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Full Monty BBQ seam issue on G8 and G8.1 figures
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Joined: 2/14/2021(UTC) Posts: 19
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Hi Meipe,
I just realized I have a seam problem with Full Monty BBQ using both G8 and G8.1 figures. The problem is that depending what skin texture you are using you may see it or not.
I used several skins from different artists (Daz Originals, iSourceTextures, Digital Creations, Kayless, Mousso) and in some cases is almost imperceptible.
If you have Aurore by Kayless (a popular figure I think) you will notice. If you zoom in and use Iray Preview and leave it render for a long while you may be able to see on other skins. I could see the issue more often when using iSourceTextures and Digital Creations textures.
If it's visible, is visible regardless of whether you are using G8 or G8.1 figures. Changing UV sets does not fix the issue.
The attached image is a texture from Digital Creations. Edited by user Saturday, January 29, 2022 8:50:09 PM(UTC)
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Joined: 2/14/2016(UTC) Posts: 670
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A lot of the issue is how the material copy script works. Simply put it applies the torso or body texture from the figure onto Full Monty BBQ, and uses a shell for details not on the torso map such as glans, labia, and anus.
If the skin texture is done as seamless tiles then you have no real problem, however if not then it does often cause issue. And textures with even rudimentary genitals or hair are more likely to cause an issue where any mismatch in the donor texture and the base texture will be more visible.
In the example you attached you have the aforementioned issue ie the torso texture isn't truly seamlessly tiled, so the spot BBQ pulled the torso/Body texture from doesn't match where it is placing the texture. Really it is one of those cases where you have a scripted method that works 85-95% of the time, or you spend your time re texturing the genital model using a texture template to match the texture you are using every time. Personally I can handle the 5% or less it doesn't work with, better than having to hand paint the textures from figure to genital every time you get a new texture.
Most Digital Creations figures (Especially his Anatomically Correct series) won't work well with many genitals models because of the inclusion of the Vulva region on the texture maps. So in those cases either your options are use a different skin, or get the UV template for the genital and hand copy the vulva region from Most Digital Creations character's texture map to the genital, making sure that all the seams where the genital figure meets up to the torso or body of G8F matches seamlessly. Only other option would be trying to talk the vendor into making the custom matching textures for you(Whether on the genital figure itself or on a geo shell) which can be very time consuming for the vendor.
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Rank: Member
Joined: 2/14/2021(UTC) Posts: 19
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Originally Posted by: BrotherHades 
...or get the UV template for the genital and hand copy the vulva region from Most Digital Creations character's texture map to the genital, making sure that all the seams where the genital figure meets up to the torso or body of G8F matches seamlessly...
Hi BrotherHades,
Thanks for your reply. If I understood correctly, then there's little that can be done with the Full Monty BBQ asset. It is a shame that this issue is more evident with Digital Creation textures, in my opinion they're some of the most realistic textures I'v seen.
So, what you mentioned in the quote I chopped, is that as easy as it sounds or am I too naïve to understand the complexity of doing that?
Another option would be to use gimp/photoshop to remove the details of the genital area and diffuse the colors around the seam to make it more homogeneous.
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Rank: Advanced Member
Joined: 2/14/2016(UTC) Posts: 670
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Originally Posted by: noob_yg 
Originally Posted by: BrotherHades 
...or get the UV template for the genital and hand copy the vulva region from Most Digital Creations character's texture map to the genital, making sure that all the seams where the genital figure meets up to the torso or body of G8F matches seamlessly...
Hi BrotherHades,
Thanks for your reply. If I understood correctly, then there's little that can be done with the Full Monty BBQ asset. It is a shame that this issue is more evident with Digital Creation textures, in my opinion they're some of the most realistic textures I'v seen.
So, what you mentioned in the quote I chopped, is that as easy as it sounds or am I too naïve to understand the complexity of doing that?
Another option would be to use gimp/photoshop to remove the details of the genital area and diffuse the colors around the seam to make it more homogeneous.
I mean at least with BBQ it is sampling texture from the main area of the torso, I could just imagine if it sampled from the genital area on an Anatomically Correct map, and you end up with a stretched vulva across the top of the shaft 
I wish matching seams were as as easy as I made it sound. I think difficulty matching seams between figure and graft is one of the reasons more often than not Daz PAs just seem to neglect matching textures for the Anatomical Elements. (Others being if Vendor doesn't use figure for adult images, why should they texture a graft whose only use would be for adult images. Daz not requiring the textures for sets sold there, Character being made for a non Adult base figure.)
The adjustments to the torso texture map would work, just make sure to save as texture alternate, or texture no gens. So you don't accidentally overwrite the original. Also you will likely have to alter Normal, Bump, and Displacement maps as well to match the altered texture map.
Really all the alterations required is why most of the time if I end up finding a texture that doesn't work well with a graft, I'll usually just switch to a different texture, rather than either modifying the original textures or fixing it in post.
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 2 users thanked BrotherHades for this useful post.
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Rank: Member
Joined: 2/14/2021(UTC) Posts: 19
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Thanks again for your reply.
I'll have to test my noob skills and see how it goes.
Cheers
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FYI, you may want to try turning off spectral rendering if you have it on. It can often show these kinds of issues where it isn't visible without it.
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 2 users thanked illrigger for this useful post.
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Rank: Member
Joined: 2/14/2021(UTC) Posts: 19
Thanks: 5 times Was thanked: 8 time(s) in 6 post(s)
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Thanks for the info.
Will I lose render quality? The issue can be seen in the texture preview as well. Which I should clarify the uploaded image is a cropped screenshot of the Iray preview and not an actual render. I know sometimes the iray preview differs from the actual render so perhaps I should look into that as well.
Cheers
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