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Originally Posted by: Eroqua 
I tried AP applied to gen 8 and gen 8.1 base (quickly because busy with something else).
The problems encountered on other models, in the basic model, are minor but present. I applied some poses taken from the daz library and I noticed problems on the twisting of the legs (bad deformations).
I like the idea of creating a large geograft and also the simple controls to move the genitals but the product seems unusable.
The problems are so macroscopic that maybe I'm doing something wrong...
I look forward to comments from people more knowledgeable than me...
It's almost definitely something squirrely that isn't activating correctly in the product. Since it went through testing and is working fine on morphed characters in the promos, hopefully it's a minor fix.
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Rank: Advanced Member
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I’m currently working really hard on improving character matching in the buttocks area.
I want to add a character matching section in the parameters of Advanced Pussy with a lot of morphs to really help adjusting sizes and placements. I think this will be hugely helpful in match bigger character.
I’m also trying other setting for the rigidity groups to see if they can be improved as well.
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 2 users thanked Laudanum for this useful post.
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I'm genuinely curious how this made it past beta. I loaded a new, unmorphed G8F into the scene, loaded AP, and did nothing but dial in the standard DAZ voluptuous morph, and I get a massive deformation of the rear thighs and glutes, like they didn't respond to the morph. I checked the parameters tab, and AP did 'see' the morph, it just didn't respond to it. Since I use this morph to some degree on most of my female characters, this obviously will not do.
Also, why can't I add images to this thread?
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Rank: Advanced Member
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Originally Posted by: matt 
I'm genuinely curious how this made it past beta. I loaded a new, unmorphed G8F into the scene, loaded AP, and did nothing but dial in the standard DAZ voluptuous morph, and I get a massive deformation of the rear thighs and glutes, like they didn't respond to the morph. I checked the parameters tab, and AP did 'see' the morph, it just didn't respond to it. Since I use this morph to some degree on most of my female characters, this obviously will not do.
Also, why can't I add images to this thread?
Do not worry guys; I’m fixing these issues as we speak.
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Seems to be working OK for me so far. 
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Originally Posted by: Velshtein 
Seems to be working OK for me so far. 
That’s good to hear.
I’m still committed to making Advanced Pussy as good as possible.
A few free updates are to be expected in the coming days.
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Rank: Member
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Is there a way to post an image other than via a URL? I noticed an interesting effect which I'd like to share.
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Great work Laudanum, I bought your product and I really like it.
The biggest issue your hips break hunderd of morphs like Gen Gap, Pelvis, Glutes and basic anatomy morphs. I understand how Advanced Pussy works but over 100 glute morphs sucks with the new hip. It seems like you create your own character for Genesis 8 Female, not that it's bad but I need more tweaking.
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Rank: Advanced Member
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Originally Posted by: Robson  Great work Laudanum, I bought your product and I really like it.
The biggest issue your hips break hunderd of morphs like Gen Gap, Pelvis, Glutes and basic anatomy morphs.
I understand how Advanced Pussy works but over 100 glute morphs sucks with the new hip.
It seems like you create your own character for Genesis 8 Female, not that it's bad but I need more tweaking.
Yes, I agree and those tweaks are coming.
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GUYS… I’M SOOOO STUPID…
I just find what was causing all those bad deforming to occur especially in the buttocks area. It was a big oversight on my part but I’m Happy to say that it is fixing now.
With the tiny change I just performed, Advanced Pussy deforms so much better now.
I hope you guys can forgive me.
I’ll show a before and after image soon to show how much of a difference a tiny tweak does.
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Originally Posted by: Laudanum 
GUYS… I’M SOOOO STUPID…
I just find what was causing all those bad deforming to occur especially in the buttocks area. It was a big oversight on my part but I’m Happy to say that it is fixing now.
With the tiny change I just performed, Advanced Pussy deforms so much better now.
I hope you guys can forgive me.
I’ll show a before and after image soon to show how much of a difference a tiny tweak does.
You are not stupid. Producing that kind of stuff is not an easy task at all. The product is on my wishlist and I look forward to buy it when I get my next pay.
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Look at the difference…
This is not a custom corrective morphs… Laudanum attached the following image(s):
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I should mention this is the default Genesis 8 Female Heavy morph.
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Originally Posted by: Laudanum 
GUYS… I’M SOOOO STUPID…
I just find what was causing all those bad deforming to occur especially in the buttocks area. It was a big oversight on my part but I’m Happy to say that it is fixing now.
With the tiny change I just performed, Advanced Pussy deforms so much better now.
I hope you guys can forgive me.
I’ll show a before and after image soon to show how much of a difference a tiny tweak does.
It happens! I'm glad it was something that could be fixed. :D I'm curious, what was the issue? I'm interested in learning to make geografts so I tried to figure out what caused the distortion, but couldn't find it.
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Rank: Advanced Member
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Originally Posted by: sentionaut 
Originally Posted by: Laudanum 
GUYS… I’M SOOOO STUPID…
I just find what was causing all those bad deforming to occur especially in the buttocks area. It was a big oversight on my part but I’m Happy to say that it is fixing now.
With the tiny change I just performed, Advanced Pussy deforms so much better now.
I hope you guys can forgive me.
I’ll show a before and after image soon to show how much of a difference a tiny tweak does.
It happens! I'm glad it was something that could be fixed. :D I'm curious, what was the issue? I'm interested in learning to make geografts so I tried to figure out what caused the distortion, but couldn't find it.
