Posted : Sunday, July 26, 2026 9:54:24 AM(UTC)
Pushee-Ri

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@Matt

Thank you :)

That also sounds like a good way to free a posed model from captivity as a roast chicken in a 3D rotating rotisserie :)
Blackadder-007  
#6 Posted : Sunday, July 26, 2026 10:48:25 PM(UTC)
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I just use the figure when placing the model where I roughly want it and then fine tune the translations/rotations with the hip bone. Just make sure the hip bone is zeroed out before moving the figure.
thanks 1 user thanked Blackadder-007 for this useful post.
Pushee-Ri on 7/27/2026(UTC)
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