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hillside3d  
#1 Posted : Tuesday, December 17, 2024 1:49:29 PM(UTC)
hillside3d

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Hi,


When I add the Dicktator to characters like Orc HD, Ogre HD or Snerg for Ogre HD, the dick gets a really flat shape.
Its especially noticeable with Ogre HD (See Pictures)


I tried to fix the shape with the provided Dicktator adjustment morphs but to no luck.
None of the parameters help to get rid of the flat dick shape.
And if there is one, I didn't find it.


Is there something I missed? How can I fix this?


 


hillside3d attached the following image(s):
OgreFlatDick.PNG
OrcFlatDick.PNG
SnergFlatDick.PNG
davo  
#2 Posted : Tuesday, December 17, 2024 6:52:28 PM(UTC)
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My guess is that based on the looks, the legs look shorter than standard, perhaps to get the ogre look and feel, thus truncating the hip in the y direction, which might in turn truncate the dictator in the y direction. I could be wrong.
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hillside3d on 12/18/2024(UTC)
hillside3d  
#3 Posted : Wednesday, December 18, 2024 9:11:08 AM(UTC)
hillside3d

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Originally Posted by: davo Go to Quoted Post
My guess is that based on the looks, the legs look shorter than standard, perhaps to get the ogre look and feel, thus truncating the hip in the y direction, which might in turn truncate the dictator in the y direction. I could be wrong.


Interesting, if true this would explain the Ogre and Snerg but not the Orc HD, since his legs don't look shorter.
Would be nice if there were a morph to counteract this behavior.


Does anyone have an Idea, besides changing the legs shape?
I think changing the body shape to get the dick look good is definitely not a pleasant workflow.


PS: CockORama doesn't have this issue, I just don't like the look of this product overall.


gmretoica623  
#4 Posted : Wednesday, December 18, 2024 9:37:05 AM(UTC)
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It's probably due to rigidity. The ridigity of the model probably references vertices which happen to be more widely placed on these monster morphs. So it then causes dicktator to be more wide. If you adjust the rigidity so it references different vertices instead, it might look better. I don't have those morphs to test with but even just referencing one vertex like the topmost center one should be sufficient to improve it.


 


 


matt  
#5 Posted : Wednesday, December 18, 2024 10:40:26 AM(UTC)
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Another couple of things to try:

Select Dicktator in the scene tab, and go down to parameters. At the top left is a little icon with three vertical lines and a triangle. Click it, then go to preferences, and make sure that the 'show hidden properties' box is checked, then select 'currently used' in the parameters tab. It will show all morphs that are affecting the object. See if you can dial down the morph for the character there. However, this may cause some unwanted Y or Z translations.

Another thing that you can try is selecting 'all' under the parameters tab, and again with hidden properties shown, try dialing down the X scale for the entire Dicktator. You might also play with the Y scale by bringing it up a bit. Hope this helps. :)
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hillside3d on 12/19/2024(UTC), Meipe on 12/19/2024(UTC)
BrotherHades  
#6 Posted : Wednesday, December 18, 2024 11:55:45 AM(UTC)
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A lot of the times grafts don't play well with heavily morphed and scaled figures. Usually the only real fix is either finding grafts that do work with those characters, hoping the graft creator might create a special morph to fix what errors the scaling and morphing creates, creating said correction morph on your own, or just having to use them sans grafts.


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Meipe on 12/19/2024(UTC)
wurger  
#7 Posted : Wednesday, December 18, 2024 2:41:13 PM(UTC)
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A lot of poses can cause this issue as well, even on a lightly morphed human figure
hillside3d  
#8 Posted : Thursday, December 19, 2024 12:41:21 PM(UTC)
hillside3d

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Originally Posted by: matt Go to Quoted Post
Another couple of things to try: Select Dicktator in the scene tab, and go down to parameters. At the top left is a little icon with three vertical lines and a triangle. Click it, then go to preferences, and make sure that the 'show hidden properties' box is checked, then select 'currently used' in the parameters tab. It will show all morphs that are affecting the object. See if you can dial down the morph for the character there. However, this may cause some unwanted Y or Z translations. Another thing that you can try is selecting 'all' under the parameters tab, and again with hidden properties shown, try dialing down the X scale for the entire Dicktator. You might also play with the Y scale by bringing it up a bit. Hope this helps. :)


You are awesome! Thanks alot, this is exactly what I was looking for.


thanks 1 user thanked hillside3d for this useful post.
matt on 12/19/2024(UTC)
matt  
#9 Posted : Thursday, December 19, 2024 3:40:42 PM(UTC)
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Originally Posted by: hillside3d Go to Quoted Post

You are awesome! Thanks alot, this is exactly what I was looking for.




You're welcome, I'm happy to help.
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