Basically, I did not setup the rigidity groups and weights properly.
A rigidity group is composed of two components; the participants and the reference. The reference tells DAZ Studio how to deform the participants. The problem was mostly caused by my reference being inside the painted area of the weight maps preventing them to deform thus confusing DAZ Studio as to what to do with the participants.
Hope that makes sense.
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Originally Posted by: Laudanum 
Basically, I did not setup the rigidity groups and weights properly.
A rigidity group is composed of two components; the participants and the reference. The reference tells DAZ Studio how to deform the participants. The problem was mostly caused by my reference being inside the painted area of the weight maps preventing them to deform thus confusing DAZ Studio as to what to do with the participants.
Hope that makes sense.
Glad you posted that image of before and after. That's what i wanted to share in my previous post. The rigid weights, as I said before in this thread, negatively impacted the morphing. Astounded that some people said things were fine or just make some morphs. Am glad you are on this quick.
Question though. Seriously. How did this not get caught by you or renderotica's 2 beta testers? Would love to hear from RangerRabbit re: QC on this. This is a huge issue for any morphs in geograft area. Your image was just like mine. Was just glaring.
Am grateful that a fix sounds incoming. But will wait to see first if it works normally. Spent a while figuring out it was rigid maps/weights most likely causing issue that could have used for other things. So still a bit unhappy for a paid product being released like this.
Anyway, thanks again for looking so quick at this and hopefully finding the fix.
PS. to renderotica or Rangerrabbit. How can users most easily share nsfw images to help with product issue discussion? Can a place be made at gallery for support only images? Edited by user Saturday, November 26, 2022 3:03:33 PM(UTC)
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Originally Posted by: SaxaSD 
Originally Posted by: Laudanum 
Basically, I did not setup the rigidity groups and weights properly.
A rigidity group is composed of two components; the participants and the reference. The reference tells DAZ Studio how to deform the participants. The problem was mostly caused by my reference being inside the painted area of the weight maps preventing them to deform thus confusing DAZ Studio as to what to do with the participants.
Hope that makes sense.
Glad you posted that image of before and after. That's what i wanted to share in my previous post. The rigid weights, as I said before in this thread, negatively impacted the morphing. Astounded that some people said things were fine or just make some morphs. Am glad you are on this quick.
Question though. Seriously. How did this not get caught by you or renderotica's 2 beta testers? Would love to hear from RangerRabbit re: QC on this. This is a huge issue for any morphs in geograft area. Your image was just like mine. Was just glaring.
Am grateful that a fix sounds incoming. But will wait to see first if it works normally. Spent a while figuring out it was rigid maps/weights most likely causing issue that could have used for other things. So still a bit unhappy for a paid product being released like this.
Anyway, thanks again for looking so quick at this and hopefully finding the fix.
PS. to renderotica or Rangerrabbit. How can users most easily share nsfw images to help with product issue discussion? Can a place be made at gallery for support only images?
I think that it was not found or noticed because it is only apparent when using more heavy and voluptuous characters. Maybe the testers don’t have a lot of character morphs to test it against. Whatever the reason may be, I hope you guys will forgive me for this massive oversight.
Like the predator said: shit happens.
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You've created quite a complex piece of work and I'm super impressed with the outcome. There are bound to be glitches, which doesn't surprise me at all.
You take pride in your work and I'll bet your heart skipped a beat when you found out there was something amiss. So, in less than a day you've found the problem and are fixing it. Not a big deal for me and I'm not at all disappointed.
Looking forward to all of the upcoming goodies you'll be offering.
You are forgiven!! Now hurry up and get it fixed ; )
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Originally Posted by: Jambones  You've created quite a complex piece of work and I'm super impressed with the outcome. There are bound to be glitches, which doesn't surprise me at all.
You take pride in your work and I'll bet your heart skipped a beat when you found out there was something amiss. So, in less than a day you've found the problem and are fixing it. Not a big deal for me and I'm not at all disappointed.
Looking forward to all of the upcoming goodies you'll be offering.
You are forgiven!! Now hurry up and get it fixed ; )
Thanks very much for your kind words.
I needed it.
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Originally Posted by: Laudanum 
Originally Posted by: sentionaut 
Originally Posted by: Laudanum 
GUYS… I’M SOOOO STUPID…
I just find what was causing all those bad deforming to occur especially in the buttocks area. It was a big oversight on my part but I’m Happy to say that it is fixing now.
With the tiny change I just performed, Advanced Pussy deforms so much better now.
I hope you guys can forgive me.
I’ll show a before and after image soon to show how much of a difference a tiny tweak does.
It happens! I'm glad it was something that could be fixed. :D I'm curious, what was the issue? I'm interested in learning to make geografts so I tried to figure out what caused the distortion, but couldn't find it.
Basically, I did not setup the rigidity groups and weights properly.
A rigidity group is composed of two components; the participants and the reference. The reference tells DAZ Studio how to deform the participants. The problem was mostly caused by my reference being inside the painted area of the weight maps preventing them to deform thus confusing DAZ Studio as to what to do with the participants.
Hope that makes sense.
It does, thank you very much for the explanation! This is a really impressive project and I'm looking forward to the G9 version (I'd also happily buy a male version for G8).
Also, thank you for including the larger and erect clit morphs. The mesh is very easy to work with in ZBrush when making adjustments in that area, too.
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