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3feetwolf  
#221 Posted : Thursday, December 12, 2024 8:41:16 PM(UTC)
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Originally Posted by: Oxidation1988 Go to Quoted Post


Hello good sir. I notice you have an easy set up to get New Gens to Unity and Blender. Is it possible to do the same for Unreal Engine for male gens as well? ^_^ I imagine it is rather complicated.



Hi, 


I haven't made such a prop for HDPG9. Because there seem to be very few users with this need and I didn't get any feedback before, so I don't know if the props like this are what users need. 


I did made a prop to import NGG9 into unreal engine 5, but it has not been tested yet because UE5 has high hardware requirements. If you are interested, maybe you want to try this one first? Please let me know. 

Edited by user Thursday, December 12, 2024 8:48:32 PM(UTC)  | Reason: Not specified

daikichi1090  
#222 Posted : Tuesday, January 7, 2025 6:18:36 AM(UTC)
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I have purchased this product and applied it to several characters and they all end up like this. Can you help me solve this problem?
By the way, I have used your other products, NGV8 and HD nip2 for Gen8, but I have never encountered this kind of problem and I am puzzled.


 


EDIT: Turn off Geometory sculpter.I'm moron


 

Edited by user Tuesday, January 7, 2025 6:42:38 AM(UTC)  | Reason: Not specified

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3feetwolf on 1/8/2025(UTC)
WanderingDemon  
#223 Posted : Tuesday, February 4, 2025 8:26:34 AM(UTC)
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Is it possible for a NGV8 release of meat? 


3feetwolf  
#224 Posted : Wednesday, February 5, 2025 4:19:25 AM(UTC)
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Originally Posted by: WanderingDemon Go to Quoted Post


Is it possible for a NGV8 release of meat? 



Hi, I very sorry that I couldn't make this version at the moment. 


nightwolf1982  
#225 Posted : Tuesday, April 22, 2025 1:57:17 PM(UTC)
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Heads Up, DAZ just released a new version: DAZ Studio 2025, and the scripts for the Genesis 9 New Genitalia don't work.
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3feetwolf on 4/22/2025(UTC)
BrotherHades  
#226 Posted : Tuesday, April 22, 2025 6:47:44 PM(UTC)
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Originally Posted by: nightwolf1982 Go to Quoted Post
Heads Up, DAZ just released a new version: DAZ Studio 2025, and the scripts for the Genesis 9 New Genitalia don't work.


 


I mean it is an Alpha version and is using a whole new code base, so to expect any scripts or plug-ins to work is kind of expecting a miracle. Plus it is likely still months away from Beta, let alone a Release Candidate version (RC version is when I'd expect the third party vendors to start prepping for it's release, but it also depends on when Daz puts out the SDK and makes it public)


 


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3feetwolf on 4/22/2025(UTC)
3feetwolf  
#227 Posted : Tuesday, April 22, 2025 8:32:28 PM(UTC)
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Originally Posted by: nightwolf1982 Go to Quoted Post
Heads Up, DAZ just released a new version: DAZ Studio 2025, and the scripts for the Genesis 9 New Genitalia don't work.


Originally Posted by: BrotherHades Go to Quoted Post

I mean it is an Alpha version and is using a whole new code base, so to expect any scripts or plug-ins to work is kind of expecting a miracle. Plus it is likely still months away from Beta, let alone a Release Candidate version (RC version is when I'd expect the third party vendors to start prepping for it's release, but it also depends on when Daz puts out the SDK and makes it public)


 




Thanks for your reminder. I downloaded the 2025 version and tested ngg9. The error I encountered was that the statement to query whether an element already exists in an array threw a type error. I don't understand why this change occurred, and I may need to consult the help documentation in the future to know how to modify it. Fortunately, after I skipped this statement, everything worked properly. ngg9 was successfully applied to genesis 9.
Su7Sonic  
#228 Posted : Wednesday, June 18, 2025 1:31:04 PM(UTC)
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Thanks for your reminder. I downloaded the 2025 version and tested ngg9. The error I encountered was that the statement to query whether an element already exists in an array threw a type error. I don't understand why this change occurred, and I may need to consult the help documentation in the future to know how to modify it. Fortunately, after I skipped this statement, everything worked properly. ngg9 was successfully applied to genesis 9.


 


That's good to hear. Any chance we can debug/bypass this? I'm forced to use the Alpha version because of hardware constrains.


Thanks


3feetwolf  
#229 Posted : Thursday, June 19, 2025 8:06:19 AM(UTC)
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Originally Posted by: Su7Sonic Go to Quoted Post


That's good to hear. Any chance we can debug/bypass this? I'm forced to use the Alpha version because of hardware constrains.


