Rank: Newbie
Joined: 2/24/2020(UTC) Posts: 4
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Hey Miepe,
One of my clients got me the PPO package and I absolutely love it over the all the Daz Ocean week content that came out.
That being said, I noticed something that's been happening pretty regularly all characters I've been renderin... There appears to be some stretching that's been occurring on all subd levels near the waist when the character is bending over; even for base genesis. I'm pretty sure this isn't a rigging issue; I think it's just some larger polys near the waist or some weight mapping. Any chance you got the time to investigate?
Here's some pics. Same issue occurs on base G8.1F
This one makes me think it's weight mapping:
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Rank: Newbie
Joined: 3/2/2015(UTC) Posts: 1
Thanks: 2 times
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I don't think it's a weight mapping issue ( though I haven't seen the weight map ). I think it's a result of the topology of the geograft. With an extreme bend as illustrated additional rows of vertices in some areas will produce a different curve than in areas with less vertices, so in this case you get 'bumps' on those places where there are small groups of vertices. It is difficult to avoid if your geograft needs to merge from a low res area to a high res area.
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Rank: Advanced Member
Joined: 9/15/2012(UTC) Posts: 1,521
Thanks: 1280 times Was thanked: 1468 time(s) in 722 post(s)
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Thank you for pointing out the issue, I'll see if I can solve the problem with a correcting morph...
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