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Dicktator textures not showing in render
Rank: Member
Joined: 12/3/2020(UTC) Posts: 26
Was thanked: 1 time(s) in 1 post(s)
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My issue is that the texture shows up properly in the viewport and sceneeditor but it becomes flat & stretched in the final render. I follow the instructions properly, or so I think atleast.
- Select the G8M, add genitalia, the mats & the shell
- Select the shell, add a texture
- Going into the Texture Wizard menu
- Making sure the shell is still selected, add the options I want
The end result is the following: Gaylord attached the following image(s):
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Rank: Advanced Member
Joined: 9/15/2012(UTC) Posts: 623
Thanks: 305 times Was thanked: 396 time(s) in 255 post(s)
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Originally Posted by: Gaylord 
My issue is that the texture shows up properly in the viewport and sceneeditor but it becomes flat & stretched in the final render. I follow the instructions properly, or so I think atleast.
- Select the G8M, add genitalia, the mats & the shell
- Select the shell, add a texture
- Going into the Texture Wizard menu
- Making sure the shell is still selected, add the options I want
The end result is the following:
I ran into that issue with the Shariana Demon character from DAZ. What's probably happening is the displacement maps from the torso are getting copied to Dicktator, and they cause it to push through the shell when you render. You can try bumping up the shell offset, or do what I did, and remove the displacement maps from the character before running the mat copy script.
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Dicktator textures not showing in render
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