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Copy Breastacular bones/weights to clothing
Rank: Newbie
Joined: 10/31/2020(UTC) Posts: 4
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Hi all, I'm trying to copy the bones/weights from Breastacular to clothing. I use Breastaculars bones for jiggle physics in Unreal Engine, and it works perfectly for nude characters, but I would like it work with clothed characters as well. I tried using the Transfer Utility, and that almost works, but then the clothing no longer follows the bones/JCMs from the G8 character. Does anyone know how to do this correctly?
Thanks!
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Rank: Advanced Member
Joined: 2/25/2016(UTC) Posts: 814
Thanks: 34 times Was thanked: 83 time(s) in 66 post(s)
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Did you try with rigging adjusted to shape on the model before using transfer utility?
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Rank: Newbie
Joined: 10/31/2020(UTC) Posts: 4
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Originally Posted by: Chaosophia
Did you try with rigging adjusted to shape on the model before using transfer utility?
I'm not sure what you mean, could you please elaborate?
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Rank: Newbie
Joined: 10/31/2020(UTC) Posts: 4
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I haven't applied any morphs. It's just a standard G8 with the clothing on.
Before Transfer Utility
After:
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Rank: Advanced Member
Joined: 9/23/2020(UTC) Posts: 338
Thanks: 75 times Was thanked: 186 time(s) in 170 post(s)
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I think this won't work with rigging because Breasticular doesn't have all the bones /weight maps /JCM that the model has. You can see that well in your second picture. I.e. if not all bones etc. of the model are (or can be) transferred to the clothes, the clothes will never follow the model as expected.
I'm not sure if this will work, but you might try applying a smoothing modifier to the clothing and setting Breasticular as a collision target. Unfortunately, I can't think of any other possibilities - but maybe there are other users with other ideas.
Good luck!
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Rank: Advanced Member
Joined: 2/25/2016(UTC) Posts: 814
Thanks: 34 times Was thanked: 83 time(s) in 66 post(s)
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Sorry for delay, our power went out from a storm.
Disregard my comment, I was thinking it could have been because the g8f shape, and Meipe has an option that adjusts if the bones are off set. I don't know why I was thinking that could be cross used with clothing. Sorry.
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Rank: Advanced Member
Joined: 3/9/2021(UTC) Posts: 39
Thanks: 16 times Was thanked: 17 time(s) in 17 post(s)
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If you already have the breastacular in unreal engine then there are other ways to get the jiggle effect. I did a video on here about a year ago. The jift of it is that you make orb shapes and palce on boobs and it adds the effect after you set it in the state of movement. Here is a link https://www.youtube.com/...h?v=jDnMWh5rDGw&t=1s Wish I could help you more but it has been over a year since I messed with UE XD
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1 user thanked Oxidation1988 for this useful post.
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Rank: Newbie
Joined: 10/31/2020(UTC) Posts: 4
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Thanks for the replies everyone. It looks like I will have to copy the bone weights over in Blender/Maya, which adds an annoying step but works. If anyone figures out how to do this inside of DAZ I would love to hear from you.
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Rank: Member
Joined: 8/22/2015(UTC) Posts: 16
Was thanked: 1 time(s) in 1 post(s)
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Originally Posted by: BrevityBox
Thanks for the replies everyone. It looks like I will have to copy the bone weights over in Blender/Maya, which adds an annoying step but works. If anyone figures out how to do this inside of DAZ I would love to hear from you.
same here. a tutorial for transferring weights for this would be really welcome
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Copy Breastacular bones/weights to clothing
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