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groinc  
#1 Posted : Friday, December 25, 2020 11:21:45 PM(UTC)
groinc

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I wonder if anyone can help. I am rendering my models in Cinema4D using the Daz bridge ( or other options as necessary ). However, the Golden Palace part of the exported model failes to bring over a satisfactory texture. I am happy to create my own personal textures, but Im unsure of a work flow because the UV's overlap the G8M's face.


Does anyone know of a method/workflow/pipeline to get create good GP textures for external applications?


 


Kind Regards to all and I hope you are keeping safe, well and finding joy in these uncertain times.


Meipe  
#2 Posted : Sunday, December 27, 2020 1:47:03 PM(UTC)
Meipe

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groinc  
#3 Posted : Sunday, December 27, 2020 7:23:19 PM(UTC)
groinc

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Thank you so much Meipe - that is hugely helpful.

May I ask one more question? I am reasonably adept in ZBrush and Cinema4D. I am looking to 'clean up' some of the more extreme poses where distortion and creasing occurs by sculpting corrective morphs. Have you any guidelines and tutorials? I use your product but because it only sits as a 'graft' in Daz, I do not understand how to sculpt both your graft and the base mesh together.

Kind regards

Groinc
thanks 1 user thanked groinc for this useful post.
Masterstroke on 12/28/2020(UTC)
Meipe  
#4 Posted : Wednesday, December 30, 2020 5:36:57 AM(UTC)
Meipe

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