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Polygon artifacts/glitching with G8F Fullbody?
Rank: Member
Joined: 9/11/2022(UTC) Posts: 13
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i like the look of the product, but i have this graphical glitch on every model i apply the armpit hair to.
here's an image of what it looks like: https://i.imgur.com/2cD3WLM.png
how do i fix it?
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Rank: Advanced Member
Joined: 9/15/2012(UTC) Posts: 838
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Originally Posted by: SRG32
i like the look of the product, but i have this graphical glitch on every model i apply the armpit hair to.
here's an image of what it looks like: https://i.imgur.com/2cD3WLM.png
how do i fix it?
Have you tried adding a smoothing modifier?
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Rank: Advanced Member
Joined: 3/13/2018(UTC) Posts: 57
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Unfortunately, I can't open that link. Is that something that happens on basic g8f as well, or only when some characters are applied to it? Please send the renders to my email so I can take a look.
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Rank: Member
Joined: 9/11/2022(UTC) Posts: 13
Thanks: 2 times
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Originally Posted by: matt
Originally Posted by: SRG32
i like the look of the product, but i have this graphical glitch on every model i apply the armpit hair to.
here's an image of what it looks like: https://i.imgur.com/2cD3WLM.png
how do i fix it?
Have you tried adding a smoothing modifier?
Yes ... Adding a smoothing modifier just makes the whole thing look horrible. Here's a before (no smoothing) and after (2 smoothing iterations): https://i.imgur.com/tCUeXWg.png
Do you have the same issue if you take a standard G8F and raise her arms like this with the asset?
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Rank: Member
Joined: 9/11/2022(UTC) Posts: 13
Thanks: 2 times
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Originally Posted by: lightBLUE Unfortunately, I can't open that link.
Is that something that happens on basic g8f as well, or only when some characters are applied to it?
Please send the renders to my email so I can take a look.
Hello, lightBLUE. The link is a standard imgur upload, there should be no reason you cannot open it.
Here is an image attached, if this works. The first is your asset applied to a normal G8F, arms raised. The second is with the attempted smoothing iteration.
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Rank: Advanced Member
Joined: 3/13/2018(UTC) Posts: 57
Thanks: 9 times Was thanked: 23 time(s) in 20 post(s)
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That's the thing with fiber mesh, it may follow the morphs in unexpected ways sometimes. It usually happens when some extreme poses or characters are applied. Some polygons get stretched too much. A quick workaround is to go to Tool Settings/Geometry Editor and select and hide problematic polygons.
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Rank: Member
Joined: 9/11/2022(UTC) Posts: 13
Thanks: 2 times
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Originally Posted by: lightBLUE That's the thing with fiber mesh, it may follow the morphs in unexpected ways sometimes. It usually happens when some extreme poses or characters are applied. Some polygons get stretched too much.
A quick workaround is to go to Tool Settings/Geometry Editor and select and hide problematic polygons.
I did what you suggested and went in and manually deleted over two dozen polygons.
As you can see, most of the ugly ones are deleted, but there are still some obvious problems.
These aren't extreme poses. They're just the character lifting up her arms, which is a common pose. Here's a screenshot of just selecting the arm and bending it up.
Having to go in and painstakingly and precisely pick out the glitching polygons every time you load in the asset ... I hope that's not the case ... But if it isn't just on my end, I hope there will be an update in the future.
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Polygon artifacts/glitching with G8F Fullbody?
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