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matt  
#1 Posted : Wednesday, July 30, 2025 3:34:57 PM(UTC)
matt

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I think I've hit a eureka moment with grouping and collision. Before, I'd always parented what was being penetrated or groped, i.e. G8F, to what was doing the penetrating, usually G8M or G8F with FTL. This is wrong. It breaks it and I never did find a way to fix it. 


Instead, parent what is doing the penetrating or groping to what is being penetrated or groped. Example, G8M is giving G8F the business, and you want to save it as a scene subset to load into another scene. Sadly, you've already used collision. No worries. Parent G8M to G8F, and off you go. Say you have G8F laying on a pool floaty and Breasttacular is coliding perfectly with said floaty, simply parent the floaty to G8F. 


I've tried this method with several test scenes, saved them out, reloaded them, and they simply worked. No insane distortions, nothing. It just loaded as it was saved. This will be a massive time saver. 


thanks 4 users thanked matt for this useful post.
gamagaeru on 7/30/2025(UTC), Kess on 7/31/2025(UTC), Twisted_Pencil on 7/31/2025(UTC), ZenMaster3D on 7/31/2025(UTC)
gamagaeru  
#2 Posted : Wednesday, July 30, 2025 6:51:29 PM(UTC)
gamagaeru

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Awesome tip! I wonder how well that would work in animations


matt  
#3 Posted : Wednesday, July 30, 2025 9:56:58 PM(UTC)
matt

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I have no idea but I doubt it. Animations are a pain in the ass. Most of the ones available in the stores rely on box stock unmorphed figures. Make the lady 5'5" instead of 6' or whatever G8F is, and you fuck it up. Change weight or leg length, you fuck it up. Change the height of both figures, like making G8F 5'5" like is the average for most American women, make G8M 5'9" or 10", you fuck it up. How many 6' tall women do you know? I know a few, but they're very few, and most of the dudes I know are no more than about 5'10", so that's how I build my characters. 


See, the things with animations is that it keys off of hip placement. Alter the height, you alter the hip placement. You do that, and the animation is going to place the hip where it "thinks" it should be, but it's no longer there, so nothing is going in where it's supposed to. The thing with collision, it only bases it's calculations of of what is touching it, not what is supposed to be where, so say you have a Dicktator just perfectly aligned with your morphed G8F, and you have G8M exactly where he's supposed to be, you apply the animation file and it all gets fucked off to Narnia because as far as the file is concerned, nothing is where it's supposed to be. 


Animating in Studio is a royal pain in the ass, so I rarely attempt it, only with solo figures and that's still rare as a bloody steak for me. 


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