Rank: Advanced Member
Joined: 6/14/2018(UTC) Posts: 39
Thanks: 21 times Was thanked: 7 time(s) in 5 post(s)
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Howdy Laudanum,
I was wondering, even though G9 has been out for months if you plan on releasing a Futanari-style Cock-O-Rama for G8F (and G8M if possible *lewd grin*). I tried using the Meipe Futalicious asset, but I believe the Raw Cyclops Thea is clashing poorly with it. Plus, some of the features I'd like to use Cock-O-Rama has while Meipe's does not.
Here's hoping.
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Rank: Newbie
Joined: 8/3/2021(UTC) Posts: 2
Thanks: 1 times
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Howdy folks, this is a newbie-ish problem but it's only with cockorama so I'd reckoned to ask here first.
I've used 3D software like Maya and Blender a bit before, but am new to DAZ. I've been working out how this product works but have run into somewhat of a roadblock.
I want to use the core pack with a G3 Male morph, Crawk to be specific:
But the geo-shell overrides the tail textures (linked to the hip) and I can't seem to re-texture it throgh the shaping menu or MATing the Geo-shell.
He came MDL Mats, but again I'm too new to know if that's a problem.
This might just be me being new, but I wanted to know if Cockorama is compatible with tailed creatures or not? And if so what Might I be doing wrong?
I would really appreciate any help, even if it's just "Go watch X tutorial, it'll show you what you need to know."
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Rank: Advanced Member
Joined: 2/14/2016(UTC) Posts: 669
Thanks: 35 times Was thanked: 370 time(s) in 287 post(s)
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Originally Posted by: Caused_Zuse 
Howdy folks, this is a newbie-ish problem but it's only with cockorama so I'd reckoned to ask here first.
I've used 3D software like Maya and Blender a bit before, but am new to DAZ. I've been working out how this product works but have run into somewhat of a roadblock.
I want to use the core pack with a G3 Male morph, Crawk to be specific:
But the geo-shell overrides the tail textures (linked to the hip) and I can't seem to re-texture it throgh the shaping menu or MATing the Geo-shell.
He came MDL Mats, but again I'm too new to know if that's a problem.
This might just be me being new, but I wanted to know if Cockorama is compatible with tailed creatures or not? And if so what Might I be doing wrong?
I would really appreciate any help, even if it's just "Go watch X tutorial, it'll show you what you need to know."
It is an issue with shells in particular. When grafts are loaded into or in the scene already when a shell is active or loaded. Daz Studio by default will add all surfaces of the figure and grafts to the shell, normally this isn't a problem as most materials for the shell will be set to turn of the extra surfaces that the figure has that the vendor doesn't need or use, however when added surfaces from other grafts are on the shell the material information for those surfaces aren't turned off and default to a white textureless surface. There are some universal shell fix scripts adapted to turn off the extra surfaces on the shells, look to see if you have Meipe's grafts his products usually include one or the Omni Shell Fix, and if you have one select the shell in the scene tab, and run the shell fix script. If not you can go into the shell surfaces under parameters tab, go through the list of surfaces on the shell until you get to the tail surfaces and turn them off one at a time. You can alternately go to surface tab with the shell selected, look for the tail surfaces and set opacity to 0
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 1 user thanked BrotherHades for this useful post.
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Rank: Newbie
Joined: 8/3/2021(UTC) Posts: 2
Thanks: 1 times
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Originally Posted by: BrotherHades 
Originally Posted by: Caused_Zuse 
Howdy folks, this is a newbie-ish problem but it's only with cockorama so I'd reckoned to ask here first.
I've used 3D software like Maya and Blender a bit before, but am new to DAZ. I've been working out how this product works but have run into somewhat of a roadblock.
I want to use the core pack with a G3 Male morph, Crawk to be specific:
But the geo-shell overrides the tail textures (linked to the hip) and I can't seem to re-texture it throgh the shaping menu or MATing the Geo-shell.
He came MDL Mats, but again I'm too new to know if that's a problem.
This might just be me being new, but I wanted to know if Cockorama is compatible with tailed creatures or not? And if so what Might I be doing wrong?
I would really appreciate any help, even if it's just "Go watch X tutorial, it'll show you what you need to know."
