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N-RArts  
#41 Posted : Wednesday, April 28, 2021 7:07:08 PM(UTC)
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I don't get it either. Maybe it's just another way of trying to "strive for perfection". It's what humans do.


I got into this gig (Daz Studio) because of my own vanity. I wanted to come up with a character, who could hang out (and have copious amounts of sex) with a character from a video game.


The only perfections that I'm after, is that my character looks the way that I want her to, and that my renders look good.


Photo-realism isn't on my list of priorities.


Masterstroke  
#42 Posted : Thursday, April 29, 2021 1:38:36 AM(UTC)
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Quite possible, that people want that uncanny valley to persist.
Imagine, you're putting all your effort and skills into it, for finally creating that perfect photo real render and nobody believes it to be a render.

"bah, you're kidding me, It's a photo. Nice try, p*ss off"


MidnightWatcher  
#43 Posted : Thursday, April 29, 2021 1:58:14 AM(UTC)
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Originally Posted by: Masterstroke Go to Quoted Post


Quite possible, that people want that uncanny valley to persist.
Imagine, you're putting all your effort and skills into it, for finally creating that perfect photo real render and nobody believes it to be a render.

"bah, you're kidding me, It's a photo. Nice try, p*ss off"



I think that would be a hell of a compliment actually. 


butchsl  
#44 Posted : Friday, April 30, 2021 6:17:39 PM(UTC)
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Well, I don't like graphic novels and comics, so I don't consider them as more "legitmate" (if that's the right word) than photo-real?     And besides, what are you calling photo-real?  A real life family snapshot at the beach?  Those wonderfully photoshopped, fuzzy focused daz gallery images? Or, a Kim Cardassian picture on instagram?


Anyway, you'd probably call my images photo-real, but I'm translating what's floating around in my head, aka The Butchiverse, into something that some viewers may be able to relate to... real-ish looking people not necessarily behaving like real people.  And every now and then, I get things close to right.  My images are pure fantasy, just like the images that you like, but they're just not the subject matter or style that you like. 


I'll agree with your comments about 3d porn, it rarely looks good.  Every now and then I try to get my characters to have full on sex, but I usually give up,


 


 


 


 


 


 


How much can a Koala bear?
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XXYGeramdrir on 5/1/2021(UTC)
Seven-ol  
#45 Posted : Sunday, May 2, 2021 4:42:56 AM(UTC)
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From my point of view, it's really easier to "try to" achieve photorealism than to make really interesting cartoonish pictures.
If we all were real artist, a pen and a piece of paper would do the job !
Just thinking of some artist who ventured in strong erotic stuff with a real talent :
Milo Manara,
Egon Schiele,
Felicien Rops,
Not to forget some old Japanese engravings in books
There are many others I don't know
topspin  
#46 Posted : Wednesday, May 12, 2021 8:03:13 PM(UTC)
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Originally Posted by: davo Go to Quoted Post


I'm curious and would like a healthy discussion on why people want to do so much "photo-real" renders.



I don't. I particularly enjoy non-photorealistic rendering, gives a much better feeling for the imagination. Years ago there was an artist here, went by the name "Samhal" -- did wonderful 'toon style renders. The thing was, they had life and personality, I think inspired by the illustration work of "Rebecca" - the famous "Housewives at Play" series. The thing of erotica is, its about feeling some kind of imagination, and diamond sharp renders without any personality are just dullsville.


Most of my work is non photo realistic, or some mix . . . I rarely do a straight render out of iRay, usually I want to tweak it at least a little, and sometimes a lot. That's where the feeling can be found, particularly with the kinkier stuff. I particularly admire your attention to Pichard's drawings, and you might take a look at Erich von Gotha some time. Some of his furniture is amazing.

Edited by user Thursday, May 13, 2021 6:22:09 PM(UTC)  | Reason: Not specified

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XXYGeramdrir on 5/13/2021(UTC)
DrippingWet  
#47 Posted : Monday, May 24, 2021 8:37:43 PM(UTC)
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Realism in art is like waves on the sea, moving up and down and up and down. Especially after the invention of photography, this started to apply to visual art, with periods where artists tried to reach extreme realism, other times where they went for more stylized forms (art-nouveau, surrealism, comic style, manga style), and some times, they even went for completely abstract styles (expressionism, art-deco, neoplasticism, modern art).


