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martinrh  
#1 Posted : Monday, March 1, 2021 1:57:03 PM(UTC)
martinrh

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Hi everyone, Im trying to exporte a female model g8 with the gonden genitalia in colladae and Fbx, but in both cases the model is exporting fine but genitlas doesn't have weight paints and and it's not in the right position either.... It's a bit fustrating because Im working with blender. Any help is very welcome! Thanks!!


BrotherHades  
#2 Posted : Monday, March 1, 2021 2:16:33 PM(UTC)
BrotherHades

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Most of the pure export options won't work with grafts, and Daz's Blender Bridge only supports the Daz Anatomical Elements as far as grafts (And according to Daz they have no intentions to expand the grafts usable by their bridge).


 


The Only way I know of getting grafts like Golden Palace into Blender is via the Diffeomorphic Importer for Blender.


martinrh  
#3 Posted : Monday, March 1, 2021 5:44:16 PM(UTC)
martinrh

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Posts: 5

Originally Posted by: BrotherHades Go to Quoted Post


Most of the pure export options won't work with grafts, and Daz's Blender Bridge only supports the Daz Anatomical Elements as far as grafts (And according to Daz they have no intentions to expand the grafts usable by their bridge).


 


The Only way I know of getting grafts like Golden Palace into Blender is via the Diffeomorphic Importer for Blender.



 


Ok. I will tested it and  comment, in anyway thank so much!!!


martinrh  
#4 Posted : Monday, March 1, 2021 7:04:55 PM(UTC)
martinrh

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Ok. I have a problem with the importer Daz of Diffeormorphic, it need a path way for "shader - uber - iray" but I dont have any folder with that shader and it can't importer, any idea? thanks!
BrotherHades  
#5 Posted : Monday, March 1, 2021 10:18:42 PM(UTC)
BrotherHades

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Originally Posted by: martinrh Go to Quoted Post
Ok. I have a problem with the importer Daz of Diffeormorphic, it need a path way for "shader - uber - iray" but I dont have any folder with that shader and it can't importer, any idea? thanks!


 


I'm not sure there. It would largely depend on if it is looking for the .mdl file or the .duf location. 


 


C:\Program Files\DAZ 3D\DAZStudio4\shaders\iray\daz_3d\irayubermaterial.mdl 


If it is looking for the .duf file it should be under the Daz Uber Folder in the Content Library (I would help more but I've customized my Content Folder a bit so I'm not sure where the default location is, but it should be either under shaders or shader presets)


My guess would be it needs to know where the .mdl file is, though I could be wrong.


martinrh  
#6 Posted : Tuesday, March 2, 2021 5:11:20 AM(UTC)
martinrh

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Joined: 3/1/2021(UTC)
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I did a clean reinstall and It seems now it works fine with golden palace included in blender.... This is amazing, now I can work with my favourite program because daz3d is too limited in every way. Thank you!!

Diffeormorphic pluggin is the salvation!!
highstrangeness  
#7 Posted : Friday, March 12, 2021 11:12:45 PM(UTC)
highstrangeness

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Originally Posted by: martinrh Go to Quoted Post
I did a clean reinstall and It seems now it works fine with golden palace included in blender.... This is amazing, now I can work with my favourite program because daz3d is too limited in every way. Thank you!!

Diffeormorphic pluggin is the salvation!!


It is, indeed.  It works pretty well to export geografts, including Golden Palace and Breastacular (or both together, even), to Blender.  I use it cross-platform: I run Daz Studio under VMWare Player, on Linux, export the file to a shared folder, for both host & guest OS's, and then load it up on Linux, in Blender.  It works even that way, too. 


I've noticed that if you export to HD, then all of the geografts on the figure are merged into the mesh.  This is really the best way to do things, at least if you have the hardware to deal with the higher res mesh.  There's more detail preserved in the skin, too.  Now with G8.1F, there should be even better details.  I have yet to render a G8.1F figure in Blender, though.  Also I found out that my older approach to texture nodes, using a 3-Layer SSS shader, isn't really good for Daz figures.  Sadly, it seems like an inappropriate method to render them, and the results are usually lackluster at best, and sometimes acceptable, but it's still very difficult to get photorealism, which is what I am after.  There are alternatives, though, discussed on some threads at Daz3d:


https://www.daz3d.com/forums/discussion/424721/show-us-your-blender-renders#latest


https://www.daz3d.com/forums/discussion/441922/skin-shader-from-scratch-version-1-1/p1


 


 


"The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown."

-- H.P. Lovecraft
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