It is an issue with shells in particular. When grafts are loaded into or in the scene already when a shell is active or loaded. Daz Studio by default will add all surfaces of the figure and grafts to the shell, normally this isn't a problem as most materials for the shell will be set to turn of the extra surfaces that the figure has that the vendor doesn't need or use, however when added surfaces from other grafts are on the shell the material information for those surfaces aren't turned off and default to a white textureless surface. There are some universal shell fix scripts adapted to turn off the extra surfaces on the shells, look to see if you have Meipe's grafts his products usually include one or the Omni Shell Fix, and if you have one select the shell in the scene tab, and run the shell fix script. If not you can go into the shell surfaces under parameters tab, go through the list of surfaces on the shell until you get to the tail surfaces and turn them off one at a time. You can alternately go to surface tab with the shell selected, look for the tail surfaces and set opacity to 0
Thanks so much man! I'll go and give some of these a try in a bit, really appreciate taking a minute to help me out.
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Rank: Newbie
Joined: 4/22/2015(UTC) Posts: 4
Thanks: 4 times Was thanked: 2 time(s) in 2 post(s)
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Hello. Love your product, and thank you for creating it. I am however having issues with transferring materials to the core on the Frankenstein figure by RawArt. Every time I use the transfer tool or the failsafe script, the texture turns out white, especially when rendering. Hoping it's just operator error, but its only a few of these characters that have that issue. Many thanks in advance
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Rank: Advanced Member
Joined: 9/15/2012(UTC) Posts: 35
Was thanked: 9 time(s) in 9 post(s)
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Hi, just wondering, as Christmas is coming, my thoughts go to Christmas style pictures. I have this wonderful product, Cock-o-Rama and like the application on Genesis. Sometimes I want to use it on a stand alone character. Have you considered making a version for Sixus1 Krampus. Krampus does have fur so many poses work ok with Cock-O-Rama moved to position and parented.
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Rank: Advanced Member
Joined: 3/14/2024(UTC) Posts: 52
Thanks: 26 times Was thanked: 50 time(s) in 31 post(s)
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Your products are fantastic and I hope you continue to make more in the Future.
Do you think a Tail System would be Possible. There are all sorts of various attempts of Tail Grafts out there. Some Basic, Some Complex. not all of them have been successful. It would be nice to have a modular system like that for tails, to dial it down exactly what you want it to match for your Fantasy or Erotic Character. Like a succubus with a Pointed Tail or Cock-Tail.
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Rank: Advanced Member
Joined: 6/11/2019(UTC) Posts: 49
Thanks: 2 times Was thanked: 22 time(s) in 13 post(s)
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Originally Posted by: SinisterSh0t  Your products are fantastic and I hope you continue to make more in the Future.
Do you think a Tail System would be Possible. There are all sorts of various attempts of Tail Grafts out there. Some Basic, Some Complex. not all of them have been successful.
It would be nice to have a modular system like that for tails, to dial it down exactly what you want it to match for your Fantasy or Erotic Character. Like a succubus with a Pointed Tail or Cock-Tail.
Seconded. I'd love a decent universal tail system for the G8 series.
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Rank: Advanced Member
Joined: 3/11/2013(UTC) Posts: 133
Thanks: 7 times Was thanked: 36 time(s) in 32 post(s)
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I would love cock o rama for G9 annd the tail mentioned above (for G8) but also for G9!
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Rank: Advanced Member
Joined: 5/29/2015(UTC) Posts: 248
Thanks: 123 times Was thanked: 91 time(s) in 73 post(s)
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The strap-on harness for G9 as well would be nice
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Rank: Newbie
Joined: 1/29/2017(UTC) Posts: 1
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How to use Cock-O-Rama Laudanum for dogs and other monsters?
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Rank: Newbie
Joined: 11/5/2015(UTC) Posts: 1
Was thanked: 1 time(s) in 1 post(s)
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Any chance at all we'll ever see a Genesis 9 release for Cock-O-Rama? You can have my money! I have so many G9 monsters and beasts crying out for this amazing addon!
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 1 user thanked Ralo123 for this useful post.
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Rank: Newbie
Joined: 9/15/2012(UTC) Posts: 4
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I think a G9 version of Cock-O-Rama would be great too.
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Rank: Advanced Member
Joined: 4/5/2015(UTC) Posts: 117
Thanks: 18 times Was thanked: 17 time(s) in 14 post(s)
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I second, or is it third? The motion to request a G9 version of Cock-O-Rama, with possibly grafts for a plethora of beasts and Mammalia, even robots, androids, and necrotic types. They all need love.
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