These days, we see all three branches at the same time, though there is a strong leaning towards realism.. Still, none of them could really be called better than the other, but it is acceptable today to prefer one that just not happens to be the most prominent one. But, it is also acceptable for people to say "I don't like like that style, I'll spend my money on something else that is my style". Which is radically different from 200 years ago, when only the elite could afford art, and the art they purchased was required to impress their peers, not to enjoy. Buying art in a style that was not popular during that period, could result in lost trade opportunities, so you had to buy whatever was popular, not whatever you liked. Only the richest and most powerful of the elite, the 3% of the 3%, had the luxury of buying things they actually liked, and thus set the next style in motion and directing what others should buy.


Still, I am a firm believer that artists should make what they want to make themselves, not what the public demands from them, unless they are handsomely paid for a custom piece. Sure, there has to be bread on the table, but is it still art if there was no vision behind the work? They have the rare opportunity to do the thing they love doing for work. But if you can't express yourself in your work as an artist, do you still love that work? Or should you maybe find a regular job and demote art to hobby until better times?


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XXYGeramdrir on 5/28/2021(UTC), Blir on 6/20/2021(UTC)
Airwolf2  
#48 Posted : Sunday, June 20, 2021 1:55:46 AM(UTC)
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I dont' consider myself a good artist. I don't think I would have as much imagination as some of the great artists on this site. I'm impressed by all kinds of different styles I see here.

I'm more driven by curiosity. I'm a computer geek, and I'm wondering if some day we'll be able to cross the uncanny valley and fool humans. I wonder if an image I create will pass a sort of 'Turing test' and be taken for a real photograph.

That's it. Not much of an artist, just trying to push the technology further. Curiosity.
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Blir on 6/20/2021(UTC), Twisted_Pencil on 6/21/2021(UTC)
TZO3K1  
#49 Posted : Wednesday, June 23, 2021 9:07:15 PM(UTC)
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I for one prefer realism or as close as I can get it for my Daz studio art, but for traditional and ZBrush art, I go for stylized, and comic book art styles, simply because I'm not advanced enough to make ultra-realistic art at that level as you need a LOT of patience and discipline it takes to create photo-realistic art...


As far as heavy postwork is concerned I am always curious why they even need to use poser/daz figure/clothing/hair when their postwork skills are such a high level that they can just do digital painting instead of blowing all their money on Daz products I mean after tracing/enhancing the human figure so long and their mastery of light and color, you'd think they'd ditch the 3D figures/programs altogether!


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Masterstroke on 6/24/2021(UTC)
Masterstroke  
#50 Posted : Thursday, June 24, 2021 6:29:30 AM(UTC)
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Originally Posted by: TZO3K1 Go to Quoted Post


As far as heavy postwork is concerned I am always curious why they even need to use poser/daz figure/clothing/hair when their postwork skills are such a high level that they can just do digital painting instead of blowing all their money on Daz products I mean after tracing/enhancing the human figure so long and their mastery of light and color, you'd think they'd ditch the 3D figures/programs altogether!



Yup, If I had to do digital painting for my renders, it would feel like cheating. It would mean, that I have failed with my scene, or pose or some element of the scene is messed up.
Back in the Poser days I always had to do that. done with  f*cking Poser, haha.
Postwork today means working with exposure, filters or color corrections or just some extra effects.
 


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TZO3K1 on 6/24/2021(UTC), XXYGeramdrir on 6/25/2021(UTC)
davo  
#51 Posted : Thursday, June 24, 2021 6:12:12 PM(UTC)
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Personally, I actually enjoy the post working and filtering. I feel like i'm actually giving it a touch of my own artistic control.  And again, I'm more into graphic art/hand drawings than the sharpest images the program can make.


Very interesting comments!


davo


wurger  
#52 Posted : Thursday, June 24, 2021 6:53:14 PM(UTC)
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For me, more realistic renders are easier than NPR. I keep searching for the right mix, but I'm never satisfied when I try to filter an image to look NPR.
SnarltheWerewolf  
#53 Posted : Thursday, June 24, 2021 8:45:02 PM(UTC)
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Originally Posted by: Masterstroke Go to Quoted Post


Originally Posted by: TZO3K1 Go to Quoted Post


As far as heavy postwork is concerned I am always curious why they even need to use poser/daz figure/clothing/hair when their postwork skills are such a high level that they can just do digital painting instead of blowing all their money on Daz products I mean after tracing/enhancing the human figure so long and their mastery of light and color, you'd think they'd ditch the 3D figures/programs altogether!



