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Golden Palace V2 Shell is not matching skin tone anymore
Rank: Newbie
Joined: 8/14/2023(UTC) Posts: 1
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I'm not sure what's going on, I've tried restarting Daz3d (I'm on 4.20) I've tried directly copying materials, even matching the settings correctly. Idk what's going on here. I've tried matching all the lights to see if that was a weird issue having different lights but it wasn't. It only shows up once the shell is added. Shell fix obviously didn't work. I need help desperately as I'm very close to finishing a huge portion of my game for a full release, but can't do these last shots looking like this...
The_Typist_ attached the following image(s):
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Rank: Advanced Member
Joined: 9/15/2012(UTC) Posts: 1,748
Thanks: 913 times Was thanked: 1237 time(s) in 615 post(s)
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Maybe try to save the scene, close it and reopen it to force the viewport to refresh. There is an old reflectivity bug DAZ never fixed.
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Rank: Member
Joined: 12/24/2021(UTC) Posts: 15
Thanks: 10 times Was thanked: 3 time(s) in 3 post(s)
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I think I had the same issue. Try this: Select G9, go to surfaces tab and select GP9. Everything should be selected. Now scroll down to "UV Set" - it probably states Golden Palace 2 - change it to default UVs. That solved it for me.
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Golden Palace V2 Shell is not matching skin tone anymore
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