Options
Go to last post Go to first unread
FatBob  
#1 Posted : Tuesday, August 24, 2021 8:10:30 AM(UTC)
FatBob

Rank: Newbie

Joined: 2/28/2021(UTC)
Posts: 2

Was thanked: 2 time(s) in 1 post(s)

The dicktator V3 for G8 and everything is great in Daz, We export as .fbx and import to Unity.
This is all good as long as we DO NOT export/import animations.
If we do, the glans are duplicated and offset. (see pic)
If we export without animation and then add a standard Unity humanoid animation, we have the same problem.
I have tried all combinations of everything and it does not help.
The same affect happens if we just add the standard penis to a standard G8 male. It is like if Shaft7 is not configured correctly.


Any suggestions would be very helpful. (the blue arrow is just a Unity gizmo - not important)


Edited by user Tuesday, August 24, 2021 8:19:53 AM(UTC)  | Reason: Not specified

FatBob  
#2 Posted : Tuesday, August 24, 2021 10:44:20 AM(UTC)
FatBob

Rank: Newbie

Joined: 2/28/2021(UTC)
Posts: 2

Was thanked: 2 time(s) in 1 post(s)
Added an extra bone in DAZ at the end (child to shaft 7) and it fixed the issue.
Thanks for the excellent and prompt help Melpe.
thanks 2 users thanked FatBob for this useful post.
Meipe on 8/27/2021(UTC), CyberDude on 8/31/2021(UTC)
Users browsing this topic
Guest
Forum Jump  
You cannot post new topics in this forum.
You cannot reply to topics in this forum.
You cannot delete your posts in this forum.
You cannot edit your posts in this forum.
You cannot create polls in this forum.
You cannot vote in polls in this forum.

Powered by YAF.NET | YAF.NET © 2003-2026, Yet Another Forum.NET
This page was generated in 0.065 seconds.

Notification

Icon
Error