Hey all, I hope you guys are well and are ready for the upcoming holidays.
I posted this over on Daz as well but figured I would post here since you guys always seem to have great information here. Thank you for that.
TLDR : How to take my anthro characters with Fur and Geo-grafts from Daz to Unreal?
I have some amount of experience in Unreal, Blender, and Daz but I have yet to try bridging all of my workings together into one project using Unreal so I could make an animated film in the engine.
So I am looking for some advise if you have some time and know a little about the subject. Here are my thoughts on how I would do this but in simple terms. Basically I'm wondering if I am on the right track on how I would do this.
1. - Create my characters, morphs, cloths, geografts (morphs of geo's will have to be merged with the G8 character I believe), fur, and hair inside of Daz Studio and Zbrush.
2. - Use the Daz to Unreal bridge to send my characters, geografts, morphs, and cloths over to unreal. Retarget my G8 characters.
3. - Use Diffeomorphic to send my fur and hair elements to blender. Convert them into Alembic format for groom hair. Export for Unreal.
4. - Parent the hair and fur elements to the Daz figures after they are groom hair.
5. - I have a motion capture setup using 5 apple devices and move.ai that I plan to utilize as well as possibly meta human's facial mocap for my performances within Unreal. The mocap data can be brought in and applied to the retargeted Daz figure... I believe.
I know that is a very simple run down but I'm trying to make sure I don't need to buy or do anything else before I dive into this. It's a small project but seems like a good leaning experience for me.
Thank you guys in advance for any advice or help in how to set up this pipeline.
Edited by user Sunday, November 19, 2023 4:36:11 PM(UTC)
| Reason: Not specified