Yup, If I had to do digital painting for my renders, it would feel like cheating. It would mean, that I have failed with my scene, or pose or some element of the scene is messed up.
Back in the Poser days I always had to do that. done with  f*cking Poser, haha.
Postwork today means working with exposure, filters or color corrections or just some extra effects.
 



Agree completely. I do try to do everything "in camera" as they call it in film making. I don't mind some color correction, sharpening, or adding some layers for effect (like text on a poster, etc.) but if you're going into Photoshop to paint on hair or clothing after you render, what's the point of rendering?


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XXYGeramdrir on 6/25/2021(UTC)
Blir  
#54 Posted : Thursday, June 24, 2021 9:33:58 PM(UTC)
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I almost always do some level of postwork to my images.  Photo-realistic?? Nah, but they can enhance the final image.


Postwork in Photoshop or Paintshop (my preference) can turn a mediocre/poor render into a decent image.  Try changing a render with weird colors to B&W and voila, you may have a good retro image.  Or, just a film filter or change of vibrancy, light/dark or color balance.  Darken the corners of an image.  Adding a red hue or other effects to body parts is hard in 3d rendering programs, but well within the wheelhouse of post work.  Brushes allow for adding things like drips, water effects, etc that are hard in 3d rendering programs.


Paintshop has some cool AI effects that transform an image into several sorts of paintings, and photo effects that allow for simulating different photo eras.  And, photo editing post work allows for cropping, frames, captions and more mundane things that can't be done in Poser or DAZ.  


TZO3K1  
#55 Posted : Friday, June 25, 2021 12:14:25 AM(UTC)
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Originally Posted by: Masterstroke Go to Quoted Post
Yup, If I had to do digital painting for my renders, it would feel like cheating. It would mean, that I have failed with my scene, or pose or some element of the scene is messed up.
Back in the Poser days I always had to do that. done with  f*cking Poser, haha.
Postwork today means working with exposure, filters or color corrections or just some extra effects.


Yeah, I'm a stickler about this, as I want to have my animation or still images with the project stand on its own, I will even work on scene elements that won't get rendered in the initial still image/animation just so I can use it as another part of the scene if I choose, I love the freedom of that type of versatility!


Originally Posted by: davo Go to Quoted Post
Personally, I actually enjoy the post working and filtering. I feel like i'm actually giving it a touch of my own artistic control.  And again, I'm more into graphic art/hand drawings than the sharpest images the program can make. Very interesting comments! 


davo


Filters are good though, as that's in the same vein with the techniques that photographers use, and isn't that what rendering is after all; virtual photography? But yeah, painting over the actual renders is good if you're learning how to do digital painting, but after a while, it becomes a crutch for some, augmentation for others.


Originally Posted by: SnarltheWerewolf Go to Quoted Post
Agree completely. I do try to do everything "in camera" as they call it in film making. I don't mind some color correction, sharpening, or adding some layers for effect (like text on a poster, etc.) but if you're going into Photoshop to paint on hair or clothing after you render, what's the point of rendering?


Really, you can simply do a viewport render as that would be enough to paint over, I've seen some truly outstanding painting-postwork that could easily stand on its own merit as a digital painting, though I will admit, that art is wholly subjective and even my views on postwork are beside the point just as long as the creative spirit is there, as it is ultimately a legit form of art, just as with the love of creating ultra-realism vs stylistic, as the old masters can attest as they are the masters of realism after all!


You still need to learn human/animal/structure/environmental realism in order to draw/paint/render your artwork with any recognition of the subject matter, as in it's all based on the rules of reality, human/animal/structures/environment needs to be recognized as their counterparts in reality even if they are heavily stylized!

Edited by user Friday, June 25, 2021 12:16:32 AM(UTC)  | Reason: Not specified

Sutut  
#56 Posted : Friday, June 25, 2021 3:11:47 AM(UTC)
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Myself I prefer to use post work.  I used to use way too many hours trying for super-real renders and to get the light right...  In short I used to be a 'realist' for 3D renders, not preach but was trying to make the most real render I could do without too many overnights of the computer sounding like a vaccum cleaner and hoping the camera wasn't behind a wall...


Then  - I realized something:


A - take a photograph, make a film - even in good lighting the results SUCK unless you know what you are doing and how to adjust the thing.  Try it with an older "Film" camera...hehehe....


B - Real Life film and photography they both use a lot of artificial lights and they use a lot of artificial after effects for professional results.


C - these go back to the days when a computer that could vector draw a crude box took 10 minutes and cost $800,000 in 50s money.