Thanks



I haven't been tracking daz 2025 for a while and didn't realize that some users had to use its alpha version. My bad. I'll see if I can write a temporary script specifically for it.


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Su7Sonic on 6/20/2025(UTC)
3feetwolf  
#230 Posted : Sunday, June 22, 2025 8:27:57 PM(UTC)
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Originally Posted by: 3feetwolf Go to Quoted Post


Originally Posted by: Su7Sonic Go to Quoted Post


That's good to hear. Any chance we can debug/bypass this? I'm forced to use the Alpha version because of hardware constrains.


Thanks



I haven't been tracking daz 2025 for a while and didn't realize that some users had to use its alpha version. My bad. I'll see if I can write a temporary script specifically for it.



Sorry for the delay, as I found more code that needed to be modified during the modification, and they were in different scripts. Please copy the scripts in the attached zip file to the folder where the original scripts are located. If you encounter any problems please let me know.


File Attachment(s):
2025.zip (67kb) downloaded 46 time(s).
Seven-ol  
#231 Posted : Monday, June 23, 2025 1:12:16 PM(UTC)
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Hi 3dfeetwolf,
Since Daz is about to make major changes with that alpha Ds6, keep your energy for these script changes.
I really like what you're making !
Cheers
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3feetwolf on 6/29/2025(UTC)
blkcrow  
#232 Posted : Monday, August 18, 2025 10:36:55 AM(UTC)
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Just curious, when was the last update to New Gen for G9 released? I have a new pc and want to make sure I have the latest version. The files I see in My Downloads all have 2023 dates.
3feetwolf  
#233 Posted : Monday, August 18, 2025 8:20:14 PM(UTC)
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Originally Posted by: blkcrow Go to Quoted Post
Just curious, when was the last update to New Gen for G9 released? I have a new pc and want to make sure I have the latest version. The files I see in My Downloads all have 2023 dates.


Yes, they are the latest. And I would suggest that you duplicate the version that currently works with ng9 before upgrading to the latest version of Daz Studio. There are indications that future versions of Daz Studio may stop supporting some features that ng9 requires, causing it to break.


blkcrow  
#234 Posted : Monday, August 18, 2025 8:22:28 PM(UTC)
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Originally Posted by: 3feetwolf Go to Quoted Post


Originally Posted by: blkcrow Go to Quoted Post
Just curious, when was the last update to New Gen for G9 released? I have a new pc and want to make sure I have the latest version. The files I see in My Downloads all have 2023 dates.


Yes, they are the latest. And I would suggest that you duplicate the version that currently works with ng9 before upgrading to the latest version of Daz Studio. There are indications that future versions of Daz Studio may stop supporting some features that ng9 requires, causing it to break.



Ok. Thank you! 


Ashbashh  
#235 Posted : Thursday, March 5, 2026 8:37:01 AM(UTC)
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Hey there! Are there any plans to update the NGG9 for newer G9 models? I have started using Mira 9, a Daz Original model; however, when the body is set to full morph, the genitalia appear misaligned with the character to some degree. I have tried it with older Daz models such as the OG Victoria 9, Olympia 9 etc and it works OK. But for newer models, it seems to have a weird misalignment/stretching effect. I am using Daz 4.24.


 


Image attached to show: https://ibb.co/Kz8L06mM any insight here? Or to guide where I may be able to resolve it myself.


3feetwolf  
#236 Posted : Thursday, March 5, 2026 8:09:11 PM(UTC)
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Originally Posted by: Ashbashh Go to Quoted Post


Hey there! Are there any plans to update the NGG9 for newer G9 models? I have started using Mira 9, a Daz Original model; however, when the body is set to full morph, the genitalia appear misaligned with the character to some degree. I have tried it with older Daz models such as the OG Victoria 9, Olympia 9 etc and it works OK. But for newer models, it seems to have a weird misalignment/stretching effect. I am using Daz 4.24.


 


Image attached to show: https://ibb.co/Kz8L06mM any insight here? Or to guide where I may be able to resolve it myself.



Hi, I will test this character, and get back to you as soon as possible if I found something.


Ashbashh  
#237 Posted : Friday, March 6, 2026 11:12:34 AM(UTC)
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Originally Posted by: 3feetwolf Go to Quoted Post


Originally Posted by: Ashbashh Go to Quoted Post


Hey there! Are there any plans to update the NGG9 for newer G9 models? I have started using Mira 9, a Daz Original model; however, when the body is set to full morph, the genitalia appear misaligned with the character to some degree. I have tried it with older Daz models such as the OG Victoria 9, Olympia 9 etc and it works OK. But for newer models, it seems to have a weird misalignment/stretching effect. I am using Daz 4.24.


 


Image attached to show: https://ibb.co/Kz8L06mM any insight here? Or to guide where I may be able to resolve it myself.



