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slitherhence  
#1 Posted : Friday, July 2, 2021 7:56:43 PM(UTC)
slitherhence

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Can someone kinda sorta explain to me what i'm looking at here? The torso material does not have this in it.


Without Shell:



With Shell:



This doesn't happen all the time and this is the worst it's ever been. I've tried moving the character around the scene but it just seems to get worse. Removing the geograft fixes the issue but putting it back on restores the issue. Golden Palace is also being affected. I tried reimporting the character from the scene subset I use to store it, same issue. I'm not exactly an expert on this stuff so any pointers here would be much appreciated.

Edited by user Friday, July 2, 2021 9:13:33 PM(UTC)  | Reason: Not specified

matt  
#2 Posted : Saturday, July 3, 2021 2:06:36 PM(UTC)
matt

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The only time that I've ever seen anything like this has been when the base texture has some kind of displacement mapping. It will fuck with grafts big time, especially when there's a shell involved. You say that it doesn't happen all of the time, so I can assume that you've had good luck with other texture sets? Check the surfaces tab and see if there are any displacement maps loaded, otherwise I have no idea. I'm sure that Meipe will chime in eventually, they always do.


slitherhence  
#3 Posted : Saturday, July 3, 2021 4:54:23 PM(UTC)
slitherhence

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I've discovered a fix with some help from people on other forums. More on that in a minute


I've actually had good luck with this skin material in the past. Here's the exact same character (including all currently hidden elements) in my "studio" scene I use for character design:



As you can see, no issues.


Here's another case of the issue where it's much less severe in the same scene as the OP, but with the character in a different location in the environment:



That's what I mean about the issue being inconsistent. It gets better and gets worse and can even clear up entirely... and, untill a few minutes ago, I didn't know why.


Looking at the displacement setting for the skin material...



The Fix


So the "fix" is actually just to reposition all elements of the scene to move the character back to coords 0, 0, 0 in the scene. The further the character gets from the center of the scene the more likely geografts are to start having this issue. Even a few hundred cm away from dead center of the scene can cause issues to appear. Why this works is beyond my understanding. I would assume a bug in IRay. Perhaps an overflow in the coordinate math or something. In the scenes in the OP the character was only at -4875.027, 7.0, 1580.581... not what I consider an extreme distance from center. I hesitate to call this a true solution as the solution would be to fix whatever bug in IRay causes this issue (which is obviously out of my hands) or to address the root cause (whatever that would be).




Regardless, thank you for the help. :-)

Edited by user Saturday, July 3, 2021 5:29:45 PM(UTC)  | Reason: Not specified

thanks 1 user thanked slitherhence for this useful post.
Meipe on 7/5/2021(UTC)
matt  
#4 Posted : Saturday, July 3, 2021 8:55:45 PM(UTC)
matt

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I've seen that before, and it's a known issue with Studio and Iray. The further a character or element is from center, the more that you will get render bugs, but I haven't seen it that severe before. 


sumigo  
#5 Posted : Sunday, July 4, 2021 11:29:28 AM(UTC)
sumigo

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I had this problem last year in an outdoor scene I worked on, that unfortunately for me I had many pages to render in, but I found ways to work around it.


My eventual fix was to clean it up later in photoshop.


But another thing I noticed about the anomaly, in my case anyway, is it would only happen when as you say they were away from 0, 0, 0, but also when they were facing a certain way, in this case it was facing what I considered west as it was a sunset scene. 


But if I turned the same models, in the same scene and same lighting around and rendered it, no marks on breastacular, or Golden Palace.


 


SnarltheWerewolf  
#6 Posted : Sunday, July 4, 2021 7:40:01 PM(UTC)
SnarltheWerewolf

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Two things you may want to check:

Check the "Max Path Length" under Render Optimization. Granted the default is -1 for basically unlimited paths. But I have seen black patches if you have the max path length set to something like 2 to 5. Try adjusting it up to at least 10 or so.

Secondly, if there's a shell or some sort of texture overlay that has opacity maps on it, try adjusting the distance of the shell/material from the figure underneath it. I see this a lot with hair props that use opacity maps. Looks fine in preview, go to render and you get black spots or tears, I find adjust the hair slightly away from the head can fix that.
thanks 1 user thanked SnarltheWerewolf for this useful post.
Meipe on 7/5/2021(UTC)
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