Just look at the standard software photo-editing pack - the stuff Photoshop had back to version 1.0 and all the other computer photo softs had.  Gamma.  Color shift.  Brightness/contrast.  Negative.  Exposure...  These were all done with lenses and chemicals way before computers could hold even a thumbnail image for most of their memory.  Once they did become able to do this the first things the software people did is approximate (to laughter) the tricks the pros had been doing for decades again with chemicals, lenses...a million little tricks.


AND most movies that were classics of the past had sometimes ridiculous expense and attention used plenty of 'artificial' things even for stories set in the real world.  Real liquor during Prohibition.  Sick joke "Just tell me when to start filming...." and 20,000 horses are being literally stampeded off a cliff - director is going to kill the projectionist but ONLY because of the cost.  Sometimes they painted EVERY leaf on a thousand trees despite a black and white film.  Oh, and most "Night" scenes are filmed in the day or on a bright stage then the 'night' filter is added.


Thus I personally feel ZERO qualms about Poser or other software being "Stage 1" for an image - and I've recently been using Painter and clone brushes to try to re-do 50s, 60s "Sin Paperbacks".


Myself I start with neutral lighting then work filters - most of my work has been:


1 - Attempt to make a 70s "Grindhouse" style film grain - slight grain, slightly yellow shift and slight play on colors.


2 - Attempt to make an 80s "B-Movie" style - richer colors, more tv grain but subtler -  bright overlays for FX


3 - Attempt to make porn pics reminiscent of High quality porn magazines of the 80s and 90s.  Brighter colors, good contrast, ideally 'wet' effects on skin or shiny/oily.  Sometimes light grain for CYMK printing used.


4 - Again set a base image to paint over - these are simpler though I often then exxagerate the contrast so the paint brush picks it up better.


And I take these to the next level.  They didn't show "Hardcore" in porn you could buy most places in magazines until the end of the 90s and often Bondage was no-go though ladies would wear the gear, pose in a dungeon to imply - and Bondage +sex ...nope...  Likewise the B-Movies and Grindhouse had brief nudity, off camera sex save kissing, torture scenes were seconds... but they used the resources they had.


I'm not going to say I'm 'superior' to anyone this is just my opinion and why - matter of fact if I didn't have a lot else I'm doing and in a budget right now I'd have gotten like 10, 20 Raspberri Pi units and networked them into a parallel processing system (with a fan, cooler, air filter) to do "Batch Renders" I'd send from my main one.  But in another year might upgrade my current system to something with a LOT more cores vs 16 effective and not need to.  Might even play with DAZ again if Poser doesn't get its butt in gear since I do want to do the neat "Cow" girl morphs.



 


Tangent - thinking on this reminds me of a cartoon from Penthouse:


Panel 1 - Bob Guccione, a younger man in the 60s with a Hippie lady who's partially nude and playfully posing.  "So - baby, I took this old nylon of yours...  I stretch it over the lens and it creates a Soft Focus effect..." excited as much in his true calling of photography as he his his latest sexual conquest...


Panel 2 - Bob Guccione - an old man in the 90s..  Bright, harsh, clinical expensive photography studio.  He's photographing an anorexic body builder woman with silicone string boobs as large as her head and blatant scars from surgery since no one cares they are fake...  She's spread worhty of Larry's mag, and as lifeless in appearance as any mannequin..  He's stretching a CONDOM over his pricey camera - "You can't be too safe these days..."


MidnightWatcher  
#57 Posted : Sunday, June 27, 2021 11:30:12 PM(UTC)
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Originally Posted by: Airwolf2 Go to Quoted Post
I dont' consider myself a good artist. I don't think I would have as much imagination as some of the great artists on this site. I'm impressed by all kinds of different styles I see here.

I'm more driven by curiosity. I'm a computer geek, and I'm wondering if some day we'll be able to cross the uncanny valley and fool humans. I wonder if an image I create will pass a sort of 'Turing test' and be taken for a real photograph.

That's it. Not much of an artist, just trying to push the technology further. Curiosity.


As I've mentioned, photo-realism just means anything that can pass as a photo, but photo's come in an infinite variety. So what you are really trying to achieve is crossing the uncanny valley.  Some artists want to and others don't that's an artists prerogative.


 


 

Edited by user Monday, June 28, 2021 1:53:32 AM(UTC)  | Reason: I can't spell worth shit.

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Airwolf2 on 7/6/2021(UTC)
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