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Need help with Breastacular and glass
Rank: Member
Joined: 2/20/2025(UTC) Posts: 12
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I'm really having fun with BL, but ran into this when trying to collide some breasts against glass. I tried two different glass props. In Texture Shaded, it looks great. However when I render, it's black or dark where the breasts are touching the glass. I have and tried to modify the surfaces, but can't get it to render clear. Any tips or advice is appreciated.
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Rank: Advanced Member
Joined: 3/14/2013(UTC) Posts: 401
Thanks: 535 times Was thanked: 148 time(s) in 128 post(s)
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Maybe you are getting this effect because the meshes are touching.
I ran into this problem and solved it by backing up the figure a tiny bit so that there is a space between. See attached images Zeppelin attached the following image(s):
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 1 user thanked Zeppelin for this useful post.
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Rank: Advanced Member
Joined: 11/5/2017(UTC) Posts: 255
Thanks: 51 times Was thanked: 163 time(s) in 128 post(s)
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Yes black spots or lines are usually mesh or shell collisions. With BTL dont forget the invisible collision gloves have shells as well. If that's the issue, you should be able to feather down the shell offset a pinch, or back the figure off so as to not collide with the glass.
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 1 user thanked TheBitterGent for this useful post.
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Need help with Breastacular and glass
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