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Golden Palace Mat Transfer Problem with DS 4.14 Filament
Rank: Advanced Member
Joined: 9/15/2012(UTC) Posts: 81
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I'm sure someone else is going to come across this, so I figured getting a thread started would be useful. The Mat Transfer process for Golden Palace when done in Filament mode does not match the skin. I'm assuming because some of the surface settings are different, Filliment does not use the full set that IRAY uses even though they all show. (Emissive for example doesn't do anything, there are no mesh lights in Filament - yet anyway).
The problem is even changing everything to texture drawing and Iray as the render engine does not reset the Surfaces page. You need to start DAZ over in Iray mode to get the map transfer to work correctly. For some bizarre reason this does not effect gens and maps already loaded on a figure when it is loaded into Filament - those work fine.
So bottom line is if you want the textures on Golden Palace to map to the skin correctly, Load them in Iray first then either save the figure(s) as a scene subset, or start up Viewport Filament rendering AFTER you have finished transferring all the textures.
Hope this saves some people headaches ;)
They make clothes for V4? Why??
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 1 user thanked diogenese19348 for this useful post.
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Rank: Member
Joined: 2/29/2020(UTC) Posts: 21
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On a sidenote is filament worth it?
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Rank: Advanced Member
Joined: 9/15/2012(UTC) Posts: 81
Thanks: 6 times Was thanked: 13 time(s) in 10 post(s)
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It depends on what you are doing. It's nowhere near as good as either Iray or 3Delight as far as still picture quality, but it is lightening fast. So if you are trying to put out a lot of pictures for comics and particularly animations and photo realistic is not what you are looking for anyway, yes, it is very much worth it. I can process one of Stimuli's 224 picture loops, with a full room of props behind it, in under 15 minutes. If you are trying for photorealistic, this isn't the droid you're looking for ;) They make clothes for V4? Why??
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 2 users thanked diogenese19348 for this useful post.
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Rank: Advanced Member
Joined: 2/25/2016(UTC) Posts: 1,000
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good to know. I was about to go full stream figuring it out after my next product was done. Was under the impression from the little I already read, it was a heavy photorealistic render engine. Thanks.
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Rank: Advanced Member
Joined: 9/15/2012(UTC) Posts: 81
Thanks: 6 times Was thanked: 13 time(s) in 10 post(s)
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I believe DAZ is still working on hooking up more of the surface settings. I know they are working on emissives. But this is essentially a game engine renderer, it's built for speed. I don't think it is ever going to get as photo realistic as IRAY That said game renderer engines can end up with some pretty impressive output. They make clothes for V4? Why??
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Golden Palace Mat Transfer Problem with DS 4.14 Filament
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