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matt  
#1 Posted : Wednesday, December 2, 2020 11:22:01 PM(UTC)
matt

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As the title says, I broke the shit out of it.


When I'm putting together a scene, I'll often create scene subsets to be loaded into the main scene. I frequently use this with character pairings, sexual or otherwise. That lets me fine tune things like a touch, eye contact, or plain fucking with out the additional drag of the main scene geometry, I've found that it saves me a lot of time and frustration. So...I made a pairing, a couple in the cowgirl position. Once I had everything how I wanted it, I ran the GP collision script that comes with Storming the Palace, and liking what I saw, I saved the pair as a scene subset. Once I'd loaded it into my main scene, I found an unfixable issue. GP had become massively distorted, and was fixed in place. If I moved the pair, it stayed put, causing some grotesque stretching and mesh breakage. 


I don't think that this is an issue with GP or STP, more a limit of what Studio can do when collisions are saved as a scene subset. I haven't tried to replicate it with Breastacular or any other collidable graft, but it's something that needs to be known if you like to build your scenes in chunks like I do, always run collisions after it's in the main scene, not before, otherwise the hours that you put in getting all of the other little details right is wasted. 


Thanks for what you do, Meipe!

Edited by user Wednesday, December 2, 2020 11:24:25 PM(UTC)  | Reason: spelling is hard when you've been imbibing.

thanks 2 users thanked matt for this useful post.
kanshinin on 12/3/2020(UTC), Meipe on 12/3/2020(UTC)
kanshinin  
#2 Posted : Thursday, December 3, 2020 7:03:37 AM(UTC)
kanshinin

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I do the exact same thing. I get all the subsets created, then start building from that. So, this piece of info is very helpful!
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