Hi, I will test this character, and get back to you as soon as possible if I found something.



 


I appreciate you thank you 3feetwolf! It get's inherently worse when I mix and match Daz Originals morphs, so there's defintely some weirdness going on there. Thanks for the assistance!


3feetwolf  
#238 Posted : Friday, March 6, 2026 9:07:48 PM(UTC)
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Originally Posted by: Ashbashh Go to Quoted Post


Originally Posted by: 3feetwolf Go to Quoted Post


Originally Posted by: Ashbashh Go to Quoted Post


Hey there! Are there any plans to update the NGG9 for newer G9 models? I have started using Mira 9, a Daz Original model; however, when the body is set to full morph, the genitalia appear misaligned with the character to some degree. I have tried it with older Daz models such as the OG Victoria 9, Olympia 9 etc and it works OK. But for newer models, it seems to have a weird misalignment/stretching effect. I am using Daz 4.24.


 


Image attached to show: https://ibb.co/Kz8L06mM any insight here? Or to guide where I may be able to resolve it myself.



Hi, I will test this character, and get back to you as soon as possible if I found something.



 


I appreciate you thank you 3feetwolf! It get's inherently worse when I mix and match Daz Originals morphs, so there's defintely some weirdness going on there. Thanks for the assistance!



Hi, I've tested it on both Mira 9 and Mira 9 HD and don't seem to have encountered any problems. I'm guessing that downloading and reinstalling the latest version of ngg9 might solve the issue.


Also, the link to your image seems to be broken. If reinstalling ngg9 doesn't work, could you post it again?


Ashbashh  
#239 Posted : Monday, March 9, 2026 6:32:20 AM(UTC)
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Originally Posted by: 3feetwolf Go to Quoted Post


Originally Posted by: Ashbashh Go to Quoted Post


Originally Posted by: 3feetwolf Go to Quoted Post


Originally Posted by: Ashbashh Go to Quoted Post


Hey there! Are there any plans to update the NGG9 for newer G9 models? I have started using Mira 9, a Daz Original model; however, when the body is set to full morph, the genitalia appear misaligned with the character to some degree. I have tried it with older Daz models such as the OG Victoria 9, Olympia 9 etc and it works OK. But for newer models, it seems to have a weird misalignment/stretching effect. I am using Daz 4.24.


 


Image attached to show: https://ibb.co/Kz8L06mM any insight here? Or to guide where I may be able to resolve it myself.



Hi, I will test this character, and get back to you as soon as possible if I found something.



 


I appreciate you thank you 3feetwolf! It get's inherently worse when I mix and match Daz Originals morphs, so there's defintely some weirdness going on there. Thanks for the assistance!



Hi, I've tested it on both Mira 9 and Mira 9 HD and don't seem to have encountered any problems. I'm guessing that downloading and reinstalling the latest version of ngg9 might solve the issue.


Also, the link to your image seems to be broken. If reinstalling ngg9 doesn't work, could you post it again?



 


Hey there 3feetwolf! It seems reinstalling the NGG9 fixed it. Definitely strange behaviour! happy it's sorted now though. :)


3feetwolf  
#240 Posted : Monday, March 9, 2026 9:52:58 AM(UTC)
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Originally Posted by: Ashbashh Go to Quoted Post


Originally Posted by: 3feetwolf Go to Quoted Post


Originally Posted by: Ashbashh Go to Quoted Post


Originally Posted by: 3feetwolf Go to Quoted Post


Originally Posted by: Ashbashh Go to Quoted Post


Hey there! Are there any plans to update the NGG9 for newer G9 models? I have started using Mira 9, a Daz Original model; however, when the body is set to full morph, the genitalia appear misaligned with the character to some degree. I have tried it with older Daz models such as the OG Victoria 9, Olympia 9 etc and it works OK. But for newer models, it seems to have a weird misalignment/stretching effect. I am using Daz 4.24.


 


Image attached to show: https://ibb.co/Kz8L06mM any insight here? Or to guide where I may be able to resolve it myself.



Hi, I will test this character, and get back to you as soon as possible if I found something.



 


I appreciate you thank you 3feetwolf! It get's inherently worse when I mix and match Daz Originals morphs, so there's defintely some weirdness going on there. Thanks for the assistance!



Hi, I've tested it on both Mira 9 and Mira 9 HD and don't seem to have encountered any problems. I'm guessing that downloading and reinstalling the latest version of ngg9 might solve the issue.


Also, the link to your image seems to be broken. If reinstalling ngg9 doesn't work, could you post it again?



 


Hey there 3feetwolf! It seems reinstalling the NGG9 fixed it. Definitely strange behaviour! happy it's sorted now though. :)



That's great, I'm glad the problem has been resolved :-)


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