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Hip Discoloration on G2M with TAB
Rank: Advanced Member
Joined: 12/26/2013(UTC) Posts: 1,255
Thanks: 230 times Was thanked: 634 time(s) in 615 post(s)
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I'm applying TAB for G2M to Michael 6 and, after a long and (frankly) tiresome search for a matching texture, I find that renders show G2M's hips as discolored. 3Delight render settings are the worse offender, but Iray render settings are visibly discolored. I've had a look at SnarltheWerewolf's tutorial on discoloration with TAB, but it refers to G3 and not G2. Can someone help me please? I suppose underlining that I'm a neophyte is appropriate. Please be thorough. Thanks to one and all.
Edited by user Tuesday, July 23, 2024 3:56:50 PM(UTC)
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Rank: Advanced Member
Joined: 2/14/2016(UTC) Posts: 669
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Both look like you have a shader mismatch. Either the hip area or TAB are using different shader systems, or if using the same shaders then the settings are greatly different (could be as simple as translucency values differing to a point where it is visible)
Easiest fix would be select skin you want closest to on the Hip, select in surfaces, and copy and paste the surface settings to the hip. (Of course this only applies if you're copying from a surface with the same mapping as the hip, I know there is a way to apply from a material preset that allows you to ignore maps, but can't recall if it it works the same when copy/pasting surface settings)
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 1 user thanked BrotherHades for this useful post.
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Rank: Advanced Member
Joined: 12/26/2013(UTC) Posts: 1,255
Thanks: 230 times Was thanked: 634 time(s) in 615 post(s)
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As things prove, the discoloration may have nothing to do with TAB. In a pique of frustration, I opened the Michael 6 subscene and deleted TAB. The subsequent render displayed the same discoloration. Apparently, it's not TAB at all. Indeed, I re-created the subscene from scratch with identical components and the discovered that the discoloration problem had vanished with the first test render. I decline to speculate what is causing the problem, content to believe that, sometimes, DAZ Studio seems to have a mind of its own.

Live long and render
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