Originally Posted by: martinrh 
I did a clean reinstall and It seems now it works fine with golden palace included in blender.... This is amazing, now I can work with my favourite program because daz3d is too limited in every way. Thank you!!
Diffeormorphic pluggin is the salvation!!
It is, indeed. It works pretty well to export geografts, including Golden Palace and Breastacular (or both together, even), to Blender. I use it cross-platform: I run Daz Studio under VMWare Player, on Linux, export the file to a shared folder, for both host & guest OS's, and then load it up on Linux, in Blender. It works even that way, too.
I've noticed that if you export to HD, then all of the geografts on the figure are merged into the mesh. This is really the best way to do things, at least if you have the hardware to deal with the higher res mesh. There's more detail preserved in the skin, too. Now with G8.1F, there should be even better details. I have yet to render a G8.1F figure in Blender, though. Also I found out that my older approach to texture nodes, using a 3-Layer SSS shader, isn't really good for Daz figures. Sadly, it seems like an inappropriate method to render them, and the results are usually lackluster at best, and sometimes acceptable, but it's still very difficult to get photorealism, which is what I am after. There are alternatives, though, discussed on some threads at Daz3d:
https://www.daz3d.com/forums/discussion/424721/show-us-your-blender-renders#latest
https://www.daz3d.com/forums/discussion/441922/skin-shader-from-scratch-version-1-1/p1
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