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martinrh  
#1 Posted : Thursday, August 24, 2023 4:48:19 AM(UTC)
martinrh

Rank: Newbie

Joined: 3/1/2021(UTC)
Posts: 5

Is there a way to properly export the parameters or material properties of xxx db penis materials from Daz to Blender? Using Diepomorphic, the characters look great, but the penis textures lack detail, veins, roughness, etc. I've tried manipulating nodes in Blender, attempting to adjust normal maps and bumps, but I find it impossible to achieve the realistic effects as seen in Daz. However, the rest of the body looks fantastic in Cycles renders, it's just the genitals, and I'm not sure why this is happening... the textures appear very flat. Thank you very much in advance!


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